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Barricade24

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Everything posted by Barricade24

  1. Looks like good old Movie Maker came through. I am honestly surprised that it could deliver better quality than Wondershare could. Wish I had known that before I purchased it though.
  2. There are some in the advance options but I have tried most of that stuff. I thought at first it was a resolution problem as the resolution it was set at it is a bit larger than the actual resolution so I dropped that down but that didn't fix anything either. I don't if it is because it doesn't go up to the specific FPS I used but what ever the case I need something that can deliver quality wise. I am also in contact with tech support for this problem but I am waiting to hear back from the response I gave them.
  3. Did anyone else besides me think it was great to hear Frank Oz's voice as Yoda again? It sounds just like it did from ROTJ.
  4. Yeah I tested it out before hand and the file still exports in a much lower quality. Either there is something I need to adjust in my advanced options or something else is up.
  5. A have a few videos recorded and the recorder I am using has absolutely incredible quality! The thing is when I go to import it into my editor quite a bit of quality is lost. I am using Wondershare Video Editor. I'm not exactly sure as to what is going on. Any tips and advice would be highly appreciated.
  6. No update since November? Wow. Anyway I have been working on other things non related to JKA so that would explain the lack of updates but anyway having seen Chalk return to his work on the TFU mod I had decided to take a second look at my TFU Trooper Pack. I am this time starting with an improved base. Instead of a pure clean base, I am using a dirtier scratched up version that I used as a base for the Sandtroopers who are on hold for the time being. I took more reference from the TFU Stormtrooper for certain parts of the helmet and fixed up some areas that I thought were rather distracting. Some of the changes I've made include... -Brightened the bodysuit and made it clearer more fabric like. -Lightened up the really tiny lines on the Trooper's abdomen. -Added a shadow below the trooper's breath thingy. -Faded and lightened up the blue lines on the Trooper's helmet. -Brightened up the black line above the visor. -Probably some other stuff. I am probably going to fix up a few more things but nothing too major.
  7. Any chance we can also get a Talz that has no armor or clothing of any kind?
  8. Okay, I'm going to start with the arms as they probably don't need that much work. First we have the arm rings. The arm rings should be complete straight circles with no straying from the straight circle setup. They also have tiny bumps on them that are pretty much like what the belt has. There are also small arm bracelets that just go straight around the arm. The shoulder pads are pretty good. The lower edge however should be pretty much straight. This one is pretty simple to chance. Just remove all of the finger armor as the Jump Trooper does not have any. I'm also thinking the the armor rings can come up a tad so that the upper edge is just slightly under the shoulder pad.
  9. A few of these pieces were included in the Wii version of the game. Like the Gungan Bounty Hunter, Kleef and that Talz merc.
  10. Did you attempt to contact the MBII team with regards to the Qui-Gon head?
  11. Well Haps' Imperial Officer is probably the best out there. Haps really isn't around anymore but I don't think he'd mind his Officer being used. As of right now Neomarz's clone is the only one out. But @@AshuraDX was working on one. But I don't know how it is going. There is a decent Scout Trooper model/skin I believe the author was Tyrael or something like that. As for Jawas, I believe @@AshuraDX also did an improved version of them.
  12. Next batch of feedback for da head comin in! This one is probably one of the more easier ones and for this you just need to remove a portion of the black portion. The black line is only on one half of the head and stops pretty much where that grey symbol is. It is like this on both sides. This one is also pretty simple you just need to round this section of the visor a little bit more. One of the next areas that needs some detail is this area outside the visor. Should be simple enough. The "circle ears" also could be a bit bigger. This one should be pretty simple as well. Then there is this section...It looks like it needs to be brought out a bit from the helmet itself. It also looks like you will need to revise the square thingy on the whatever you call it.
  13. DT's Stormtrooper layout works pretty well with regards to textures. Especially with regards to the arms and legs. The way that the the end points merge pretty well with the beginning parts make the texture pretty much seamless. So pretty much a set up like this will work great.
  14. What exactly is unwrapping? I think I know what you mean but I just want to be sure. By the way love the changes you made to the head. I hope you don't mind all the comments and feedback. I just really want this model to be as accurate as possible.
  15. All right I think I am going to start my focus of one part at a time. I'll start with the head. 1) The visor is pretty much perfect. All you need to do is round the edges. Use this shot as a guide. 2) The black bar right above the visor should have a bit of gap between that and the visor. 3) The Depression of the where the breathing tubes meet on the helmet should be more horizontal. 4) The area where the helmet "descends" looks like it should be just a straight part. Once these are taken care of we'll move on from there.
  16. I believe there was a Commando who was in an AT-ST in the Valley of the Jedi. I believe he was carrying a key.
  17. The head looks so much better! One thing I did notice is that you kind of followed in error in one of the screenshot I made. According to the actual in game version only one of the the EVO's belt packs are on his belt the other was correct before when it was on his thigh. The packs on the left should be moved back to the thigh position.
  18. Starting with the head (I actually now that I look at it the trooper stache could just be skinned on you can probably can adjust the stache section so that is looks like it blends or get rid of the section all together. I don't really know how modelling works so whatever you can do to make that area go bye bye. Arms Torso I think that's most of the core of my feedback for now.
  19. That is a super cool map! That would be cool to try out.
  20. Oh you have no idea how much the R2 model is in need of an update.
  21. I'd love for someone to get that upgraded Probe Droid in game. Provided it is somewhere in that mass of files. I only looked through a bit of the stuff.
  22. Sounds about right. But I believe Level 6 has like quite a few that walk around the cat walks like maybe four. But it has been awhile since I last played JK so I could be a little off.
  23. You are now, Barricade. Get your facts straight!
  24. Nice. Looking forward to the new content. How are troopers coming if I may ask?
  25. Not at the moment. I might be able to take some shots if I have time. Or maybe someone else can snap a few.
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