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File Comments posted by therfiles
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When it comes to custom NPCs, I actually figured out how to add more than 12. Just sayin'!
That being said, this mod has been one of my favorites for quite awhile now! Good job!
Haha! Good job! You can definitely add more, but I just had to have an arbitrary cap to program the menus around. I'm so glad you enjoy using it!
RecklessJames likes this -
Sadly, not in this version. In version 2 you can change their alignments, but work has stalled at the moment!
So glad you like it!! And yeah, sadly it requires exec'ing before each new game session.
Gorc likes this -
Any chance this works on MP too?
Sorry man - there is no way. The way MP handles NPCs is completely different, so you can't use a lot of the commands. I suppose you can still spawn a bunch of NPCs, but they will be completely broken. Tell me what you think: go into MP, enable cheats (devmap a map), and spawn some NPCs. Tell me what you think of their behavior!
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This was a superbly done single player mission. The story was excellently placed between Academy and Outcast, and felt on-par with some of the Academy missions! The cutscene work was cinematic and smooth, as well as the voice acting. The mapping on the project was also really well done - the nightclub setting especially really wowed me with all the attention to detail. While the story is small, the protagonist's relationship to Kyle Katarn and the events of Outcast make for a super neat little adventure that is woefully short. The only complaint I have is that the ambiance in the sewers is super neat, but at times made it incredibly difficult to understand what the player was meant to do. I'd recommend this to anyone who loves some truly stunning SP gameplay!
Loral likes this -
What was the update?
Hey dude! Sorry - I made a minor update to the description since many people were having trouble with the binding process, and I really needed to clarify how it works. But I hope to have something to show for NpcSP V2 soon. All the mechanics I want in-game are built, but I need to do a lot more testing to get rid of some dumb bugs.
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S
Hey man, please check your personal inbox so we can discuss this in more detail!
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OK. Lets move this to PMs. This is just silly.
Darth Martyr likes this -
From Member Gambino: "it doesnt work for mp! plz jaws fix"
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This looks so good! Nice work as always.
Kualan likes this -
This is really sweet! Nice work!
Darth Sion likes this -
Hi there! Yes, I'm still around to help! And yes, this is an SP only mod. Sorry! I just can't pull off a lot of the stuff in MP without coding.
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Hey there!
I think what you'll have to do is rename HapSplash's stomtrooper's model name to "stormtrooper" (right now, it's a fixed path that looks there). You'll have to modify all the .skin files to reference this new model name. Then make sure all proper skin files are there (like the commander and head_a1, etc). You shouldn't need to use MENUS.str because it's all defined in my character ui. If you want to dig that apart to make more sense of it, feel free!
Let me know if you have any more questions!
Aidor likes this -
Inspired by the classic movie series, this map's likeness is amazing. The detail poured into the map is extraordinary! But let'sstart from the beginning. One thing I noticed right off the bat was the lack of an arena file. This file adds the map to the maplist when creating a game.Instead, the player has to use the console to /map the map, which is a minor inconvenience, but the fix would have beenextremely simple. The first thing I noticed upon map startup was the reflections on the floor. The mirror-sheen they had wasjust awesome, and it was pulled off really well. Even the windows have a distorted environments placed upon them, creatinganatmosphere around the outside of the map. Immediately, the first thing I did was to try to smash the lobby's pillars, whichget shot up in the movie. To my delight, you can smash the heck out of those things, until only a little rock and dirt remain. Thiseffect was pulled of very well, and added a really cool bonus to the map. Imagine if you are fighting with guns a stray bulletslams into the wall and shatters the marble. Awesome. Moving on, the security check points, furniture, and doors were juststupendously molded and custom textured. One thing that pleased me was how many custom textures there were, and not justa constant recycling of base JA ones. The lighting was also superb, and the author took advantage of the glowing, brightatmosphere of the Matrix’s surreal environments.Overall, the lobby was magnificent, but the fun doesn't end there. The author also scripted (rather beautifully, I might add) an elevatorthat lets the player visit two additional floors of the building. One is an office, which is plastered with the Matrix posters and swinging doors. Thisarea is very cool, and there are lots of elements that were added, like a telephone, desk, and furniture that really detailed the room and sold thelocation. The next level available to the player is the roof. The first thing I noticed was an amazing skybox, which was so well done, in fact I juststared at it for several moments in awe. The roof itself was superb! It even had a helicopter with a mounted gun, like the movie! Once again, hatsoff to the excellent mapping here. There are so much details and nooks for the player to explore, that you just have to download and play it totruly get a feel about what I am talking about. It was difficult to find any flaws for the map, but a couple I did find was that the player can jump offthe roof without falling to their death. I think that a trigger could have been made kills the player after falling for a certain amount of time,because when you reach the bottom, you can look up into the map's caulked areas. But generally, this map passed with flying colors. The gamemodes included are FFA and TFFA, and unfortunately there is no bot support for the map. The author also included the source files for the map,which is always a cool thing for them to do. I highly recommend this map; you will enjoy it very much. Well done, Szico!
