Jump to content

Futuza

Members
  • Posts

    1,895
  • Joined

  • Last visited

Everything posted by Futuza

  1. I have questions for you. Long time no see.
  2. Having Jedi Master's that can you teach you stuff at the Yavin Academy would be neato too. eg: Master Bimbo will help you spend your xp on new saber styles, and you have to complete his little mini-mission to earn it, etc.
  3. Hey it's cool mate, don't feel any obligation to us - this is something we do for fun and on our own free time.
  4. Well obviously we need some fantastic new saber stances and force user stances/moves.
  5. @ lol at the Cartoon Gimp Masking. Take it off please, it only looks good on the 2nd one.
  6. y u open two topics? https://jkhub.org/topic/7339-multi-dimensional-door-two-3d-maps-in-one/
  7. https://jkhub.org/topic/2220-frequently-asked-questions/
  8. Check this out: https://jkhub.org/files/file/2018-npcsp/ It's a tool @@therfiles made to kind of do what you want.
  9. Just as a suggestion, you should edit the first post to be a bit shorter. You want to try and get your point across in 140 characters or less, possibly with just an image when advertising (which is what you're doing), then if people are more interested they follow the link to your site and get more info there. Right now I'm betting a lot of people are going "TLDR" in their heads and just ignoring your topic as a result. Just a suggestion.
  10. If anything I'd want rank3 to have less of a cool down, makes it really difficult to react fast enough using just grip. eg: Try playing a level on Jedi Master using nothing, but Grip3.
  11. You can do some neat tricks with a teleporter though: https://www.youtube.com/watch?v=i0W9lbRPfJQ See this topic.
  12. You're probably just going to end up using openjk anyway, might as well just use steam to grab the assets since you already own it. Then you don't have to bother with their DRM protection and slightly messed up exe. Also for your viewing pleasure.
  13. FYI: GTKRadiant is the mapping tool not the engine, the engine is Quake3 (albeit a modified one).
  14. It might be easier just to fix the base game and use a modified version of openjk, with upped limits to get it to work without changing the model.
  15. How's the fps hit on this at the present?
  16. Even easier. Click this link.
  17. Just another Jedi break in...what is this the 34th time this week?
  18. I think, the community at this point, expects and deserves some sort of answer from Serenity as to why he is both breaking copyright laws, and blatantly plagiarizing other peoples work. This is neither acceptable, nor does it help the JKA community in any way. As Clan FJA pointed out, we're not doing it because we hate you, but because we want credit when credit is due and we'd like EoC to be something the community would be happy to contribute to, knowing that their contributions would actually be credited. The longer these issues go unaddressed the more this project begins to stink of KotF and the despicable and immoral development process used (aka: stealing other people's work) in creating that mod. Will Serenity please give us an answer as to why he has not made his code available and why he has not credited the many modders and authors with what he has stolen? If we can help you in making this mod a success and something worth having on JKHub, please let us know what we can do. JKG went open-source and open-asset with the hope, that our work would be used to help other modders creating things worth creating. I'm sure I speak for anyone who's work has been 'borrowed', JKG developers included, in stating that we are all very disappointed with Serenity's actions. Please fix your shiz Serenity.
  19. Jedi Academy only requires 32mb of vram, not sure if openjk needs more though...
  20. You can test if OpenGL is installed with this: glxgears Install with this: sudo apt-get install mesa-utils
  21. I meant the voice taunts. eg: taunt, gloat, etc
  22. But then what would his taunts be?
  23. Set timescale to something like .1 and it's considerably easier to dishback what they throw at you. It's totally possible to reflect the projectiles back the same as the ai, it just takes the insane god-like reflexes of a Jedi to do so.
  24. Nice. Curious where are you getting some of the models for the trees, I can never find good tree models?
  25. TOR doesn't work intentionally as a feature to protect JKHub from bot networks I'm guessing.
×
×
  • Create New...