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therfiles

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Everything posted by therfiles

  1. This exactly. I'd say go for it, but make sure to get an OK from the author. I agree - so many models could be much better when fraken'd.
  2. @@CaptainCrazy - I'm kinda disappointed by your behavior here. While this conversation should have been carried on via PM, that does not in any way give you a right to openly bash another member. Please don't do this again. Rule number 1 is "Don't be a jerk", and there is no reason to do what you have done. But hey, it happens. We all get upset one time or another. Just keep the rules in mind next time you post.
  3. therfiles

    Hey all

    Hey there, Malice, welcome to JKHub!
  4. Hmmm...that is odd. Isn't the base folder under SW:JKA > GameData > Base? Not SW:JKA > Base? Check for a gamedata directory. I could just be dumb, though. Plus, I think you have to assign GTK to the gamedata folder, so since you didn't, it creates all of it's files in a folder called base (usually merged with the one in gamedata), rather than the actual base.
  5. Personally, I use Windows 8, and most modding programs on that OS usually go nutty somehow. Especially GTK. Tell us if you have any success though. Have you had problems before this?
  6. Finally a great Star Wars MMO!
  7. Hey there! Welcome to JKHub!
  8. So. Much. Swag! Seriously though, I had no idea this was a thing. It was so amazing! It was so cool that you could jump on rockets, lol. Nice work!
  9. Shoot us a PM! We'd be happy too!
  10. Hey guys! Would anyone happen to know where the gfx is for the control/setup sliders? You know, the ones you can drag back and forth and increment values for controls/setup things? I know some of it is kept in menus/art, but that is just the slider and the frame, not the filing of it. I'm trying to change the overall color scheme of the game's UI and blue stands out way too much. Thanks!
  11. Unfortunately, It doesn't work this way. I believe the jedirandom.npc is hard coded to randomly choose an npc from a list of npcs. So you can't just add another one. What you could do would be to add an npc_spawner entity to your map for each variation of npcs then make a "random spawn script" that chooses one of your npcs randomly to spawn. Again though, this would only work on that one map and would not be "global". Plus, you can't spawn jedirandom.npc, you have to use it's spawner entity in Radient. Am I right, coders?
  12. therfiles

    Hello

    Welcome!
  13. Welcome Mizore! Errr...for what?
  14. Yeah, I agree. Replacing the lightning shaders with flame will make a lot of other effects go wonky. Just keeping it invisible is a wise choice.
  15. @@Apprentice - Check out some of the ICARUS tutorials we have here on JKHub. They are under the 'Mapping' section. It's really not as tough as it looks, you'll catch on quick!
  16. My hat is off to you, my good sir.
  17. I'd live to try some scripting things for it, but I don't think your crosshair idea is within my ability to do. I think you'd need code changes to do it. Making the crosshair bigger, making a different style, etc needs to be hardcoded methinks. I'm not sure though. I can try out my idea too, if you'd like.
  18. Hey there! Welcome to the forums!
  19. Odd...pass me your menus.str via PM or just post in here...I'll see if there is anything minutely wrong.
  20. @@Botdra, did my suggestions work?
  21. Yeah. MB is really great. I think I've seen you once or twice maybe. I'm in Latino Warriors (even though I'm white), my name is DreadfulMalak.
  22. Hmmm...ensure that you've got all the correct syntax in your string file...like "" and so forth. If you keep having trouble, maybe PM the file to me and I'll try and isolate it, if you want.
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