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therfiles

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  1. Naw, real life can fluctuate a bit, nothing to worry about.
  2. Sure! Sorry I've been out of touch, just really busy with school. PM what you need, and I'll do my best!
  3. Bumped her up on the queue for ya: http://jkhub.org/files/file/1677-dt-marajade/
  4. We should keep the new JKHub logo. Forever.

    1. Show previous comments  5 more
    2. Onysfx

      Onysfx

      But then jkhub's birthday wouldn't be special anymore. :(. How about for the logo...unlimited powah? xD.

    3. Mysterious Stranger

      Mysterious Stranger

      It doesn't appear to guests :o

    4. therfiles

      therfiles

      O.o...ermm....uh...too bad for them lol. Thanks for pointing this out...

  5. One year ago today, JKHub was officially opened to the JKA community! For one year, we've seen mods been created, clans form, and the entire JKA community rejuvenated. So today, lets celebrate one year of awesomeness and all we've accomplished to keep this amazing game alive! Statistics (these are right 60% of the time, all of the time) First off, lets see some stats: As you can see, JKHub has gained quite the user base, and we've gained quite a few new members to our community! You guys talk. A lot. Thank for keeping JKHub alive and abuzz with the latest developments on the JKA modding scene! Here is JKHub's traffic over the last couple days. As you can see, we got a lot of people who come to JKHub. And then there's those guys in red. No one likes you. Go home. Here is a chart'o'pies. As you can see, this gives us a clear (and tasty) picture of how much attention we get...in a week. And these are the top creepers of JKHub. Keep creep'n. Cael returns from the shadows Okay, so for this awesome day, we've asked Caelum, the founder of JKHub, to answer some questions for us. Big props to Cael for answering my frantic email with complete sanity. Therfiles: Thanks for returning to answer some questions! Therfiles: What inspired you to create JKHub? Caelum: If I'm very honest, being fed up with JKFiles. I thought JKHub would be a really neat website to have around, that I very much intended to set up, but if it had not been for the broken state of JKFiles, I might've only created JKHub years later, if at all. Before setting up JKHub, I wrote reviews at JKFiles for a short while, and became more and more annoyed at its complete and utter brokenness. To add to that, the GameFront and LucasForums are hardly an ideal forum to discuss JKA things specifically, and a lot of things, like tutorials, and news relating specifically to the JKA community, were only available spread out over bazillions of obscure websites, if they were even available at all. Therfiles: Can you tell us about the process of creating JKHub? Caelum: Originally, JKHub started as a vague idea I had, which I proposed to a number of friends, who all told me it was ridiculous and would never work, because it had never worked in the past. I ended up going through with it anyway, mostly because I felt like I would regret it if I didn't. It took almost a full year of preparations, which involved anything from creating the website style to reaching out to clans and modders. Of course, my luck being the way it is, the site went down for about two hours within 48 hours of launch through no fault of ours anyway, but other than that, everything had been prepared very thoroughly, and went very smoothly. Therfiles: Obviously, JKHub didn't start out perfect. What are some challenges you faced when first creating JKHub? Caelum: I struggled a lot with finding the motivation to set it up, as my motivation tends to vary wildly from day to day. I couldn't possibly list all the challenges involved, but by far the worst one was people who told me it couldn't be done: throughout all of JKHub's life, I've been bombarded with people telling me that either the project would not get off the ground and would never work, or, once it worked, that it was dying and would be gone very soon. Therfiles: Before JKHub, the community was really begginning to stall, leaving many to wonder what went wrong. What did you think the JKA community was lacking before JKHub? Caelum: A central website for JKA stuff, really; pretty much the features I set up at JKHub. There was JKFiles, but it was broken as all hell. There was GameFront and Lucasforums for forums, but neither focus exclusively on JKA. For news regarding the community, there was simply nothing at all. The list goes on. I basically thought the JKA community was lacking everything JKHub offered. Therfiles: What is your favorite thing about JKHub? Caelum: I don't know. Therfiles: How were you involved with JKA before setting up the Hub? Caelum: Way, way back, in 2006, I was a member (and at some point council member and co-leader) at JAWA. Some time after that, I created my first clan, SR, which I spent two years on. After I disbanded it, I created Cosmos, which I then spent another two years on. I still talk to a lot of people people from that clan regularly, despite my retirement from JKA and generally running far away from all things JKA-related. Aside from that, as said, I spent a short while working as a reviewer at JKFiles. Which, frankly, I blame on Averus Retruthan. Therfiles: Which is your favorite game from the JK series? Caelum: Definitely JKA, at