-
Posts
4,085 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Everything posted by Tempust85
-
https://twitter.com/isDARTHVADER/status/522646495242121216/photo/1
-
- 27 comments
-
- Celebrity Skin or Model
- Team Support
- (and 2 more)
-
I'll be donating my $20 regardless if the target is met, just for that little extra. Buy the server a red sticker cuz red means fast.
-
Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
Here's a theory: Luke is cloned, most likely from his hand that was cut off. Clone Luke is the leader of Vader Cultists, who idolise the fallen sith lord and want to wreak havoc across the galaxy in his name. Luke is being blamed for things that clone Luke has done. Luke confronts & battles clone Luke, but is defeated and loses his lightsaber. Due to everyone thinking he did all the terrible things clone Luke has done, Luke has goes into exile. 10 years pass. Daisy Ridley & John Boyega's characters find Luke's lost lightsaber by chance whil scavenging and seek out an old man (a tech dealer) who recognises that it's a working lightsaber (and no one has ever brought him an intact lightsaber before) then sends them to Chewie. Chewie takes them to Han & Leia, who recognise that it's Luke's lightsaber and they decide they must find Luke and finally put an end to clone Luke and his following of Vader Cultists. I'm by no means a writer, but I like this story hehe. -
- 27 comments
-
- Celebrity Skin or Model
- Team Support
- (and 2 more)
-
Maybe take Infinity Blade's Dark Forces Kyle head, that would work nicely.
-
Take a look at Clone Wars Obi-wan (realistic) for ideas on the amount of armor. My suggestion is to use my Stormtrooper & dump the bodysuit entirely and just use the armor on top of Kyle's body while removing what can't be seen.
-
Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
I'm getting a feeling of vader cultists & a Jedi academy. -
bones problem assimilate - clone trooper
Tempust85 replied to itachisen's topic in Modding Assistance
Those bones are not present in the GLA, so delete them from the skin modifier(s). -
Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
I think it would be great to have teaching holograms of all prequel jedi if they do an academy. Have numerous students watching holograms in the background as bit of a nod. -
Still could if he was rigged to the humanoid GLA.
-
Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
Liam Neeson has previously stated he would return as Qui-gon if asked, so it's upto Disney. I for one hope they incorporate him, he's one of my favourite characters. -
I doubt you're going to get anything by calling someone a noob.
-
From what I can gather, it uses the lowest LOD present.
-
I read a comment about vertex buffer or something which must be why they have the 500 limit on stencils. Doesn't matter anyways so long as your model has LODs, as there is code to switch to the models lowest LOD if LOD0 hits the 500 limit.
-
@@Xycaleth @@ensiform @@eezstreet Well this is interesting, I've accidently enabled stencil shadows for MD3 models: All I did was comment out the RF_SHADOW_PLANE line under R_AddMD3Surfaces in tr_mesh.cpp: // stencil shadows can't do personal models unless I polyhedron clip if ( !personalModel && r_shadows->integer == 2 && fogNum == 0 && (ent->e.renderfx & RF_SHADOW_PLANE ) && !(ent->e.renderfx & ( RF_NOSHADOW | RF_DEPTHHACK)) && shader->sort == SS_OPAQUE ) { R_AddDrawSurf( (surfaceType_t *)surface, tr.shadowShader, 0, qfalse ); } Thing is, I can't understand why commenting that one line out would suddenly enable the stencil shadows. I would think that having the line in there would enable the shadows, not disable them.
-
If 38 members donated $10, this would be done. When's the deadline? I can donate $20, but won't be for a few weeks.
-
I just keep waiting for the Twi'lek pilot to say "Where are you, Kyle?"
-
Needs moar collision (rend2)
-
Would love to see any progress made, @
-
Don't forget, DF2 had set palette's for each type of texture so I wouldn't say they could go nuts with detail & color blending like we can.
-
The JKA revan gir made is absolute crap compared to the one he did for MB3 UDK. I wish I had the time to convert the MB3 UDK model to JKA. :/ P.S I had no idea my Revan port is still floating around lol.
-
This looks good to me. I think there's a few grayish ones in the cutscenes, or the lighting was bad.
-
I just meant "a" blender dude, not anyone in particular as I couldn't remember who works with blender.
-
character HUMANOID SKEL NPC: Gamorrean
Tempust85 replied to Barricade24's topic in Dark Forces II Mod
Looking great, but the "gray" skin needs a little more work: - the feet straps look too light and that they've just had a simple recolor - the nose looks out of place from the rest of the face, I'd suggest making it the same color as his "lips" - the gray skin could use a hint of green perhaps? - the red belts look too saturated and it looks out of place. I'd suggest leaving it as black I'm liking the wrist armor though, nice work.