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Tempust85

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Everything posted by Tempust85

  1. Version 1.0

    4,314 downloads

    ************************************************************ JEDI KNIGHT III : JEDI ACADEMY MODIFICATION ************************************************************ Title : DT Savage Opress Author : DT File Name : DT_Savage.zip File Size : 2.43 MB Date Released : November 12, 2014 Model : DT Textures : DT Weighing : DT Description: ---------------------------------------------------------------------- Realistic version of Savage Opress. Known Bugs: - Slight clipping in certain animations, unavoidable thanks to the JKA skeleton. NPC Names: dt_savage Bot: Yes. NPC: Yes. Team Skins: No. Lightsaber Included: Yes. SP: No. Credits: - Jose Carlos for the lightsaber hilt model - Intone for the sounds, hilt textures & screenshots - GrayFox™ for being the screenshot poser Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  2. Who wants to know what my secret project is?

    1. Show previous comments  22 more
    2. Tempust85

      Tempust85

      Uploaded, waiting approval :D

    3. z3filus

      z3filus

      you lies, no new files....

    4. Angel Soul

      Angel Soul

      Wow DT85, that file is truly impressing! Really well done!! :D

  3. It should do, not 100% sure but there's some documentation out there from Quake 3 that's easy to find.
  4. Anything that has _1 , _2 , etc at the end of its name are treated as LODs. I'd suggest renaming from _1, _2, etc to _a, _b, etc so carcass will treat them as part of the same LOD.
  5. A few more days before I won't be on here as much for a while :D

    1. Show previous comments  1 more
    2. Omicron

      Omicron

      Stop making so many children

    3. Tempust85

      Tempust85

      Lmao it's because of the expansion for WoW :P

    4. Circa

      Circa

      Hahaha I thought it was because of your kids as well.

  6. Wouldn't really work as there would be either too much clipping or bogus looking movement. Things like side cloth would really need to have their own bones to look decent. While I'm having a break from this, I'd like everyone's input on what bones should be in this. Inb4 boob jiggling lol.
  7. I don't want to have too many more bones, it's already hitting around 100 now.
  8. There's no way Luke uses a standard Earth toilet.
  9. It's a good map, but pity it's not to proper scale.
  10. By "The Force Awakens" it could just mean that the Jedi order is reborn & the sith come out of hiding once again.
  11. 15/1,082 animations done. I'm not doing character specific animations (Kyle, Tavion, etc) so that cut it down a lot as it was over 1,100.
  12. SmileTheory has been updating ioq3's rend2 recently: https://github.com/SmileTheory?tab=activity
  13. I honestly didn't feel like spending a long time on the model when I could use that time elsewhere. I know it's hella odd looking but it serves it's purpose.
  14. I've only done 5 animations out of like 1,082 so it will be a while.
  15. I liked the recent one, though I wonder why all Stormtroopers are so stupid if they go through such training....
  16. Cape, hips cloth, lekku all have their own bones and are animated.
  17. Run1: Just to clarify - This will work in MP & SP but only models that are rigged to this GLA can use this GLA without code modification.
  18. Yeah I'll give it a go as well.
  19. I was more referring to Jeff's post which is hilarious. There's no need to get all defensive though, seriously. If you have a problem with me, please feel free to PM me so we can work it out.
  20. I would say keep on topic, but some of these replies are hilarious.
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