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Everything posted by MaceMadunusus
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Using existing Q3 upgrades, they fix a lot of the vulnerabilities of the engine itself. Not to mention all of the upgrades the community has already made to the original SDK to stop those exploits. With the source, we can also patch new ones a lot quicker without fucking around trying to find out if we can fix it or not, or if we have to hook the engine to do it. Plus, the Q3 engines source has been released for a long time, and JKA's isnt that different from it as well so if they really wanted to take some time they could have made those exploits much sooner than now. Eh, its 4am and I feel like I am having a terrible time wording this, I hope you can see what I mean.
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Jedi Academy and Jedi Outcast source code released!!
MaceMadunusus replied to eezstreet's topic in Coding and Scripts
I love you, you just made me laugh my ass off. -
Holy shit, I seriously didn't expect this to come out of the closing of lucasarts. This is fucking awesome.
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Version V0.1.8
362 downloads
This file includes all currently released entity definitions for the Movie Battles II modification. Use these files to update your mp_entities.def file in your base/scripts folder with the new or modified entity definitions for Movie Battles II. These definitions will allow you to use some of the additional features created for Movie Battles II levels. These definitions will be updated with new MBII releases! -
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- 33 comments
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- botroute support
- snowy
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This is another one of those old levels from back in the days. I have spent a lot of time playing on it, especially within the Movie Battles II mod. For how old it is, it has very nice visuals based off the standard JKA style utilizing most of the assets from the original game. After playing with this map for so long, and working on the source files to upgrade it along with MBII, my only complaint will ever be its performance and brushwork. Many things could have been done to optimize the map more, and contain more organized brushwork.
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As with any level Norman manages to get his hands on, this one is superb. The textures and brushwork detail is some of the best you will see in Jedi Academy that is within the engines limits while still maintaining excellent performance. Having worked with the source files for this beauty for MB2 for months, I am constantly very pleased with Normans brushwork, organization and his general knowledge of the engine. Very very few level designers have the ability to see things the way he does, both visually and technically. Great work!
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- 33 comments
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- botroute support
- snowy
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(and 1 more)
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Solved Question about player icon shaders.
MaceMadunusus replied to MUG's topic in Modding Assistance
Theoretically, it should work. I use this quite frequently when making levels to save image space but have a new shader entirely. Since the engine doesn't have that much restriction on where shaders go, it should work. -
Raven: "No C&Ds for modders"
MaceMadunusus replied to eezstreet's topic in Jedi Knight General Discussions
This is win.