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Mr.Zz

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Everything posted by Mr.Zz

  1. New Hot(h)fix on Moddb.com! make missing environment textures appear again? - CECK!

    1. Show previous comments  2 more
    2. Merek

      Merek

      Personally, it would take all day for me to download your files otherwise I would!

    3. Circa

      Circa

      I think he's referring to a fix to his texture mod.

    4. Mr.Zz

      Mr.Zz

      Yes Circa is right :). Some people reported problems with the huge 8192px environment retextures. And of course they are a "bit" overkill. those were downsized, visually improved and compressed much more (visually lossless), so now it should work on any machine + better performance. Oh @Merek and the newest updates range from 20 - 80 MB each :D

  2. new updates to my mod on Moddb.com, fixes, Improvements and more

    1. Jango40

      Jango40

      Was waiting for this, thx for still developing

       

    2. Mr.Zz

      Mr.Zz

      I will only stop modding when I can't raise my cold, dead hand anymore. :D

  3. Revisiting and improving my texture mod

    1. Angel Soul
    2. Circa
    3. Mr.Zz

      Mr.Zz

      in the meantime you can already visit Moddb.com, newest release is already online there. will upload to jkhub today ;)

  4. True, but If parallax mapping works, then every texture will look much more 3-dimensional One would have to recompile the levels to achieve dynamic lighting, right? or is thatnot possible with rend2?
  5. Guys, I'm not sure if I understand correctly, but does this mean I can start reworking/revisiting and improving my Tex Overhaul plus creating parallax and normalmaps and implement them without recompiling levels (at least for MP, SP has to wait, right??) Cheers
  6. Hey guys. I would gladly help in this project, why don't we merge it somehow with my jka retexture?
  7. But do you really need to re-work the textures? I mean the lighting situation of the maps would stay similar, which may fit to the lighting already on the original 2d textures - which would get enhanced to look more realistic when using normal- specular- and parallax mapping, right? Either way it would still be a lot of work though.
  8. Oops. Sorry missed that part! Anyway great project!
  9. Awesome Project! Will OpenJK add Normalmap support? Or- even better - Parallax mapping/displacement mapping?
  10. I too think that criticism is part of all of our creative work. It is essential. Usually a mod is done for the players e.g. other people not yourself, so it is important to listen to their feedback even if it's bad. And that is not easy. It's difficult not to take things personally. I had a small "confrontation" with MoonDog some time ago concerning the Taspir pack of my mod. I hope that didn't leave a rift between us? I read throgh it again recently and it does semm I took things alittle bit personally back then. You definitely had a point with the scratches being overdone and looking somehow like threads. But that's the point of feedback and I'm always improving hings - in this case i focused on improving the way i edit the metal textures for the new levels of pack 0.3. And that's what I did from the start on always rethinking the way i improve the pack. Thank you for your honest feedback and criticism MoonDog. I definitely understand the point of those who say just simply uprezzing texture resolution doesn't really improve much - sure. But it does make the game look more "clear/crisp" and the drawbacks of the bad original resolution are reduced which makes the game more visually appealing in my opinion. I personally think that completely reworking every texture in high resolution from scratch is unnecessary and a lot of good useable working power "blown in the wind". That's why I replace textures which just simply look too unrealistic, and others i upscale while also adding a lot of detail through filters and overlay-procedures. I'm looking forward to the day some genius implements normal mapping in JKA - my pack ciould easily be converted to a Normal-map pack, there are some awesome programs like crazymbump or alternatives which really achieve awesome results converting 2d textures to normal maps. Also it would be totally awesome if we used our time for a more creative project than retexturing, but there's gotta be a start somewhere then I thoght a lot about adding the texture packs to re-modeled models with higher poly-count an better effects which would combine to a nice graphical overhaul pack. I'm definitely listening to what people have to say. So much great minds here. Regards
  11. Oh, ok that's sad news but I surely understand, my time is currently very limited too. I'll probably do that and also implement some textures I already did for other projects, so I will continue my work on JKA and then shift to JKO.
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