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GPChannel

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Posts posted by GPChannel

  1. Hello guys,i need a help

    Dont know why,but every time i have this trigger_multiple bug in the map.but in this place i haven't got any trigger_multiple,and because of that i always got a NULL Error in multiplayer,when i want to load the map :( 
    Any ideas?

    kby9z.jpg

  2. Sure. Make a script which uses the NPC spawner, like this:

    //(BHVD)
    use ( "<NPC spawner targetname>" );
    

    Create a NPC spawner and give it a targetname, set the count to how many NPCs it's supposed to spawn and delay to 10 minutes (I'm not sure if delay is counted in seconds or milliseconds, so 10 minutes must be either 600 seconds or 600000 milliseconds), and set the NPC spawner deathscript to that script.

     

    Otherwise you can set up a similar NPC spawner, but without delay, and instead use this deathscript:

    //(BHVD)
    wait ( 600000.000 );
    use ( "<NPC spawner targetname>" );
    

    so that you wouldn't have to wait for 10 minutes after the spawner is triggered for the first time.

    You'll need a script or a func_usable (or similar entity) to use it and trigger the spawn for the first time, so keep that in mind.

     

    Edit: Whoops, made a mistake in the second script, fixed now.

    can you show it w pictures how to do it pls :P

    Never did this before 

  3. Working on a RP Server
    I want to add EXP System (if its possible can you write it how to do it? ) and i'm working on a map.
    Is that possible to add npcs who will respawn example 10 min later again,after we kill them? 

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