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therfiles

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Everything posted by therfiles

  1. There was a great server at kak.jk3.in:40000. Try asking them. All jokes aside, this really was a TON of fun, and I think we definitely need to play it again soonish.
  2. Thank you for your response! We would love to see JKA among the classics! I totally understand your reasons for discontinuing your support of the game.
  3. Woah! That's looking great! It really adds a darker twist to the classic game!
  4. therfiles

    Hello

    Hey there, man!
  5. I have no idea what that thing is called but sometimes you get little 'balloons' or notifications through it. However, ObjectDock displayed these little balloons, but not the icons needed.
  6. therfiles

    Yo.

    Hey there, Ryojin! I remember you from Gamefront forums! You are quite an amazing skinner! Welcome!
  7. I used to use ObjectDock once, too. It really was a pretty nifty piece of software! But I didn't like how it will still give me toolbar notifications (the balloons) and not give me anyway to check on them.
  8. I personally still love it because I have been playing it for so long. I find that SP modding is much easier and you can really easily make you own levels and missions with SP. I think SP is the better half of the game, but, of course, many others enjoy the challenge of another player, which is a completely valid reason. Even though the story is pretty bad, from a modder's perspective it was rather well made and was very innovative.
  9. Hey there! Welcome to the Hub!
  10. This is by far the most innovative and easiest solution. Good job Dusty! Here are a couple of suggestions. While the game would be considerably laggy, you, theoretically, do not need the npcs to 'spawn' until you desire. For example, you would make a script that makes the npc invisible and non-responsive, and then put it in ICARUS_FREEZE mode. The npc is now frozen and will now do nothing. Lets say you want the npc to 'spawn' after killing another npc (npc2). Set npc2's deathscript to a script that unfreezes npc and makes them visible and responsive. Another solution would be to make an npc, invisible and non-responsive, but not frozen, and set it's alertscript to the deathscript I just described. Make this invisible 'trigger' npc an enemy, so as soon as you come near it, it will trigger the above mentioned actions. You may need to tweak the vigilance of the npc (how far it can see), but it should theoretically work. Also, cameras can be added without even touching the map file. What you need to do is go to the desired position of the camera, and face the desired angle. Type 'writecam cam#' replacing '#' with the cam number you want. Then, type 'flushcam'. Now exit the game. In you maps folder in your base you will see a .map file with the mapname and, i think, the word 'cams' in there. Open it. You will find coordinates you can you use for the camera MOVE command and an angle for the camera PAN command! Navgoals can also just be invisible npcs, too. Sorry to overwhelm you.
  11. Hmmmm...what model did you want to have a jetpack? Because boba is really the only one who physically has a jetpack on his model...
  12. Sorry man, there is no way to replace force jump with the jetpack, its just not possible. Dusty's idea would work, though. Do you understand how to edit npcs?
  13. Sounds cool! Thanks for hosting it!
  14. therfiles

    Hello

    Hey there, memory! Awesome to see you here!
  15. Hey there, man! Awesome to have you here!
  16. Hey there guys, I just have a really quick question. I know the 'where player' and 'viewpos' commands print the origin of the player, but is there any way to display the angle they are currently facing? Or is that viewpos? Or is there just no command that does it? Thanks!
  17. Off topic and a little out of date.
  18. Correct, but when you bind it, use "bind [key] runscript player [scriptname]". For some reason, when you bind runscript it requires the target to be specified. Also, in your script, why do you have the same block with conflicting values?
  19. I got to like 2000 and then my wrist failed me.
  20. Lol! Thats awesome! Totally ridiculous concept, but made a really cool little game!
  21. Tough choice. JK2's SP is superior, but...I've grown up with JKA and all of its features, so I'm gonna have to say JKA.
  22. Eh...ever since the game out, really. Nothing huge or anything, and it was on and off, but it has definitely been a big hobby of mine.
  23. They there, man! Great to see you at the Hub!
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