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MaceMadunusus

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Everything posted by MaceMadunusus

  1. My personal favorite of the Sith Council levels by Khan. Its good to see it in a place where players can easily access it. Many of us oldies will remember playing on this series of levels!
  2. Lots of time was spent on this map when I first started playing JKA, its definitely a good one. First of three that I know of for the Sith Council series of levels by Khan and my personal second favorite of the three.
  3. A decent map here. As noted in the above description there are quite a few bugs. However, this is definitely one of those levels which are visually appealing with the high resolution textures and effects. That also means that lower end computers should be wary of low performance!
  4. Definitely a great old map, I used to play this a lot during my times as a youngin.
  5. Definitely a great rendition of the pistol from ME3. Perfect JKA modification for Mass Effect fans!
  6. Ho man, I remember making the textures for those signs. I still don't even know if I made them say anything sensible. My guess is no. Plus, that old trailer.... man.... http://www.youtube.com/watch?v=dJ_wWBqKcKk
  7. Always will be one of the best levels from JKA. As always with Szico. Cant believe it has been so long since all of this. Going through old stuff definitely brings back nostalgia. Can you believe it has been 7 years? http://www.youtube.com/watch?v=Ei0WBRLl9Ec
  8. Still got my old trailer around too... haha... Definitely a great old map. http://www.youtube.com/watch?v=0rLk2jf2PHk
  9. Looks great man! Glad you finally found the time to finish this up. Sorry that I was unable to give feedback on this, or even just test it for ya. Though you don't need it as much as some other people do.
  10. Theoretically, it should work. I use this quite frequently when making levels to save image space but have a new shader entirely. Since the engine doesn't have that much restriction on where shaders go, it should work.
  11. Hey man! This is pretty great work! I would personally love to see custom textures, but as an advocate of changing things up each round in MBII. I salute what you did to make things more interesting. Good work!
  12. I concur, looks good
  13. 440 downloads

    Ok this map was first off requested by [X-R]Axis for a movie he was currently working on. This is a Night club/ Rave/ Techno themed place there is 4 music things for you to play at one time (Not in this version). Also this map is (currently) not made to be played on slow computers due to so many curves and mirrors. There is also an outside city area for you to look at. You can only go in the center area though. The rest are for show. There is also a park area of town where you can play. And if you wish to watch the v2 progress check www.map-craft.com And I also bet that the people who actuially read my readmes have realised I don't like to write long ones It is recommended that you have a newer GFX card! (Recommended to have atleast Nvidia GeForce 6600 - with just PCI no PCI express to have fps in 40s)
  14. 389 downloads

    This is a map set on the planet of Ord Mantell and is based around the area you see in the SP mission where you destroy the weapon caches and Boba Fett follows you around. I have explanded on that theme to a more mountanous region than in the SP mission and in an area with a water fall in it. The rest of the map itself goes around the same temple theme. There are 2 duel arenas outside the main center duel arena and the other main FFA areas. These two duel rooms can be locked from the inside incase you dont want people bugging you when your in the middle of a duel. There is more areas you could duel in but I do not concider them duel arenas but it is quite possible. The outside area of the map would also be a fun place to duel. Though the temple itself was founded thousands of years ago and still we do not know the purpose of it. The temple has been hidden for some time and has just recently been found by a small group of scouts.
  15. 40 downloads

    Well here is a trailer for Szico VII's up coming map Timesplitter2: Neotokyo The setting of this map is based off of the TS2 game that is also one of Szicos personal favorites. The map is actuially a SP mission in the game and he has brought it to life in Jedi Academy's Multiplayer. The map itself is a medium sized map not as big as Blueice Twilight or Midgar V2 but it is still a good place to have a good Deathmatch. It is raining outside there are broken thigns to be found everywhere. And possibly a few secrets there is also a little train the goes through the main city area. The FPS of this map is amazing it allowed me to film using Fraps with Dynamic glow on and still have over 18 FPS which was very good compared to how crappy my computer is. Well now I'll stop gaging on about the map and give you an insite on my trailer. The trailer itself is alittle over a minute long. It has orange titles going through out the video leading up to the final Title (Timesplitter2: Neotokyo) Each title has what it is in English then some Japanese characters (which is where the map is in Japan) The video is excelently timed in my opinion and also I think it is my best. Szico himself says "This is the best video I've seen come out of you." And at first he didnt think this map didnt need a trailer because of its size and important. But I will always be making this for his map. Also some other people too Youtube Version http://www.youtube.com/watch?v=dJ_wWBqKcKk
  16. 34 downloads

