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Posts posted by GPChannel
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Compiling, compiling.
This is the thing that I really hate about modding JA. Interestingly the process also takes place when you finish making a big and detailed map, and also depends on the machine you are using to do it.
The second aspect is that after the compile some bugs still come up and you have to fix them and then – compile the map again.
While this is the problem, indeed, there were other things, which we tried to change - menus, HUD and icons for instance, Being a vivid fan of Dark Forces II, I replaced the Force icons back with the original ones from DF2, where these abilities appeared for the first time in Star Wars games. The first versions were quite pixelated, but I recreated them from scratch in a vector form.
Looks very interesting!
Any news btw?
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any news or pictures about Jan's new head?
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that is jsut...spectacular..
Hope one day you will do a big map like this but a Star Wars map -
I've converted music from Kotor/Kotor2 to Jedi Outcast/Academy, i'd like to post the mode on this site.
I want to know if i can post it on this site or do i have to use an external link?
btw i made a Kotor Music Mod for JK: Academy
https://jkhub.org/files/file/2288-knights-of-the-old-republic-music-mod-for-jka-sp/
Smoo likes this -
Hi guys
Can somebody sen me JK2:E,casue somehow i just cant download it from jkhub -
Hi guys
Possible to get the rend2 with OpenJk?
Want to make a remastered jk just for me and for walktrough and i really want to use that graphic update.
Possible?
Droidy365 likes this -
Dude the animations,the camera work....amazing just amazing. This camera work is very cinematic love it.
Alvar007 likes this -
please give us this junk titan <3
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Yes renamed the blade1_0 tag to flash_0
And added name *flash
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any news about this model?
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So double post, but for information -- apparently tag_blade is actually tag_blade1. So a simple hex edit won't work due to a length change. It's faster just to import the models into Blender and change the tag name then re-export. Hex editing can be done, but it's faster to use Blender at this point.
Tompa edited the glm file and changed the tag_blade1 to tag_flash. not worked.
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Maybe can somebody help please?
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@@GPChannel @@Circa @@Psyk0Sith Lightsaber hilts in JKO expect a tag_flash instead of a tag_blade.
So in order to make it work you'll have to rename the tag.
Ashura,i tried to find the blade tag in the model what i wanted to port to JK2 but cant find it. :/
https://gamebanana.com/skins/162982
https://jkhub.org/files/file/2802-the-prodigal-son-lukes-lightsaber-weaponshd/
https://jkhub.org/files/file/2796-the-stinger-reborn-lightsaber-weaponshd/
If you can help me,i would be very happy
*Edit
I renamed the blade1 tage to flash but when i saved the glm in blender,blender jsut did not rename it.
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any news about the mod? Anything? XD
Smoo likes this -
@@Circa
i tried another hilts (rooxon's kyle hilt) same happened. -
No, because the md3 files are for uses other than the player weapon, I believe. I could check the model later tonight to test my theory, but if you open it in Blender and look for the blade tag, it's either not there, or JK2 doesn't use the blade tag and the model just needs to be moved to the 0,0,0 coordinates so 0 is where the blade should start.
maybe if u check it tonight,can you make with all the hilts?
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Pretty sure they work the same, but it looks like that model may be missing the blade tag, so the blade is defaulting to the 0 coordinate instead.
is it possible that the problem is that the original kyle saber have md3 files but this version only have 1 glm ?
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hello there
How is it possible to port these models to jko?
for Kyle saber
https://gamebanana.com/skins/162982
for Luke:
the ep6 version: https://gamebanana.com/skins/164198
for Reborn:
https://jkhub.org/files/file/2509-dark-gladius-hilt/
for Desann:
https://jkhub.org/files/file/1921-mixed-sabers-pack-rooxons-weaponshd/
I tried to add the Kyle hilt to my private mod pack but i saw this ingame:
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About the insignia, I honestly couldn't figure out myself in the .skin files. Check it out for yourself and you might see what I mean. If you know how to correct this, send me a PM and I will update it.
hey Jolly
Maaybe can you send me that new admiral Galak skin pls?
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I was running an out dated version of the games render engine. Check the DF2 discord, Ashura is gonna see if he can get it to work properly since SomaZ passed us the most recent version of the renderer which I believe he said the lighting has been overhauled.
DF2 Discord?
TheWhitePhoenix likes this -
Would like to just not sure what level it would be.
hmm i think(if its possible) the first level.
You guys gave us the first level a long time ago,i played it,it was amazing.
i'm curious how you improved the graphics and that level.
and maybe Yun vs Kyle.
TheWhitePhoenix likes this -
Hey, sry for my late answer i was busy the last couple of days but i finaly re-uploaded it now x)
thanks
General Howard likes this -
i got this mediafire problem
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hell yeah
Basil Bonehead likes this
GP Channel's WIP Wampa Cave
in WIPs, Teasers & Releases
Posted
JADEN KORR REMASTERED PROJECT:













COMING SOON!