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Posts posted by GPChannel
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I'm probably wrong, but is it from Jade Empire?
If i tell you what is it from u will laugh xd
Jeff likes this -
Update on the China map.
So any ideas what is the original game?Wasa, scp_chaos1, Droidy365 and 1 other like this -
Started to work on the map for this China competition
I recreate a China map from an old game. Do you know what is the game? :DDDSmoo, TheWhitePhoenix and scp_chaos1 like this -
is there a tutorial to make a map object .md3 with blender?
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Hello guys,i need a help
Dont know why,but every time i have this trigger_multiple bug in the map.but in this place i haven't got any trigger_multiple,and because of that i always got a NULL Error in multiplayer,when i want to load the map
Any ideas? -
Dude i just love it
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Sure. Make a script which uses the NPC spawner, like this:
//(BHVD) use ( "<NPC spawner targetname>" );
Create a NPC spawner and give it a targetname, set the count to how many NPCs it's supposed to spawn and delay to 10 minutes (I'm not sure if delay is counted in seconds or milliseconds, so 10 minutes must be either 600 seconds or 600000 milliseconds), and set the NPC spawner deathscript to that script.
Otherwise you can set up a similar NPC spawner, but without delay, and instead use this deathscript:
//(BHVD) wait ( 600000.000 ); use ( "<NPC spawner targetname>" );
so that you wouldn't have to wait for 10 minutes after the spawner is triggered for the first time.
You'll need a script or a func_usable (or similar entity) to use it and trigger the spawn for the first time, so keep that in mind.
Edit: Whoops, made a mistake in the second script, fixed now.
can you show it w pictures how to do it pls
Never did this before
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Working on a RP Server
I want to add EXP System (if its possible can you write it how to do it? ) and i'm working on a map.
Is that possible to add npcs who will respawn example 10 min later again,after we kill them? -
I can do Hungarian!
So you are Hungarian..me too :PPPP
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Hey guys.
Is that possible to add example 2 skyboxes to a map.
i mean when i always look up i see the other skybox,and i see the other blockpossible to fix it somehow?
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Hmm is this possible to add different sound effects for different force levels?
I mean like force push has 3 levels in SP,and add 3 diferent sound effect?
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Is there any Bothan model for jk3?
I found one with a jedi robe but is there a new one in the hub? -
I recreated the scene inside Vaders castle on Mustafar.
@@GPChannel Thanks for the map. I hope, we get an update soon!
That was amazing!
Did u scripted the scenes or how did u do this?
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Ooh thanksAmazing start, but please update the prime jedi for the sake of the good quality on the rest of your map:
dark_apprentice and TheWhitePhoenix like this -
Working on a new little duel map,why?
Cause i love Luke Skywalker and i really want to make this simple map
Ach-To Sunset Duel Map:Delmi, TheWhitePhoenix, swegmaster and 5 others like this -
@@GPChannel if you used textures from another map, be sure to credit them.
I updated my map,i did it,just need to accept the download link again
Circa likes this -
It is a command that adds a fog to a map. If you can implement this to automatically activate when you load the map it should be what you need.
I can i add this fog just for a part to my map,or it will appear in the whole map?
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I dont know, how to help you with that, but DAMN, I cant wait to put your map into my base folder!
I uploaded an 1.0 version to jkhub,we just need to wait fo that.
Delta-573 likes this -
r_we fog might be of use to you.
what is that r_we fog and how can i install it to my map?
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ookay a fixed the skybox issue i just need one last thing:
Maybe is that possible to add a fog or fx to make a smoke effect like this or something like that?: -
As I thought @@GPChannel - Your textures do not exist at the filepath you entered in the shader.
You have to place the *_glow textures in textures/krenictext/ - otherwise the game can not load the glow textures for your shader and will show you a missing image.
Oookay i fixed almost everything,but now i have a skybox issue xD
The game dont want to load any skybox
PreFXDesigns and Fuse294 like this -
@@AshuraDX
Here you are: -
we need the cutscene dialoges not the voice FX things
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@@GPChannel Are you 100% sure that you got the texture names right?
Does the console say something about missing textures?
textures/krenictext/floor1
textures/krenictext/floor1_glow
textures/krenictext/floor3
textures/krenictext/floor3_glow
textures/krenictext/pipe2
textures/krenictext/pipe2_glow
these textures have to exist and they have to be in *.jpg, *.tga or *.png format
everything is correct i think
So dont know the issue.
The Force Awakens Conversion Mod for SP
in WIPs, Teasers & Releases
Posted
Thege mod is currently paused Cause is need members who Can help with coding etc.
But its not dead dont worry