Jump to content

GPChannel

Members
  • Posts

    1,201
  • Joined

  • Last visited

Posts posted by GPChannel

  1. Hello guys,i need a help

    Dont know why,but every time i have this trigger_multiple bug in the map.but in this place i haven't got any trigger_multiple,and because of that i always got a NULL Error in multiplayer,when i want to load the map :( 
    Any ideas?

    kby9z.jpg

  2. Sure. Make a script which uses the NPC spawner, like this:

    //(BHVD)
    use ( "<NPC spawner targetname>" );
    

    Create a NPC spawner and give it a targetname, set the count to how many NPCs it's supposed to spawn and delay to 10 minutes (I'm not sure if delay is counted in seconds or milliseconds, so 10 minutes must be either 600 seconds or 600000 milliseconds), and set the NPC spawner deathscript to that script.

     

    Otherwise you can set up a similar NPC spawner, but without delay, and instead use this deathscript:

    //(BHVD)
    wait ( 600000.000 );
    use ( "<NPC spawner targetname>" );
    

    so that you wouldn't have to wait for 10 minutes after the spawner is triggered for the first time.

    You'll need a script or a func_usable (or similar entity) to use it and trigger the spawn for the first time, so keep that in mind.

     

    Edit: Whoops, made a mistake in the second script, fixed now.

    can you show it w pictures how to do it pls :P

    Never did this before 

  3. Working on a RP Server
    I want to add EXP System (if its possible can you write it how to do it? ) and i'm working on a map.
    Is that possible to add npcs who will respawn example 10 min later again,after we kill them? 

  4. As I thought @@GPChannel - Your textures do not exist at the filepath you entered in the shader.

    You have to place the *_glow textures in textures/krenictext/ - otherwise the game can not load the glow textures for your shader and will show you a missing image.

    Oookay i fixed almost everything,but now i have a skybox issue xD

    The game dont want to load any skybox :P

     

    2udx5ww.jpg

    PreFXDesigns and Fuse294 like this
  5. @@GPChannel Are you 100% sure that you got the texture names right?

    Does the console say something about missing textures?

     

    textures/krenictext/floor1

    textures/krenictext/floor1_glow

     

    textures/krenictext/floor3

    textures/krenictext/floor3_glow

    textures/krenictext/pipe2

    textures/krenictext/pipe2_glow

     

    these textures have to exist and they have to be in *.jpg, *.tga or *.png format

    everything is correct i think :(

    So dont know the issue. 

×
×
  • Create New...