I too think that criticism is part of all of our creative work. It is essential. Usually a mod is done for the players e.g. other people not yourself, so it is important to listen to their feedback even if it's bad. And that is not easy. It's difficult not to take things personally. I had a small "confrontation" with MoonDog some time ago concerning the Taspir pack of my mod. I hope that didn't leave a rift between us? I read throgh it again recently and it does semm I took things alittle bit personally back then. You definitely had a point with the scratches being overdone and looking somehow like threads. But that's the point of feedback and I'm always improving hings - in this case i focused on improving the way i edit the metal textures for the new levels of pack 0.3. And that's what I did from the start on always rethinking the way i improve the pack. Thank you for your honest feedback and criticism MoonDog. I definitely understand the point of those who say just simply uprezzing texture resolution doesn't really improve much - sure. But it does make the game look more "clear/crisp" and the drawbacks of the bad original resolution are reduced which makes the game more visually appealing in my opinion. I personally think that completely reworking every texture in high resolution from scratch is unnecessary and a lot of good useable working power "blown in the wind". That's why I replace textures which just simply look too unrealistic, and others i upscale while also adding a lot of detail through filters and overlay-procedures. I'm looking forward to the day some genius implements normal mapping in JKA - my pack ciould easily be converted to a Normal-map pack, there are some awesome programs like crazymbump or alternatives which really achieve awesome results converting 2d textures to normal maps. Also it would be totally awesome if we used our time for a more creative project than retexturing, but there's gotta be a start somewhere then I thoght a lot about adding the texture packs to re-modeled models with higher poly-count an better effects which would combine to a nice graphical overhaul pack. I'm definitely listening to what people have to say. So much great minds here. Regards