least for its multiplayer. Truthfully, I only ever played JK2 SP, and it's been too long since I played it to remember much of it. Most other JK series games I haven't played at all. Therfiles: What evil scheme are you working on now. Caelum: I'm currently working on a particularly grotesque and ridiculous project: setting up my own (paid) web hosting company. It's really a huge project, which I'm pouring all of my savings, and a lot of effort into. Aside from that, I spend much of my time rambling to the poor people on various instant messengers about my rapidly declining sanity, playing lots of different games that do not involve Star Wars, and plotting to take over the world using a vast army of mind-controlled ants. Therfiles: Can we get an update on your web hosting business? Caelum: I've been working on it a lot. At the moment, the design for the website is getting somewhere, but not done yet. All technical aspects - such as server specs, software stack, and so forth, are all sorted. A lot of legalese still needs to be figured out as well. I'm hoping, and expecting, to launch officially at some point before the end of the year. I won't make any promises though. Like JKHub, it'll be launched when it's ready™ What I can say - although I may be just a little biased - is that it is going to turn out absolutely, absurdly awesomely. Therfiles: What are your future plans? Caelum: Staying alive. Global domination. Hugging people. Receiving a sufficient income from web hosting to live off semi-comfortably. Maybe creating a game, a visual novel, or both at some point in the coming years, if I get the web hosting working. Whatever sounds enjoyable, really. Therfiles: What is your favorite JKHub related moment? Caelum: Easily the 2012 JKHub Secret Santa. It was one of the most stressful, rewarding, and fun JKHub-related things I've done. You can read more about it here, here, and here. Therfiles: What was your biggest JKHub related achievement? Caelum: Successful retirement. Therfiles: What are some of the extra security...things that you put into JKHub? Caelum: I could write a several page essay about this. I am a paranoid man. Therfiles: Thanks so much Cael for answering these questions. You've created something truly amazing here. Thanks for all your hard work! On a side note...what ever happened to this? That's it. Go home. Thank you very very much to everyone in the JKHub community. You guys really make this place work, we just make it look pretty. Happy Birthday, and here's to another year! No really. Go home. Click here to view the article
  6. One year ago today, JKHub was officially opened to the JKA community! For one year, we've seen mods been created, clans form, and the entire JKA community rejuvenated. So today, lets celebrate one year of awesomeness and all we've accomplished to keep this amazing game alive! Statistics (these are right 60% of the time, all of the time) First off, lets see some stats: As you can see, JKHub has gained quite the user base, and we've gained quite a few new members to our community! You guys talk. A lot. Thank for keeping JKHub alive and abuzz with the latest developments on the JKA modding scene! Here is JKHub's traffic over the last couple days. As you can see, we got a lot of people who come to JKHub. And then there's those guys in red. No one likes you. Go home. Here is a chart'o'pies. As you can see, this gives us a clear (and tasty) picture of how much attention we get...in a week. And these are the top creepers of JKHub. Keep creep'n. Cael returns from the shadows Okay, so for this awesome day, we've asked Caelum, the founder of JKHub, to answer some questions for us. Big props to Cael for answering my frantic email with complete sanity. Therfiles: Thanks for returning to answer some questions! Therfiles: What inspired you to create JKHub? Caelum: If I'm very honest, being fed up with JKFiles. I thought JKHub would be a really neat website to have around, that I very much intended to set up, but if it had not been for the broken state of JKFiles, I might've only created JKHub years later, if at all. Before setting up JKHub, I wrote reviews at JKFiles for a short while, and became more and more annoyed at its complete and utter brokenness. To add to that, the GameFront and LucasForums are hardly an ideal forum to discuss JKA things specifically, and a lot of things, like tutorials, and news relating specifically to the JKA community, were only available spread out over bazillions of obscure websites, if they were even available at all. Therfiles: Can you tell us about the process of creating JKHub? Caelum: Originally, JKHub started as a vague idea I had, which I proposed to a number of friends, who all told me it was ridiculous and would never work, because it had never worked in the past. I ended up going through with it anyway, mostly because I felt like I would regret it if I didn't. It took almost a full year of preparations, which involved anything from creating the website style to reaching out to clans and modders. Of course, my luck being the way it is, the site went down for about two hours within 48 hours of launch through no fault of ours anyway, but other than that, everything had been prepared very thoroughly, and went very smoothly. Therfiles: Obviously, JKHub didn't start out perfect. What are some challenges you faced when first creating JKHub? Caelum: I struggled a lot with