-
Posts
1,911 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Everything posted by Futuza
-
First of all I recommend using SourceTree if your on windows or mac, to make using git easier, especially when it comes to merging (you're still going to want a comparison tool like kdiff3 though). However, if you just want to use the git bash shell here's some basic guidelines: Do this with git: git clone https://github.com/JKGDevs/JediKnightGalaxies.gitAlternatively, you can do what I do and make your own github fork, just click the fork button or this link. Then use the url of your fork instead of the JKGDevs master copy. You then have to remember to do pull requests when you're ready to submit changes. I mostly do this so I can commit changes as often as I like and easily switch machines without having to mess the JKGDevs git all up, so for example if I'm in the middle of working on a function, but I don't have time to finish it I can submit it then go to work and pull it, and work on it on my freetime at work. If you're just going to be working on one machine then it's probably overkill doing this. When ready to submit code do: git add * git commit -m "Message about what you're submitting"When ready to send to remote server: git push origin masterORnameofbranchTo get latest updates and update your local copy: git pull originTo get latest updates and update your local copy without keeping any of your changes (overwrite all your stuff, no merging): git fetch origin git reset --hard originTo switch branches git checkout nameofbranch
-
It'd be cool if you put up a tutorial for how you did everything, I think people would find it interesting.
-
You know what we really need as a single-player mission?
Futuza replied to the_raven's topic in Mod Requests & Suggestions
Well I guess you can throw canon out the window if you want for shiz and giggles. -
Don't get me wrong, I'm not asking for it to happen. I am predicting what may very well happen in a few years. The Jedi Knight series are often considered some of the more successful and fun to play Star Wars games created, and EA has the exclusive Star Wars licence. EA has three studios under their belts they've claimed will be put to the task of making Star Wars games, if we don't see some sort of Jedi Knight successor you can count yourselves lucky. They already did it to Battlefront and The Old Republic (the MMO and new Battlefront are both often considered disappointing failures by the general gaming community), you can guess what will come next sooner or later for better or (most likely) worse. My point in all of this, as it relates to the topic is that EA is the failure point here much more so than Disney, as far as the games go. You ought to protest them, not Disney.
-
You know what we really need as a single-player mission?
Futuza replied to the_raven's topic in Mod Requests & Suggestions
Isn't this basically just the darkside ending to JKA? -
I really don't get why you guys are upset. Having a consistent continuity is far better then having a million things contradict each other. I mean...several other franchises do similar things. Look at the Marvel universe, you have so many contradicting stories they invented an entire multi-verse to allow for radical contradictions because they all happen in a different universe. DC does the same thing. Aside from all this, I think it's neat when they take parts from from the Legends section and reference it in the actual cannon (eg: Kylo being Ben for example). It shows that they're still aware of the Legends content and will refer to it when it's useful. I still think they could have made KOTOR canon though since it's set 4000 years in the past it really won't affect anything they're currently doing. At least the very first one. Also just because they've declined to use the Jedi Knight series as canon, doesn't mean they can't decide to have EA make a new Jedi Knight game. It would have an entirely different story, yes, but the mechanics would likely follow a similar suit (other then of course EA screwing it all up and having day one DLC, broken mechanics and discouraging modding - but that's an EA problem not so much a Disney one). Also it doesn't mean Kyle Katarn can't be referenced in the future. He's like the Chuck Norris of Star Wars so it'd be a waste if they didn't at least reference him somewhere soon.
-
Thanks for the response MattFiler, glad we can get a better idea of what's going on. Damn shame Serenity doesn't want to just be open about things and work with everyone to complete the mod and get credits appropriated though. Oh well.
-
@@eezstreet weren't you saying something about doing this for JKG at one point?
-
/off topic @@Hels http://jkhub.org/files/file/2652-jedi-knight-galaxies-map-bundle-1/ http://jkhub.org/files/file/2543-jedi-knight-galaxies-assets/ http://jkhub.org/files/file/2544-jedi-knight-galaxies-binaries/ But...you might want to wait till the next release, this is really old. But yeah this is all getting off topic...and as far as I'm concerned there's not much to say about EoC until Serenity actually responds.
-
Most likely some tree's will have some overlap, we'll likely have a Saboteur-like tree as well with more of a focus on that. If you want to build a character purely focused on that sort of thing you might consider investing in both trees, but focusing on the Saboteur one. Also this is WIP and not set in stone, things are probably going to move around a lot/get renamed.
-
I seem to remember cryengine used tesselation (I might be remembering completely wrong though) to do tiny little vibrations (animations) with each sub triangle on certain surfaces to make it move more realistically as well. eg: grass sways a bit. Would something like that work in conjunction with this?
-
Which build did you try @ were you on the master branch or a different one? Which compiler?
-
I want those maps But SzicoVII has been eaten by real life.
-
WTF? So we offer to help you sort out the problems with crediting and helping make things better and this is the kind of non-logical raging nonsense response we get? Really? How childish. And no, that is not how copyright laws work. "This is the net, files are free". So you think if something on the web it is free for the taking? No wonder, y'all are having crediting issues. Just so we're clear, we want you to credit people so you stay in the clear and the mod is able to succeed, not because we hate you and want you to fail. I don't know how, or where you got that idea from. Also I still want to hear from Serenity about this whole thing. This is basically all we want you to do. Like seriously that's all we were trying to get you to do. If you have time to post updates, you have time to do this.
-
Mr. Wonko's JK3File backup/mirror: http://mrwonko.de/jk3files/ https://www.massassi.net/
-
Development screenshots: cool things that are being worked on
Futuza replied to eezstreet's topic in Jedi Knight Galaxies
Will you be merging this into the master branch, along with your other previous changes on github soon? -
As far as the Zabrack female mode, as far as I know, we never got that file from the developer who started it and thus it is lost to us Correct me if I'm wrong @otherdevs
-
Post bot files/code?
-
Sorry I don't know a ton of stuff about the Raspberry Pi, but just as a haphazardly guess, possibly opengl is installed, but not enabled?
-
Remember this when it comes to game developers: Any developer who gives you promises is most probably a liar and not to be trusted until after they prove repeatedly they deliver what they promise. The most trust worthy developers are those who promise nothing. I totally understand why Xycaleth said nothing about working on rend2 having felt that way myself about more than a few projects I've worked on. Cool to see stuff is happening though and I look forward to whatever new goodies are revealed.
-
It is the same mod (though we haven't updated the Mod DB page for a while, should probably do that sometime). I think eezstreet misunderstood what you were asking, or thought you were referring to another mod. The mod has been in development for a very very long time (though that doesn't actually mean all of that time it was actively being developed, in fact most of that time it's probably been on hold), and as a result it's evolved over the years. Which character customization are you asking for specifically? Some of them are probably available right now, but some of them may have been lost or replaced by newer materials/ideas.
-
The project tends to go through periods of inactivity and periods of activity since all of us are pretty busy with life. We have a burst development life cycle that takes a hiberation break every few months