    This is a trailer for Szico VII's latest map, Blue Ice Twilight. This project has been going on for about a year and has been a huge success during beta stages. It was also very nice to fight on even in the big areas! <:MJC:> and [HGR] had a huge FFA mach in that area to try and really strain the FPS. But, as useual with Szico he pulled it through the lowest it went was 17 FPS. Great job bud! YouTube Version http://www.youtube.com/watch?v=Ei0WBRLl9Ec
  17. 16 downloads

    Here is a very lengthy trailer that I've been working on for the past few weeks, putting my Republic Cruiser map aside for a bit. This trailer features alot of areas of the map, though not all of them because they were not all easy to film (mainly in the Shinra HQ). It also features some fake effects through out the video. You may not be able to tell the difference on some of them but they are there, full list of them below. The video also features FF7 and AC music supplied by Szico VII for the video. Though there are a few things in the video that could have been done better, but for the ammount of time Szico was giving me. This trailer is definately a good one, so please enjoy it. YouTube Version
  18. 478 downloads

    First off, this map is for the contest on Map-Craft.com. This small FFA and duel/power duel map is featured in a remote mountain region. This building is part of a project in the upper Azure Mountain. (Alpha Station) In the project. IMPORTANT NOTE I have included the map file for interested people to look at and see how I put togeather this map. Parts of the map are not to be taken out, copied or reproduced without my concent. (Inside PK3) Contest Note This map was made for the Mapping Contest on www.map-craft.com (See site for contest details)
  19. 150 downloads

    Here are some ships that I have built for a mod that probably will never finish, and these ships may never be put to good use. So I decided to release them to the community for use. IMPORTANT NOTE THESE SHIPS ARE RELEASED AS-IS AND SOME MAY NOT BE FINISHED. Also, if you would like to include anything in this pack please give credit to either me (MaceCrusherMadunusus) or Both Ockniel and I as I used some of his textures when building the Star Talon
  20. 651 downloads

    A remake of the Ravager bridge from KotOR 2. IMPORTANT NOTE I have included the map file for interested people to look at and see how I put together this map. Parts of the map are not to be taken out, copied or reproduced without my consent. The New System shaders images need to be downloaded from Map-Craft.com.
  21. 553 downloads

    I know this is a very late release concidering the map has been done for a great deal of time. I plan on releasing a promo video sometime in the future. But for now, heres the map for everyone to have a go at. This map is the Leviathan Bridge seen in Knights of the Old Republic. Simple and pretty accurate, along with a bunch of my own graphical enhancements both texture wise and detail wise. If you saw screenshots side by side, you could surely tell. I have also included a Bonus map called Revans Flagship duel. This is the Movie Battles II version of the map featured in RC1 release (going to be updated with RC2 with a few features you see here) based off a cutscene on Knights of the Old Republic. The difference between the 2 is Lighting, and the skybox, mainly.
  22. 2,250 downloads

    The Upper City of Taris at sunset, inspired by both the concepts for Taris as well as the game itself. Initially Darth Norman and I decided to compete mainly against eachother in friendly competition, as we are both MBII devs, though due to time restraints Norman had to sadly drop out . Ahh well, here is mine anyway. In the future, there might be some bug fixes to the map itself release which will include a Night version of the map as well since I did not have time to complete that for this contest (Due to compile times). This will also be expanded much farther into what you will see in the JKG mods version of the map. Including the lower portions of the city, and many places to explore maybe beyond the city itself. Features This map features a bombardment system to add another level of gameplay as well as a visual element to symbalise what happened to Taris itself. The bombardment happens every 7 minutes, lasting for about 1 minute at a time. During which your FPS might decrease a little due to EFX usage, but it should not cripple anything. If you do not want this feature activated, there are some panels in one of the interior buildings (To the left when facing the landing pad/ship) that allow you to activate and deactivate the bombardment. Keep in mind while playing though, these things do damage! City ambience and computer noise ambience when near terminals for greater immersion Flyovers by Sith Fighters Curved map boundaries to prevent getting stuck when using jetpacks or w/e when using cheats. Youtube Trailer
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