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CaptainChar

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Everything posted by CaptainChar

  1. Noticed a slight Whoops on the model:
  2. on a revisit on this thread, i didnt realize you used the concept version, thats "way past cool" sorry but its dam interesting to see that this is the prototype/original I cant wait to see it in action though
  3. yeah alot of stuff was missing when I decided to revisit it, I had the entire map almost done, with details, the huge room you were in was the Ball room, the Original Map, had a small cemetary, a library, a servents housing or dorm like structure, and the castle had lots of detailing on the outside, to make it look more Neo-Gothical, the portait in the Keep/throne room is from Castlevania judgment, the throne room is based off the PSP Castlevania, but I understand your points really, the bridges in the original were adorned with lanterns and suspension cables, and the one turret originally was enterable, that had an iron maidon and other torture devices, I might re-add these elements back to the map improving apon what ive learned in this year from mapping, and Id like to give Death his own place in the clocktower. If you were interested in castlevania 64, Darth Zion made the keep/throne room, I also have the unreleased beta for that still, which included the entire stair claimb from the clock tower Today: the map shows it was peiced together with various artistics, I need to fix that, add more rain sound, etc, maybe even wind when on the bridges as well, the moon in the skybox is in the proper position beleive it or not, but yeah, much can be improved, not bad considering this map as you can tell by the BSP name, was a clocktower v2
  4. yeah, no idea how to shape that without that yet, working on it though
  5. yeah I noticed that, its a cone, so i gotta either delete it and make a new one thats just 1 segment, or mod the existing one, the trigger loops? i have No idea what your talking about tbh, but im appreciating the feedback since how the hell else am I gunna learn?
  6. got my original right here for that, that heavy trigger sound was classic, im also just mapping it in my mind, im just using 3d max as if it was GTK, so my mapping knowlage, is basicly 3D knowlage in general the actual firing sound will be the either the ship firing sound from defender, or the super smash bros 64 raygun sound sfx. both are retro sounding and powerful at the same time 692 is the final polycount with more segments removed >.>; I should have seen each "box" as a "brush" per say
  7. Removed the segments, dropped the polycount down to 760-720 polys
  8. Ash, you model dam fast you know that, maybe you should be the blue blurr of modelling
  9. a good example of what Crimson says is some of the mods around FF7, I can remember when shit hit the fan over szico's mods and I dont remember whos mod actually got shut down, I think it was almighty_gir's stuff at one time. but some companies will hold these IP's for a trump card, rule of thumb is just email anyways, only reason i have Konami, Nintendo, Sega, and capcom on my email list
  10. although, the redhead has a nice face >.>;
  11. for possibly the only time in existance, I agree, the guild was meh to begin with
  12. is there a fix for the q3map2 for 32-bit OS Szico? (I know most use 64, some machines im forced to use 32, eg my laptop)
  13. never played any of the Crysis games
  14. interesting model, kinda reminds me of robocop but more steamlined
  15. umm not yet, i need to remember how to edit segments again, lol
  16. Christopher lee was the handler if the red bull in the movie if I recall, sure its before my time, but its a good animation movie. anyways back to the gun, if I remove the segments it'll lower the polycount, then I can start learning the UV map, at lease with this model its not much needed, so the learning process should be easy
  17. the ROQ video maker should support images as the source or an AVI, at least the program i used was like that
  18. ive only ever done one ROQ video with reasonable quality, the gun barrel sequence for my Goldeneye mod
  19. that harpy is from the movie, the last unicorn and street, I already got that from Inyri, but thanks for your time
  20. I ment interface wise, im not used to anything but the 1.5 im running, so everything else appears cluttered to me, and im lazy and dont organize icons etc, so the mess followes me everywhere, as does the bad spelling
  21. theres several codecs you can download for free, divx, xvid, CCpack, etc, but some didint work for me, it all depends on the compression ratio
  22. actually i find 1.4 a clusterfuck compared to 1.5, I maybe able to work in clutter, but only clutter I create and its easy to use if you were trained on 1.5, same motto could be said for tne 1.4 users or 1.3 users, its all preference though so, try all 3 or 4 whatvever and see which one suits you best, thats the only way you can do it
  23. there is on the hub here, a 1.5 with all the stuff of 1.4, so I dunno on that either >.>
  24. personally I only touch 1.4 for tools, personally i use: GtkRadiant-1.5.0-2006-03-02 its got the easiest layout of them IMO, but yes, its all prefernce really
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