Jump to content

Stoiss

Members
  • Posts

    481
  • Joined

  • Last visited

Everything posted by Stoiss

  1. Do we know anyone in here who can do animations ?? i need some help with some anim stuff only 2

    1. Show previous comments  14 more
    2. Stoiss

      Stoiss

      yeah sorry about that with the info. OJP have 2 saber knock away anim there has been remarked to do parry animation instead. i need that animation for my manual block system but the anim has a flip back when it is in the parry it hop back up and the saber is in min air at the last frame i need that frame to be gone. and then have does 2 animation merge over to the anim files i use

    3. Archangel35757

      Archangel35757

      you still have not provided the animation names from the animation cfg file... so we can see the anims play in ModView.

    4. Stoiss

      Stoiss

      BOTH_K1_S1_TL

      BOTH_K1_S1_TR

      in OPJ-E animation.cfg

  2. i saw some Zabrack models in the google drive folders some time ago. i don't know if there was a female model of it but that could be change if a modeler could fix it
  3. the viewmodels is not needed. the only one you need is the model.md3 and glm. but you need to import and export the guns to fix there muzzle flash points as they are turn in a diff way then the orginal is maked.
  4. use a client mod for it like, OJP, EOC, or MB2 i don't know if Razor have movie sabers in ja++
  5. Stoiss

    Little Italy

    good memories from this map here
  6. what about get the menu stuff working first and then think about all the other fancy stuff there after
  7. Sunlightmode 2 was the bad guy in warzone rend2 version. when i turn it off it had really good fps there after
  8. I think i maked something good here ? its not done in OpenJK at all.

    1. eezstreet

      eezstreet

      It looks similar to the saber system I made for JKG, but more twitchy. Not bad.

    2. Stoiss

      Stoiss

      well this system is ofc based on from OJPs 1.3 system. ported in to a new source code and then cleaned up with

      no mishaps, no dodge/block points, no fake attack, no force use and thean a lot of tweaking in the codes to make it do what it does here after. it is based on pure open spot when you swings or don't parry, and parry the wrong way.

  9. @@DT85 it isnt that bad anymore... a lot of stuff have been fixed over the last few mounth sense last time you tried it. so it is not all junk you know.. even if you say "may" you cant say it is like that anymore, just so we are clear on that
  10. then it should also work from what i can see. as for what i can understand from this the blaster shoot red and deflect blue now then it sounds to me the projectile.efx files is missing you need to still have this files in there also but make a copy of it and call it deflect then it should deflect as a blue line and not red
  11. @@Asgarath83 you work more with the sp code then i do does sp use this ?blaster/deflect efx file on wp_blaster ?
  12. hm you still have the original proj file in there also right ? is this for mp or sp ?
  13. it can be fixed if you can find a blue "blaster/deflect" file for your assets and change it from the default deflect one to a blue one deflect edit: okay here is what you can do it pretty easy and may be your first edit to the files. in that file the gun is in. open it with winrar or winzip or what you use. and go in to effects/blaster and copy the projectile.efx and rename it to deflect and put it back in to the same folder you tolk the projectile.efx file from and try that
  14. looks like your little mod not have the deflected efx file for it
  15. could there be a model with out the jetpack on ? so it dosnt get over lapped with the one from jka ?
  16. looks like someone pull out him self some attention http://www.tweaktown.com/news/49942/cool-mod-turns-classic-jedi-academy-fighting-game/index.html
  17. you are welcome to do it for us you do some cool stuff already so if you think it needs a new look give us some examples
  18. the UI you mean the HUD ? becours everything else for us is basejka yeah i have 6 mounth of destiny in my time with taken king and found the radar pretty nice so i tried to make my own design but still do the same thing it does in destiny so when it is done i hope it will act sort of the same way
  19. would be the best way to find out @@Noodle as we never know when we start the event but i guess eezstreet or silverfang will put this up some days before the event starts
  20. small game play and added a better layout for the radar witch i think looks better then the first one
  21. you have really come far from when you started on this modding stuff here. nice work m8
  22. hmm then i guess it also is my turn to show some awesome stuff out thx to Scooper for a really nice job helping me out here. design is my own and might be change later on Warzone new radar still W.I.P
×
×
  • Create New...