finding the motivation to set it up, as my motivation tends to vary wildly from day to day. I couldn't possibly list all the challenges involved, but by far the worst one was people who told me it couldn't be done: throughout all of JKHub's life, I've been bombarded with people telling me that either the project would not get off the ground and would never work, or, once it worked, that it was dying and would be gone very soon. Therfiles: Before JKHub, the community was really begginning to stall, leaving many to wonder what went wrong. What did you think the JKA community was lacking before JKHub? Caelum: A central website for JKA stuff, really; pretty much the features I set up at JKHub. There was JKFiles, but it was broken as all hell. There was GameFront and Lucasforums for forums, but neither focus exclusively on JKA. For news regarding the community, there was simply nothing at all. The list goes on. I basically thought the JKA community was lacking everything JKHub offered. Therfiles: What is your favorite thing about JKHub? Caelum: I don't know. Therfiles: How were you involved with JKA before setting up the Hub? Caelum: Way, way back, in 2006, I was a member (and at some point council member and co-leader) at JAWA. Some time after that, I created my first clan, SR, which I spent two years on. After I disbanded it, I created Cosmos, which I then spent another two years on. I still talk to a lot of people people from that clan regularly, despite my retirement from JKA and generally running far away from all things JKA-related. Aside from that, as said, I spent a short while working as a reviewer at JKFiles. Which, frankly, I blame on Averus Retruthan. Therfiles: Which is your favorite game from the JK series? Caelum: Definitely JKA, at least for its multiplayer. Truthfully, I only ever played JK2 SP, and it's been too long since I played it to remember much of it. Most other JK series games I haven't played at all. Therfiles: What evil scheme are you working on now. Caelum: I'm currently working on a particularly grotesque and ridiculous project: setting up my own (paid) web hosting company. It's really a huge project, which I'm pouring all of my savings, and a lot of effort into. Aside from that, I spend much of my time rambling to the poor people on various instant messengers about my rapidly declining sanity, playing lots of different games that do not involve Star Wars, and plotting to take over the world using a vast army of mind-controlled ants. Therfiles: Can we get an update on your web hosting business? Caelum: I've been working on it a lot. At the moment, the design for the website is getting somewhere, but not done yet. All technical aspects - such as server specs, software stack, and so forth, are all sorted. A lot of legalese still needs to be figured out as well. I'm hoping, and expecting, to launch officially at some point before the end of the year. I won't make any promises though. Like JKHub, it'll be launched when it's ready™ What I can say - although I may be just a little biased - is that it is going to turn out absolutely, absurdly awesomely. Therfiles: What are your future plans? Caelum: Staying alive. Global domination. Hugging people. Receiving a sufficient income from web hosting to live off semi-comfortably. Maybe creating a game, a visual novel, or both at some point in the coming years, if I get the web hosting working. Whatever sounds enjoyable, really. Therfiles: What is your favorite JKHub related moment? Caelum: Easily the 2012 JKHub Secret Santa. It was one of the most stressful, rewarding, and fun JKHub-related things I've done. You can read more about it here, here, and here. Therfiles: What was your biggest JKHub related achievement? Caelum: Successful retirement. Therfiles: What are some of the extra security...things that you put into JKHub? Caelum: I could write a several page essay about this. I am a paranoid man. Therfiles: Thanks so much Cael for answering these questions. You've created something truly amazing here. Thanks for all your hard work! On a side note...what ever happened to this? That's it. Go home. Thank you very very much to everyone in the JKHub community. You guys really make this place work, we just make it look pretty. Happy Birthday, and here's to another year! No really. Go home.
  7. Just about to ask that! Happens to me all the time! Good job!
  8. How did I not catch that? I'm getting old. Anyway, did that still not work? Both the script and GTK referenced him as "Bartender"? Hmmmm...make sure it's not the .wav, because sometimes they don't work for me. Try replacing it with a BaseJA line for a test to see if the script itself is actually running. But very strange..should work.
  9. I'll do some research regarding the weapon problem, I never knew if it was an entity key or a scripted command that made the lightsaber unusable... Anyway, your script looks great, and the task is solid, but you need to run the task. Use the "do" or "dowait" and fill in the task's name. Tell me if that works. Make sure the do/dowait is in the affect.
  10. I knew he was canon, but I kinda thought they approached him wrong. They made him so up-tight and boring...at least in the snippets in novels I've read. But yeah...wasn't there something about him being cloned in there, too? Interesting history, though.
  11. Any MB2 players out there? PowerBattles is back in fasion, and it's epic!

