Jump to content

MaceMadunusus

Members
  • Posts

    124
  • Joined

  • Last visited

Everything posted by MaceMadunusus

  1. Using existing Q3 upgrades, they fix a lot of the vulnerabilities of the engine itself. Not to mention all of the upgrades the community has already made to the original SDK to stop those exploits. With the source, we can also patch new ones a lot quicker without fucking around trying to find out if we can fix it or not, or if we have to hook the engine to do it. Plus, the Q3 engines source has been released for a long time, and JKA's isnt that different from it as well so if they really wanted to take some time they could have made those exploits much sooner than now. Eh, its 4am and I feel like I am having a terrible time wording this, I hope you can see what I mean.
  2. I love you, you just made me laugh my ass off.
  3. Holy shit, I seriously didn't expect this to come out of the closing of lucasarts. This is fucking awesome.
  4. Gracias! I had hoped to make it much bigger, but life took over. Maybe I will be able to in UDK in the future if time permits!
  5. Version V0.1.8

    362 downloads

    This file includes all currently released entity definitions for the Movie Battles II modification. Use these files to update your mp_entities.def file in your base/scripts folder with the new or modified entity definitions for Movie Battles II. These definitions will allow you to use some of the additional features created for Movie Battles II levels. These definitions will be updated with new MBII releases!
  6. I remember working on this with Shadriss to create the beautiful skybox that you see surrounding the duel map. Definitely glad I helped out, as it has turned out to be the sole greatest rendition of the Star Forge Observation Deck in JKA!
  7. Yeah, kinda poopy Maybe I'll get to it in a few years! haha
  8. I have no idea how many times I played this level.
  9. This is another one of those old levels from back in the days. I have spent a lot of time playing on it, especially within the Movie Battles II mod. For how old it is, it has very nice visuals based off the standard JKA style utilizing most of the assets from the original game. After playing with this map for so long, and working on the source files to upgrade it along with MBII, my only complaint will ever be its performance and brushwork. Many things could have been done to optimize the map more, and contain more organized brushwork.
  10. As with any level Norman manages to get his hands on, this one is superb. The textures and brushwork detail is some of the best you will see in Jedi Academy that is within the engines limits while still maintaining excellent performance. Having worked with the source files for this beauty for MB2 for months, I am constantly very pleased with Normans brushwork, organization and his general knowledge of the engine. Very very few level designers have the ability to see things the way he does, both visually and technically. Great work!
  11. This is without a doubt the best Invisible Hand Observation Deck level to date.
  12. One of the classic and popular visual levels in JKA. Many level designers often referenced their visual quality back to this level. As always, Norman does an epic job with everything he touches!
  13. Easily one of my favorite Theed levels to date on JKA!
  14. While this may not be one of the most visually appealing maps in the world, it is definitely a source of a large chunk of fun gameplay!
  15. My personal favorite of the Sith Council levels by Khan. Its good to see it in a place where players can easily access it. Many of us oldies will remember playing on this series of levels!
  16. Lots of time was spent on this map when I first started playing JKA, its definitely a good one. First of three that I know of for the Sith Council series of levels by Khan and my personal second favorite of the three.
  17. A decent map here. As noted in the above description there are quite a few bugs. However, this is definitely one of those levels which are visually appealing with the high resolution textures and effects. That also means that lower end computers should be wary of low performance!
  18. Definitely a great old map, I used to play this a lot during my times as a youngin.
  19. Definitely a great rendition of the pistol from ME3. Perfect JKA modification for Mass Effect fans!
  20. Ho man, I remember making the textures for those signs. I still don't even know if I made them say anything sensible. My guess is no. Plus, that old trailer.... man.... http://www.youtube.com/watch?v=dJ_wWBqKcKk
  21. Always will be one of the best levels from JKA. As always with Szico. Cant believe it has been so long since all of this. Going through old stuff definitely brings back nostalgia. Can you believe it has been 7 years? http://www.youtube.com/watch?v=Ei0WBRLl9Ec
  22. Still got my old trailer around too... haha... Definitely a great old map. http://www.youtube.com/watch?v=0rLk2jf2PHk
  23. Looks great man! Glad you finally found the time to finish this up. Sorry that I was unable to give feedback on this, or even just test it for ya. Though you don't need it as much as some other people do.
  24. Theoretically, it should work. I use this quite frequently when making levels to save image space but have a new shader entirely. Since the engine doesn't have that much restriction on where shaders go, it should work.
×
×
  • Create New...