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  1. Had to chime in here to say that I also had the corrupted .zip file error too, at least when I used the standard Windows File Explorer. I then tried 7-Zip, and I was able to open the .zip file and successfully extract the .pk3 file, which opens fine in PakScape. I'm running Windows 8.1 and the file that I downloaded was the JK3 map Winter's Gift. Hope this helps!
  2. Let me know what you're trying to do model-wise and I'll see if I can find out what could cause that to happen. I used to get an error like that a lot, but I can't remember what caused it!
  3. I remember seeing this back at the JK3 Files forums years ago. Sadly, I don't think it ever got released.
  4. Sorry for not posting in a while. Got busy with various projects and stuff. There is a way to get parts of Jedi Outcast models into JK3, and vice versa. For example, you have a JK2 model's head and a JK3 model's body. You open up the JK2 model in Blender and save it as a .blend file. Then, you open up the JK3 model and save it as a .blend file as well. With the JK3 model open, press SHIFT + F1, which is the Append command, I believe, and you open up the saved JK2 .blend file, and it takes you inside the .blend file. Go to the folder labeled Objects, and select all the parts of the JK2 head model, i.e., head, head_face, head_mouth_eyes, and so on. You will have that added in with the JK3 body, but it's not done yet. Select all of the JK2 model's parts that you added and then select a single part of the JK3 model, like the torso. Copy the modifiers from the JK3 torso, for instance, to the JK2 model's parts, and it will have the JK2 model's parts applied to the JK3 skeleton, provided the JK2 model doesn't use any of the Outcast exclusive bones, like the left and right tarsals. Make sure the hierarchy is correct and save as a .glm when you're done. Some things may need to be renamed, so if something doesn't work out right, make sure all of the new parts are named correctly. I'm still figuring out how to deal with the bone differences between JK2 and JK3 when converting, but as long as a part doesn't have any JK2 or JK3 exclusive bones, it should be convertible to the opposite game. I've got a JK3 Luke head on the JK2 body, and also a JK2 Mara Jade head on the JK3 Gweth model, so I know that this is indeed possible. Sorry to bump an old topic! Hope this helps!
  5. I think I would absolutely lose it if someone made a Talz model with options like the pirate medic. The Talz are definitely one of my favorite species in Star Wars. I have wanted a model of one for years! I tried Frankensteining one together once, but that didn't work out too well. Anyway, Talz obsession aside, the first two pieces of concept art (the guy in black and the Duros) are cool too, but my vote for inclusion in the mod would go to the Talz, if you want to include it. It might be a little difficult to get to fit the skeleton, though, but it would still be awesome!
  6. @@Jolly, I'm not sure if Blender 2.71 works with the Jedi Outcast/Academy import tools, but I use 2.64, which I believe is the version of Blender that the tools were made for. I've only been Frankensteining models in Blender since earlier this year, but if anyone has any questions I'd be more than happy to try and help. Oh, and just so everyone knows, there is a way to combine Academy models with Outcast models, and vice versa, but I honestly can't remember how I did it! I still have a model somewhere with Rosh's head on HapSlash's Improved JK2 Imperial officer that works in Academy, as well as the JK3 Luke head on the JK2 body that is for JK2 itself. Anyway, I've been meaning to put one of the male Jaden heads on HapSlash's officer body to complete my simple Jahan Cross reskin, so I'll try that later and see if I can get it to work.
  7. Yeah, I kept the LODs on the model. Figured that they were important in a character that there are a lot of on screen at once. All I did for this model was take HapSlash's sandtrooper parts and stick them on DT's model using Blender. Simple but effective, and very little work.
  8. Haven't tried Ahto City yet, but I tried out the Batcave and loved it! The only problem that I had with it is that the texture for the computer keyboard is missing. Any chance you have the texture for it still?
  9. Hi, everyone! Thought I would finally join the modding community. I go by Tavik, though that's not my real name - I came up with it for my player character when I was first playing KOTOR. I'm a bit of a jack of all trades of JO/JA modding, having some experience in almost every aspect of modifying the game. I've been helping Barricade24 by tweaking and frankensteining models for his skins, like the Skeletor request that he's been working on. Anyway, thank you all for making the JK community a great one and I'll see you all around the forums!
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