    1. Show previous comments  17 more
    2. Onysfx

      Onysfx

      I don't mind people whining, what I hate is when people call me a terrible player because of my kill/death ratio.

    3. therfiles

      therfiles

      My gosh, EW Pool is where it's at! :P Yeah, just don't go boasting and making fun of other scores and I usually don't have any trouble. It's never fun to be quiet, but just don't gabble, that's when things happen. BTW - LW server is like ded, stick to AOD lol

       

    4. Agent Jones

      Agent Jones

      AOD = Always On Dotf

  12. @@AshuraDX: Look at what you did: Consider your sins.
  13. Here is some comments regarding the shaders: If you really want to get rid of the energy effect, here's what you have to do: Currently, all the lightning effects reference the following files: gfx/misc/lightning3, gfx/misc/lightningFlash, and gfx/misc/blueLine. So our job would be to remove them. Basically, we have to make the image completely blank, when the full body electricity effect is called, it plays, but is invisible because all of the shaders are invisible. So, find or create a shader for these files and replace them with: { { map $whiteimage blendFunc GL_ZERO GL_ONE } } This will blank them out. So, now the effect is removed. I'd only recommend doing this to blueline and lightning3, because lightningFlash needs to be visible for the DEMP gun. However, now force lightning is completely invisible because it references gfx/misc/blueLine. So, you will have to create another image (and maybe another shader) for blueLine, under the name blueLine2. And change the reference in your force lightning effects to look for blueLine2 not blueLine. This should work, I did it a long time ago for the HP mod. I may be able to find it if you have difficulty. Hmm...so you edited gfx/misc/lightningFlash? And still no beans? That's odd...the only thing I'd try is making a new lightningFlash (like geonosianFlash) and then edit lightningFlash's shader in effects.shader. Fine the shader and change the file it references to geonosianFlash (not the title, the reference). There is a shader in gfx2.shader that reads: gfx/effects/demp2shell { cull twosided { map gfx/effects/plasma blendFunc GL_ONE GL_ONE glow rgbGen vertex tcMod scale 2 3 tcMod scroll 1 0.5 } { map gfx/effects/plasma blendFunc GL_ONE GL_ONE rgbGen vertex tcMod scale 3 2 tcMod scroll 0.5 2.6 } } You should be able to edit this or the appropriate files to make the DEMP shell more green.
  14. Awesome news! I always thought using game's assets (in this case SW's) is perfectly fine as long as you're not commercializing the result. Why would they C&D a fan project that promotes their original work? I guess I just don't understand that and why people are apprehensive about it.
  15. Hey great work! This is looking really good! Just a couple of suggestions: I agree with Botdra on this one. Make it more transparent, not a solid layer of green. Maybe the projectile could be a bit longer? Also, I agree with @@minilogoguy18 regarding the weapon replacement, but since I know you're using this for a replacement pack, that may not be practical. What I would do is find the lightning flash (the blue energy charging gfx) and make it green and more of an orb, rather than the streaks of lightning it has now. Also, for extra credit, find the shader for the DEMP secondary explosion (search in shaders for dempshell or something...I know it's there ) and colorize it green. This will help tie it all together. I think the impact effect could use more of an "explosion" like maybe some green energy and some mild smoke. Because just a shockwave is cool, but not too realistic, in my opinion. You're spewing energy, the ground is gonna have some kind of reaction. Nice job with the SFX - sounds really cool. If you really want to get fancy, remove the blue lightning, so you're targets won't get the shock effect on them. While this will also remove the effect from force lightning, you can pull it off. I'll see if I can help you with this, if you want to pursue it. But seriously Ibonek Circa (RIP), solid work here. Did you do this from scratch, or did you build it using some base effects and play with the settings and properties?
  16. This is really cool. The Bane video looked really good, despite JA content. I was really impressed, and this looks really promising. Can't wait to see what projects like MBIII will do with Unreal. And while the anims were the same - they seemed much smoother and more fluid.
  17. Hey there! Welcome to the forums!
  18. I had no idea that's what that was...
  19. Hey there! Welcome to the forums! Really cool sig, by the way!
  20. LOL I'm going to have to make a Hoth cave mission...that would be so epic.
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