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Barricade24

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Everything posted by Barricade24

  1. Is that the E-web? Unless you want to mindtrick the NPC with a level 10 or so force ability and make him use the turret I don't know of any other option.
  2. I'd love more than one death animation. I know the AT-AT model has it. But it seems that only one of them actually works in game.
  3. Someone is probably going to need to make He-Man at some point so Skeletor has someone to fight.
  4. First thing I notice is that the chest textures don't seem as real as DT's. That's where I would start.
  5. Just a note to the author: I adjusted your main image slightly. I'm not sure what our policy is toward hot-linking but the image you had that was linked has been submitted here. Hope you don't mind.
  6. In case someone asks, the map is ffa_dksforest1.
  7. He's up! http://jkhub.org/files/file/2070-masters-of-the-universe-skeletor/
  8. Version 1.0

    487 downloads

    This is a reskin/model of Skeletor from He-man and the Masters of the Universe as requested by JKHub member Flynn. He is based off the Reborn model with a skull model from AshuraDX, which was set together by Tavik. New sounds are also included that were recorded by me. Thanks to all who helped out with this guy.
  9. I got the sounds working. He should be uploaded shortly.
  10. Always knew there was something missing with the shaders to give this guy the look he needed. He is indeed a thing of beauty.
  11. Wow. I didn't even know the character that well and apparently the humorous approach wasn't too far off.
  12. He'll actually have a laugh as his taunt and I include MYAH as his jumping sound. That is sure to be real annoying.
  13. @@Major_Tom it looks like it is a yellowish green to me. Not seeing any signs of blue in the skull.
  14. I have lines for Skeletor recorded. Yes, I provided the voice for Skeletor for this file. He was actually quite fun to voice. Just need to get the files in the right format.
  15. Okay skinning is done. Team skins have been completed. I just need to add some shaders, get the icons made, and get sounds. Hopefully he should be up this week.
  16. Looks great! I was thinking not too long ago that Bossk didn't seem as bulky as he could be. One recommendation though is that his skin tone should be quite a bit lighter. As seen here: http://img4.wikia.nocookie.net/__cb20130219044712/starwars/images/1/1d/Bossk.png But yeah, I agree with Circa, the head looks to small. I also think is jumpsuit is more of a lighter yellow.
  17. Glad you decided to join up.
  18. Nope, someone else who is not yet a member here.
  19. Great news! Thanks to some help Skeletor is now going in the right direction. The skull has been added on to the model and his jaw will move when he talks. There is no neck yet, but it is certainly going in the right direction. Special thanks to the one who helped out. Observe:
  20. @@AshuraDX How do I view the skull? If I recall it is an obj file and I am not sure how to properly view it.
  21. A little off topic but feel free to use the Gamorrean reskin I did. It has a better likeness to the movies.
  22. Is it possible you can make the head kind of bop when it walks? I think that'd be neat.
  23. @Tomi01 I'm afraid I don't know how to model at this time. So I mainly do reskins. I didn't even know there was a dual weapon bug on this guy.
  24. @Merek this map is Calc's Desert City Beta 3 'Wii'. JK3files has it. The image was Gimped a bit but a still a fun map nonetheless.
  25. I'd imagine you could reskin Gweth into Gamora. I wouldn't think Drax would be that hard either. Rocket, Groot, and Starlord might involve a bit more work though.
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