-
Posts
1,521 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Everything posted by therfiles
-
so it's been one year since JKG was released..
therfiles replied to eezstreet's topic in Jedi Knight General Discussions
Can't wait. JKG is crazy awesome. Didn't play it enough when I had the chance, but cannot wait for the next release! -
ROQs! They are evil! But they are a necessary evil. I've tinkered and played with them, but with no success. I hope DT can help you out...sorry man When working with menus, and I want some sort of ingame movie scene to be playing, rather than making it a ROQ, I build the map into the menu. That's right. I make a map that has a script that pans around the map in a loop but a menu is layered over the cutscene...which is just so cool. That would be pretty cool...@@Fighter - would something like that be possible?
-
Hey there! So glad to have you part of the community! Can't wait to see what type of video editing you can do! And feel free to make your own webisodes: that would be awesome!
-
Right on the money. I never thought about coding it...that would probably work better
-
Hmmm...maybe edit the weapon's entry in items.dat? I've tweaked this before, but that was a long time ago. Something that gives the gun to the NPC, but when the player gets the item it doesn't route to the gun itself. May not work... Also, maybe you could make it so every NPC has a deathscript that sets the weapon to NONE, which should effectively make them drop no weapon. This again is hypothetical...Hope it works lol!
-
Jedi Academy mod: Star Wars ~ Episode VII
therfiles replied to hka1894's topic in General Modding Discussions
Is there a way to create a prism instead? -
Jedi Academy mod: Star Wars ~ Episode VII
therfiles replied to hka1894's topic in General Modding Discussions
Ah, alright. Try googling for some GMAX tutorials. I think I used this one once. It's also pretty good. -
Jedi Academy mod: Star Wars ~ Episode VII
therfiles replied to hka1894's topic in General Modding Discussions
Use this tutorial. Now that you've added you're reference, you need to actually make it. This is a great tutorial for hilt modeling. -
Everyone's got a different approach when it comes to level design. There is no right way to do it, it's truly up to the mapper. There are pros and cons to my method and yours. It really just comes down to preference and whatever keeps the creator motivated. And maybe in a professional setting your method would be superior, but motivation is fueled by what interests the level designer, so those design aspects may be what motivates the modder. Make sense?
-
While scripting and gameplay are important aspects of SP level creation, I think DT is on the right track with fleshing out his map before placing the scripted entities in it. I find that I'll setup a script in an area, just to erase it and start over because I completely changed that area in question. Plus, as a recreation mod, one of his primary goals is aesthetics and getting the map to look as good and accurate as possible. @@DT85 - I totally thought that screen was from inside Radient lol - I totally freaked out! Keep up the good work man, you're making great progress!
-
If this will aid you. /sign
-
Jedi Academy mod: Star Wars ~ Episode VII
therfiles replied to hka1894's topic in General Modding Discussions
Tons of us here would love to help you out with this...it has the potential to be great! But most people like to see some work done and a clear vision of what needs to happen. There are tons of things you could tinker with to get going. We have loads of really great tutorials that are easy to get into and should go quickly. Even mapping is pretty easy to start out with. And as a community, we'll be here to help you through and figure it all out -
Jedi Academy mod: Star Wars ~ Episode VII
therfiles replied to hka1894's topic in General Modding Discussions
AAAAAAAAAAAAAAAAAAAAAAAAAAAAH! -
Jedi Academy mod: Star Wars ~ Episode VII
therfiles replied to hka1894's topic in General Modding Discussions
Done. -
Hey man! Great to see you!
-
I don't know for sure, but I think you need to make some of your brushes detail brushes, rather than structural. Not sure, though...
-
@@Circa - Finally! A good ANH Luke! Good work job! Definitely needs a bit of tweaking like DT said, but GREAT work man!
-
Hey there! Welcome to JKHub!
-
Yeah it is! I just discovered them...so dang good! Good improvements on the skin...definitely better!
-
Looking sweet!
-
Hey there! Welcome to JKHub!
-
Differences Between Luke Models
therfiles replied to Circa's topic in Jedi Knight General Discussions
Wow...that's really interesting. I never knew about this before. JO one is so much better lol. -
...
-
DF2 Mod - Live Action Videos or Ingame Cutscenes?
therfiles replied to Tempust85's topic in Mod Requests & Suggestions
Hmm... It would be a TON of work. No doubt about that. Then again though, I wouldn't stick to the cutscenes 100% either. I mean, this is YOUR mod. You can do what ever you want. As long as the main "message" of the cutscene is there, the effect will be the scene. I think you could really create a unique style of your own to make something epic - a hybrid of sorts between ICARUS and the live cutscenes. Don't approach a cutscene and be like "this has the be like this exactly". You will get burned out SO fast. Instead, analyze the cutscene and decide what it truly important to the scene. Differentiate between what advances the plot and what is just cool. Yeh, just some tips. -
DF2 Mod - Live Action Videos or Ingame Cutscenes?
therfiles replied to Tempust85's topic in Mod Requests & Suggestions
I'd definitely say ingame cutscenes. The videos were good when such scripting technology wasn't made, but It would just look dated now, I think. Also, I think many may consider it cheap to plop the videos in and not do them ingame. Or, you could release a version of both...But yeah, ingame would look cooler, more epic, and help with the overall mod.