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This is a very well made mini-mission made by Mercenary. I was very impressed by the quality of this mod, and it was very enjoyableand fun to play through. In this mission, you are a student from the Jedi Academy, sent to investigate an imperial shuttle crash. The shuttle turnsout to be much more valuable than previously thought, and sooner or later some reborn thugs show up to thwart your efforts. While this littlemission is short, the author gives us plenty of action and adventure to play through. With that, let me start with some technical aspects.One thing that impressed me right off the bat was that the author modified the new game menus, so it launched the mission from there,instead of making the player /map it, which is very professional. Next up, we are greeted with a well-made text crawl and something verysurprising: a space cutscene. Cutscenes in space are always a little tricky to pull off, but when they are done right, they really add that polish tothe mod. The cutscenes on this level were simply phenomenal! The camera movement and angles were stunning and the voice acting really wasn'thalf-bad. As the player progresses through the level, the author implements one of the most under-used elements of JA: the swoop. Mercenaryhas beautifully crafted a canyon for the player to ride through, slicing through pursuing thugs as you go. From there, the player encounters mostof the action, including an angry attack from the local Tusken Raiders, and an intense duel with reborn warriors. I recommend saving your gamefrequently, because the reborn can be very difficult to beat. The author also includes custom briefings and checkpoints, which is something nearlyevery SP author forgets. To wrap it all up, the mapping was great and a custom credit roll ends this well-made mission.This mod was very fun to play, and was surprisingly challenging, a nice break from my god-mode enabled duels. Some minor things Ididn't like were the lame quips of dialogue and a couple ui/gfx bugs, but really nothing to take away from the overall mod. Once again, this modwas made very well, and is almost on par with some of the original SP campaign missions. Excellent work!KirbsWhispers, Nardja and GamerRedNeck like this
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Scerendo has crafted an elegant shadow trooper skin for us. While this file is old, it is still a good one nonetheless. One of things thatreally caught my eye was the animated icon for the skin, which is a rare thing for a modder to do, but when done properly, it looks really good.This is one of those times. It really sells the skin.On to the skin itself. Simply amazing glow shaders have been added, producing an amazing effect. The entire armor has been reworked,with artistic streaks of glowing light and awesome subtle designs. Another thing that was done was adding reflective shaders, which made it lookgrungy and metallic. While a simple thing to do, it took the skin to the next level. Many different colors were included with this release: blue, red,cyan, and green. Red was my favorite, it really looked stunning. And red is my favorite color, so no bias there...Anyway, bot support was alsoincluded, which is always a plus.Some other features the mod boasts is JK2 support, which is a nice extra for the author to include. One thing that surprised me a littleis that it has no sounds at all. I mean, new sounds really aren't necessary, linking it to the old shadow trooper sounds or even the stormtroopersounds would have been fine. Unfortunately, all we get are the annoying generic male sounds. Not that big, but it would have been a simple fix. Theauthor recommends enabling dynamicGlow to get the best appearance of the skin, which is definitelya good idea for this skin. Using"r_dynamicglow 1" or the setup menu option will greatly improve the 'glowiness'. Overall, a very well made skin that looks simply amazing.
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@Dusty: I think its a cvar...g_surrender or something like that. I'll have to poke it to be sure.
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Working on V2!
Lancelot likes this -
¿Está ejecutando cualquier otra modificación? ¿Qué hay de otras modificaciones relacionadas con el menú y modificaciones de HUD?
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Dan: I pm'd you.
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Yep! I haven't tested it on JKO, and it uses all of JKA's npcs!
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Thanks, Lancelot! Any suggestions?
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Fixed - Thanks, Revian!
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A very nice start, but may need a bit more work to get the likeness right.
NpcSP
in Single Player
Posted
Impressive work dude! I'd download that mod!