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CaptainChar

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Everything posted by CaptainChar

  1. you have my interest
  2. double check the GTK paths set up in its settings, something might have went derp on you
  3. Space the final frontier, how many maps will I make based apon that frontier :P

  4. well when I was working on the normandy I came accross this image, so I had to make one of the most famous starships in sci-fi
  5. "Dammit Scizo, Im a novice not a pro" but yeah it is caulked, maybe not as much as you'd like right now im just tweakign around to get the sense of scale that I need to portray this accuratly so sizes may change, not to mention the ammount of detail is none existant, so you'll have to forgive all the crude edges for the moment the ship may, dending on how many brushes it takes for a single deck, it may feature most of the decks, or at least a few, main engineering, sickbay, the shuttlebay are all requirements, as well as multiple coridoors, im using as much technical knowlage of the ship's layout to keep the layout the same,
  6. i get side tracked easily
  7. I oddly want to see a Bowser model over a mutant rancor now

  8. ive also considered the scale of things, but when you start working on small scale details in GTK it can become a nightmare fast, im also still planning to find a way to mod JA into a 2.5D side scroller I only dabbed in this field once, since various control mods would be needed, as well as a camera that wouldnt shift position but perma stay at a fixed angle yet allow scrolling. I made this mock up years ago cause i considered exploring this more to unlock a new use for the engine at the time, it would open a door for platforming mods, side scrollers Like the castlevania example I made, etc. But as you can see theres still stances and animations that would also be required if playing the game ina 2.5D mode, http://www.youtube.com/watch?v=p6gJYFsso10&feature=plcp
  9. well eezstreet, and i was wondering what was the largest possible map buildable in JA, i considered making a GTA (sandbox) style map to test that theory
  10. that minds me that AshuraDX is still working on my robot, but I like how JA isnt fussy when it comes to monster animations
  11. oddly enough a new acer netbook, with intel HD 3000 series video chipsets, plays JA fine, without any issues, so this issue does puzzel me
  12. there is some more rounding, im just experimenting with scale, etc im also using player spawn as my reference guide to scale, and since there was so many different bridge sets for the same starship, keepiing continuity with the same set is kind of an annoyance thankfully i have lots of play room since its just an early build of the bridge, so nothing is final, just getting rough layout down reference used was this one,
  13. just testing the main viewscreen in game, not sure if im going to keep it like this, or use a warp/lightspeed effect, I have alot of work to do on this starship too
  14. well depends, if the JA exe's could be made to handle memory better, and handle more brushwork, (i know szico would love that) the engine would be still fairly capable in my opinion, since some of those mapper, like Szico, and SJC, just to name two, have done great things, I would lIke to continue modding for JA as long as possible, its an easy learning curve, not to mention the Jedi knight series, is what got me into modding
  15. A Constitution Class Starship, yes, modelled after NCC-1701 Enterprise Since this ship has several refits over its life, this vessel might have some areas that have been refitted, for aesthetic purposes and to make some areas more interesting, Main engineering for example willl be from the refit
  16. Yeah I kinda got side tracked along construction of the SSV Normandy, and another ship started being made on the side, and if you cant tell whats being attempted....meh.
  17. looking into a SSD for my OS drive, 32g or 64gig ? it will only be for windows 7, nothing more

    1. Astral Serpent

      Astral Serpent

      64 gigabytes to be safe.

    2. CaptainChar

      CaptainChar

      id be installed win7 pro X64

  18. actually id be happy if they at least used the havok physic's engine, or some physics engine, think of how well some of the character animations would be if they used physics, hair flow, cloak/cape flows, etc not to mention a hell of of alot better battles
  19. your going to force my hand at turning on my xbox Inyri, just to check my Mass effect 3 stats again, lol keep modding miss forge, though at the rate your going, you'll likely replace every weapon in JA with a ME weapon eventually I retract my earlier statement, it seems ive not gotten to that yet, ive been attempting to get Sniper mastery for all the sniper weapons
  20. how many you feel that music is very essential in the mapping process?

    1. CaptainChar

      CaptainChar

      I mean ive done at least one map based apon the musical score I used, the Cathedral V3 map was mapped around the mood the music gave me

  21. I thought the stances seemed very quake 3-ish TBH, it seemed that lucasarts took the lazy approach
  22. I think I maxed the profeciency with this weapon out in multiplayer already >.>
  23. it is a map, only the map ive ever seen lightspeed used on a model was attack on the deathstar, or the trench run, i cant remember which one
  24. whats the normal texture mapping size then? 256x256? but higher res, is well better looking
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