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Tempust85

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Everything posted by Tempust85

  1. I've fixed misc_model_ghoul to do animation (animated black mesh): It doesn't do skin files however. Say hello to animated map props.
  2. func_breakable's "no_explosion" & trigger_push's "multiple" are 256. The code for both look to say 2048. :\ I've decompiled kor1 and for their no_explosion, it's 2048. Seems as though anything located in the spot of "no_explosion" or "shy" has to be 2048 and not 256 that gtkradiant says.
  3. You'd be better off using a recompiled JKA humanoid GLA that has all 5 fingers and the 2 toes brought back ( JKA anim source just needs a new root.xsi model to compile against) and then import that GLA. I'd be very much interested in checking out your max file. Also, I have ported most of JOs anims to the JKA GLA for jk2hd.
  4. Nice, what settings are you using for the cloth sim? I've been having problems getting decent results.
  5. This isn't working for me in SP: - trigger_push doesn't work with the "multiple" flag applied - NPC_Jedi doesn't spawn even if he's hooked to a trigger_once - func_breakable doesn't work with the "no_explosion" flag applied Can someone please verify these? All of these work fine when running JKA base with my map. I thought it was something I did to DF2 Mod, but I've just tried it with a fresh copy of OpenJK with the same results.
  6. Thanks for the feedback, taking notes.
  7. I've managed to replicate the effect in EFX for saber on/off transitions & saber blade on with no issues.
  8. Any specifics? I've removed the new GLA, until a later date when I'll re-rig every model that is used in DF2 Mod. Shouldn't crash now.
  9. Hmm well I've seen that you can attach effects to weapon tags, would be fun to try and replicate the blade in EFX for sure.
  10. Tempust85

    Saber Blades

    Am I correct in assuming that JKA doesn't use efx for lightsaber blades? If so, why not?
  11. Yeah, JKG had/has a lot of useless junk lol.
  12. This guy has a Darth Revan feel to him now that I look closer.
  13. I'm sure if this saber gets enough support, someone could add a special red blade for it in openjk.
  14. Well, it doesn't look like a traditional saber blade so I'm going to go with it being an ancient sith saber. Btw, here's a refresh of this image: Could be that Pip Anderson?
  15. You need to add a map change entity and run it via a script.
  16. Case closed IMO.
  17. Yeah, I'm not a big fan of the lightsaber but maybe it will be ok once we see the whole movie. I'm willing to bet @AhsuraDX will be all over this saber for JKA, he has form for making cool weapons. Just an FYI - I WILL be making the new stormtroopers once we can see full body shots.
  18. Awesome, glad I could be of some help.
  19. The design notes is mapping-specific. Here's a transparent + 2 sided shader for a map texture if that is of any help: textures/factory/T2_Wedge_floorgrate { qer_editorimage textures/imperial/floorgrate cull twosided { map textures/imperial/floorgrate alphaFunc GE128 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen identity } { map $lightmap alphaFunc GE128 blendFunc GL_DST_COLOR GL_SRC_COLOR } }
  20. On the topic of cinematics. I was talking with Archangel a while ago and we thought of this idea - High def facial rig with the talking animations recorded in 3ds Max against extracted audio from the DF2 videos. This will allow accurate lipsyncing, rather than what we currently have in JKA right now. Not sure when I'll get to doing a test run with this, but it's a very interesting idea that I thought I'd share with you all.
  21. I haven't paid as much close attention to sounds, but I will in the future. Updates: - Added the "DF2 GLA" which has all JK2 bones restored (minus the MC hand bones) & JKA lhang_tag_bone kept, while dumping the JKA tail bones - Added code support for both JK2 & JKA models to be loaded against the "DF2 GLA", and the code has been uploaded Please allow 1 hour for uploading from when this is posted.
  22. Commando's a great movie, just mind the stupid Aussie actor (you'll know when you see & hear him).
  23. The thoracic.
  24. afaik, Chalks left but who really knows.
  25. Sure, if archangel & eezstreet ever get around to their "facial mod".
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