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Posts posted by The Punisher
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How many polygons does the lowest LOD have? Just to check. What I said earlier I have not checked personally yet.
I was a little bit off....
LOD0 13,082
LOD1 11,507
LOD2 9,501
LOD3 7,544
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Quoting Xycaleth from my clone trooper WIP Thread: My tests while trieing to fix the clonetrooper have shown, that the vertex count of the currently equipped weapon also seems to add to the max vert limit. But I can't confirm it with 100% certainty.
That’s great information. Wish there was an easy way to increase those values (without having to recompile it).
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Can’t recall (I can verfy it tonight when i am home) but i think between 6,000 and 6,500.
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Sounds logical. However, I have a ported mode that has around 11,000 Vs that crashed the game after been hit. I added LODs and it still crahses the game when hit a a few of times (but not at first like without the LODs).I believe the main reason for that is that the engine calculates hit detection using the lowest LOD available. If a model doesn't have proper LODs, the engine will try to use the highly detailed model and crash. It's recommended to add LODs even if it´s just duplicates of the highest detail LOD and then add one last LOD made of a very simple mesh. Please someone confirm or deny this. Thanks.
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My experience with OpenJk is that any mod l with more than 10,000 vertices crashes the game when the model gets hit. Also as Ramikad said, the weapon adds a factor to it.
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Disney took out all their stuff from Netflix because they will stream it through their own service. We will see Daredevil helping blind children cross the street and Punisher deliveing flowers to elderly care homes.
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The only one that looks alike is Chewie!!!!
Joke aside, i can't see Han Solo in it. Seems more a jack@$$ than a smuggler.
the_raven likes this -
Well, the fact that the actor looks nothing like Han Solo is really troubling me. I think the storyline could be okay, but just looking at it makes it difficult
The only one that looks alike is Chewie!!!!
JAWSFreelao and the_raven like this -
I think the ”max era” question is irrelevant. The correct question should be “max specifications”.
For example, Force Arena (or Rivals) models are from “current era” but work fine in the game while TFU models (which is “relatively old”), might cause issues (if not optimized) because the amount of vertices per model.
Doesn’t matters if is a port/kitbas or a model made completely from scratch, is important that to understand the limitations of the game when making requests.
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Seems like this model includes a rapier saber. Never have seen it so i can't say exactly how it looks.
Siegfried likes this -
HS Count Dooku with Force Arena head (originally released by Backflip1 with TFU head).
Credits:
body: Hapslashs
head: Force Arena Team
Saber: Force Arena Team
Animations: Movie Duels 2
Small update on Dooku
Cape from SW Kinect Dooku
And since I was working ATM with Prequels Characters, updated Elek Andor's Mace Windu
Head, hands (still need some tweaks) and boots from Force Arena
Jeff, dark_apprentice, Daniel and 3 others like this -
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I replaced most of the default models.
Some examples:
Replaced trandoshann with Kualan’s Bosk
Repalced stormtroopers with Lt Claims Stormtroopers (with different skins for each St version)
Replaced imperial worker with deathstar gunner
Replaced imperial officers with imperial/ deathstar commando
Replaced rodians with Jeff’s heavy gunner (TFU) rodians
Replaced rodian sniper with Greedo (can’t recall who made it, is the one here in the files section)
Replaced jawas with the jawas from Peneke pack
Replaced Tusken raiders with the tuskens from Peneke pack
Replaced Lannik Racto with force arena’s Dengar
Replaced human mercenaries with Jeff’s Rako Harden
Added random color droids (here in the file section) for variety.
(And some others that can’t remember right now)
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Just to replace Luke (mostly cutscenes). I extracted Luke's NPC and pointed to the model. It is weird playing as Luke and having him as the Master at the same time.
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Face weightin must be done before splitting the head for better results.
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Tried it (I thin it was 0.6 ratio) but it created gaps on the meshes. Might play with it again with different values and see if I can get something that can be used and still look good.
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That Luke has a lot of vertices, causing the game to crash whenever it gets hit (even with OpenJK). I only use to replace the default in-game Luke for Single Player.
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Toshi's = Jedi Master, Experienced Luke.
Force Arena = Younger Luke, not quite inexperienced but not at the level he is when opening the Jedi Academy.
Younger days
Jedi Training days
Jedi Master
Grand Jedi Master
Xioth, TheWhitePhoenix, Jeff and 2 others like this -
HS / EA Kenobi with Force Arena head
Credits
body: Hapslash
textures: Elek Andor
head: Force Arena Team
Animations: Movie Duels 2
To-do
Add Force Arena Saber
Add better hands
TheWhitePhoenix, Dark_Reaper, undeadstormdeuce and 4 others like this -
Concept Vader's saber: 158 vertices
Concept Luke's saber: 62 vertices
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He really needs his concept saber hilt too. Amazing work there!
Concept Vader Hilt
Concept Luke Hilt
Jeff, TheWhitePhoenix, Chaotic Caedus and 2 others like this -
There is on in @dark_apprentice's pack with Hoth's outfit.
https://jkhub.org/files/file/2669-dark-apprentice-jedi-academy-models-pack-official/
Another one here
https://jkhub.org/files/file/2530-force-awakens-%E2%80%93-queen-leia/
And A New Hope version here
https://jkhub.org/topic/8053-diary-of-a-mad-man/page-1?do=findComment&comment=116928
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@@katanamaru recently decided to try out what you said before and nothing works, I'm following this tutorial: https://jkhub.org/topic/10156-creating-an-original-humanoid-file-unique-to-one-or-more-characters/?hl=%2Banimation+%2Bhex
I used notepad, notepad++, a hex editor, etc. Pretty much changing any line within a .glm file causes the model to refuse to load and instead uses a default stormtrooper model in its place. So, any ideas?
For some reason the only program that works for me is "Hex-Editor MX". You can read more at https://jkhub.org/topic/10237-humanoid-custom-folder-help/
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HS Count Dooku with Force Arena head (originally released by Backflip1 with TFU head).
Credits:
body: Hapslashs
head: Force Arena Team
Saber: Force Arena Team
Animations: Movie Duels 2
DarthStiv, Tompa9, dark_apprentice and 7 others like this
What's the general vert/poly limit for a model in JKA?
in General Modding Discussions
Posted
The tips I got was to use 10% (LOD1), 20% (LOD2) and 30-35% (LOD3) but yours sound good, especially sine I only play SP (and an occasional Solo game to burn out some frustrations). Thanks for the suggestions!