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The Punisher

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Posts posted by The Punisher

  1. I believe the main reason for that is that the engine calculates hit detection using the lowest LOD available. If a model doesn't have proper LODs, the engine will try to use the highly detailed model and crash. It's recommended to add LODs even if it´s just duplicates of the highest detail LOD and then add one last LOD made of a very simple mesh. Please someone confirm or deny this. Thanks.

    Sounds logical. However, I have a ported mode that has around 11,000 Vs that crashed the game after been hit. I added LODs and it still crahses the game when hit a a few of times (but not at first like without the LODs).

    :(

  2. I think the ”max era” question is irrelevant. The correct question should be “max specifications”.

     

    For example, Force Arena (or Rivals) models are from “current era” but work fine in the game while TFU models (which is “relatively old”), might cause issues (if not optimized) because the amount of vertices per model.

     

    Doesn’t matters if is a port/kitbas or a model made completely from scratch, is important that to understand the limitations of the game when making requests.

    AshuraDX and Smoo like this
  3. HS Count Dooku with Force Arena head (originally released by Backflip1 with TFU head).

     

     

     

     

    Credits:

    body: Hapslashs

    head: Force Arena Team

    Saber: Force Arena Team

    Animations: Movie Duels 2

     

    Q0cDiGx.jpg

     

    F1TQq64.jpg

     

    pwD1LDY.jpg

     

    ZsGvC1P.jpg

     

     

     

     

     

     

     

     

    Small update on Dooku

     

     

    Cape from SW Kinect Dooku

    ngTLm5N.jpgPLukQ6w.jpg

     

     

     

     

    And since I was working ATM with Prequels Characters, updated Elek Andor's Mace Windu

     

     

     

     

    Head, hands (still need some tweaks) and boots from Force Arena

    ns6NCiB.jpgxg68wyk.jpgdfGHyPU.jpg

     

     

     

  4. I replaced most of the default models.

    Some examples:

    Replaced trandoshann with Kualan’s Bosk

    Repalced stormtroopers with Lt Claims Stormtroopers (with different skins for each St version)

    Replaced imperial worker with deathstar gunner

    Replaced imperial officers with imperial/ deathstar commando

    Replaced rodians with Jeff’s heavy gunner (TFU) rodians

    Replaced rodian sniper with Greedo (can’t recall who made it, is the one here in the files section)

    Replaced jawas with the jawas from Peneke pack

    Replaced Tusken raiders with the tuskens from Peneke pack

    Replaced Lannik Racto with force arena’s Dengar

    Replaced human mercenaries with Jeff’s Rako Harden

    Added random color droids (here in the file section) for variety.

    (And some others that can’t remember right now)

  5. @@katanamaru recently decided to try out what you said before and nothing works, I'm following this tutorial: https://jkhub.org/topic/10156-creating-an-original-humanoid-file-unique-to-one-or-more-characters/?hl=%2Banimation+%2Bhex

     

    I used notepad, notepad++, a hex editor, etc. Pretty much changing any line within a .glm file causes the model to refuse to load and instead uses a default stormtrooper model in its place. So, any ideas?

     

     

     

    For some reason the only program that works for me is "Hex-Editor MX". You can read more at https://jkhub.org/topic/10237-humanoid-custom-folder-help/

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