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File Comments posted by Droidy365
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11 hours ago, Lord Caledus said:
I gotta ask- what's the name that you'd type in after "playermodel "?
There doesn't look to be an NPC with this mod, so how you'd do it is by typing:
playermodel dagan_gera model_[skin] model_[skin] model_[skin]
Replace [skin] with one of the valid skins:
default jedi noarm
E.g:
playermodel dagan_gera model_jedi model_jedi model_jedi
Note that all three will have to be the same one, depending on which one you pick.
Hope this helped!
Lord Caledus likes this -
GamerRedNeck and Chansta like this
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Oh, it's beautiful!
Adam Paperly likes this -
Nice! Very Quake/ Unreal!
Actually, I remember there was a mod (was it KoTF?) that had a similar looking Rift map. Of course, it wasn't this map, but still, pretty reminiscent.
It was probably Rift of Shadows. I believe it was a CTF map in Raven's bonus map release.
I used to spawn a crap ton of Shadowtroopers to fight, good times
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it doesn't work well for me, i mean, he does the animation and the mod activates, but it's not like in the vídeo, most of the saber strikes still hit me when i block
I'm not sure what the issue is...
In the video, I was moving my saber so that it would get in the way of his attack to block it. What NPC are you using? That could be another problem, as this mod is currently designed to be used against the reborn_duelist NPC.
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What actually is Rosh's "canon" lightsaber colour? I can't find it, anywhere. All I can find, is a tonne of images of him with a yellow lightsaber.
IMO he looks good with a Green Saber.
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Oh wow, I think this is the first Dagobah map in a long time (if ever)
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But what is all this 'man first discovered the force'? Fan-fic?
I suppose it's a backstory.
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Hello there!
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Nice! It looks great!
On a side note, how'd you get first person? And what map is that? And where can I get that last playermodel?
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Nice mate! Do you think you could also include the .map files in case anyone wants to do something with it?
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That Rosh screenshot though
Evulant, GPChannel, GamerRedNeck and 1 other like this -
Pinksaber ftw!
Hell yeah!
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The movie is already on bluray meaning that anyone can watch it if they know how to search it. If someone hasn't seen it, it's because they don't want to.
When I said that, it was still fairly new - some people don't like to go to the cinemas (usually because of the price tag, sometimes they just don't have the time to watch a 2 hour movie on that particular day)
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You might want to put a spoiler warning. Some people might not have seen TLJ yet.
the_raven and The Punisher like this -
In my experience, the game would crash every time the 'player' would get within range to start attacking with his saber. It would do fine if he wasn't near anybody, but the instant he gets within attacking range, the game would crash.
Have you tried it with one of the default/base playermodels?
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With this mod, the player NPC will now act just like any other NPC, and will no longer crash the game when fighting.
Huh, that's kinda strange. I've never heard of it crashing before. Perhaps it's the Playermodel you're using?
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It's just how the games were made. AI in JKA are much less intelligent and aggressive. It's not specific to this level.
You can fix this by adding the GTKRadiant "huntkill" script to the NPCs.
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Nice! I might use this for a particular mod I'm making
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Huh, that's pretty cool. I'd like to see more things like this
Morabis, GamerRedNeck, the_raven and 1 other like this -
Would it be possible to save these for the specific NPC that you are working on?
I don't understand your question.
I think they're asking if they can save their NPC's current attributes to the NPC itself, if that makes sense.
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Because I use alot of staff/twosabers
Eventually, I would like to add Dual/Staff support. The Dual saber style has its own stance, I believe. I did actually attempt to change it, too - however, I couldn't find the stance in ModView.
As for the Staff, for some reason, Raven Software gave the staff's blocking animation the same one the single saber uses. This mod only uses content that the vanilla game provides - I just swapped the blocking animations to fit better, and used commands that are in the game. If anyone knows a fix for this, I'd love to hear it
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but what about saber throw?
Sadly, you have to switch to regular gameplay for saber throw at this point in time. I might make a feature for that if enough people want it
I definitely have to instal the game again for this, this sounds like it's gonna be lots of fun!!!! Awesome work!!!! Can't wait to try this out, it looks perfect in the video. I'm gonna re play the SP campaign for the 1138th time now I guess
I'll probably make a V2 to change the SP NPCs to be more like the reborn_duelist, if that's a feature you guys want. Although, I'm not sure if I should let them have Dual and Staff sabers, or if I should give everyone Single sabers.
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@Lord Of Hate It's back now
Dagan Gera
in Player Models
Posted
In MP, you'd type in