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The Punisher

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Posts posted by The Punisher

  1. There are a couple of ways to do this. The easiest would be using an NPC file.

     

    • Open assets1.pk3 and extract the alora.npc file somewhere in your computer (be careful not make any changes to the assets1.pk3).
    • open the alora.npc file and change "playerModel alora" with "playerModel NameOfYourModel" (all without quotes).
    • Add the NPC file to your model (not to assets1.pk3)
    • make sure your model loads after assets1.pk3 (just add a bunch of "z" to the name of your model, like zzz_YourModelName.pk3)

     

    Note: Usually the NPC files extracted from assets1.pk3 are read only so you might need to set the file properties to write.

     

     

    https://jkhub.org/topic/10139-the-basics-of-npc-files/

     

    https://jkhub.org/topic/8442-replacing-kyle-katarn-or-other-npcs-in-jedi-academy/page-1?do=findComment&comment=121434

    Jeff and Captain Leeroy like this
  2. I've changed the size, but what about re-aligning the legs to be perfectly parallel like the Rockettrooper? 

     

    Getting closer lol

    That is a little bit more tricky at first. Go into edit mode, select the part of the left you want and rotate bit with the mouse. It takes some practice until you get it right (might be intimidating and frustrating too). Once you get the hang of it, it's not that hard.

  3. Select the "main mesh" (usually the hips). Re-size it to cover the skeleton until is fully aligned (you can use the fingers as a guide).

     

    By using the "main mesh", it will automatically re-size any "child" mesh.

     

    You will also need to make sure you weigth the meshes with the correct bones (I think the rocket trooper uses different bones than the standard model skeleton).

     

    Also, the legs of that skeleton are pointing straight down while the standard model has the legs spread like an "X", so you will need to do some editing to align the legs too.

     

    Sounds complicated at first (and might be frustrating too) but once you work on it, you will feel comfortable with it.

    McGroose likes this
  4. ..Well, interesting, is it done on purpose that all the models

    are sort of gunners & heroes but not jedi and sith?)

     

     

    yes...and....no....

     

    I don't play MP or any other type of "conversion" mods but I've watched some MBII videos and seems people like to play more with "soldier types". Might be wrong but that was my impression, so I started with those first...but there are Jedi and Sith also. Some will be uploaded soon, just had to start somewhere....

     

    Let me know what do you think.

    DarthStiv likes this
  5. Some old ports

     

     

     

     

    Hoth Rebel (TFU Version, head from CODBO2)

     

    DJKAiBC.jpg

     

    Hands still need some tweaking. Will work on them when I have a chance.

     

    https://mega.nz/#!jJ4QDQoB!KP7hXbwOJxS2BnMYxh26qbdoo6sbJ6C46xzfijY2lKc

     

     

     

     

     

     

     

     

    Hoth Rebel (Free Radicals version, head from CODBO2)

     

    D0k9rJq.jpg

    KsB1FkB.jpgApLcPc4.jpgX0BNtgh.jpg

     

    https://mega.nz/#!7F5gAYpS!au1BbVEHizxTNmXAMNshsWcrjWSqGqip8JBtCB0RYhg

     

     

     

     

     

     

     

     

    Endor Rebel (Free Radical version)

    • head from CODBO2
    • backpack/grenades from GoH
    • additional "head gear" from Ghost in the shell
    • "classic helmet" from Toshi's ROTJ Luke Skywalker 

     

    uDc3wkm.jpg

    02KKwSG.jpg

     

    https://mega.nz/#!7dZU2SIR!Wlb_A9wub5J2FTopsVN03Q8lVuyvZ4eSE_hJhh43Iog

     

     

    yeyo JK, DarthStiv, Daniel and 5 others like this
  6.  

     

     

     

     

     

     

     

     

     

     

     

    Force Arena R2D2 (with extra "gadgets" from TFU R2D2)

     

    NPC: r2d2

     

    xJlXXw0.jpg

     

     

    NPC: r2d2_antena

     

    bGzNP6W.jpg

     

     

    NPC: r2d2_baton

     

    wEPNYKW.jpg

     

    NPC: r2d2_arm

     

    orCMZ6o.jpg

     

    https://mega.nz/#!KYoQFQKa!SraW-a47VeVZKcde0EPeiJsx8ws5ggr1XKtDgq7cRD8

     

     

     

    yeyo JK, diogocs195, Delmi and 12 others like this
  7. If you read thew tutorials, it should be really easy. as @MagSul said, you just need to:

    • split the desired skin file(s) into head, torso and lower skin files.
    • create an icon for each skin file.
    • add the "playerchoice.txt" file

     

    See this post  for details: https://jkhub.org/topic/8435-we-need-some-tulak-hord/page-1?do=findComment&comment=121542

     

     

    If you did it right, now you should have at least one skin/option available in SP.

     

    If you want other model options (from your screenshot above), do the same process  for each "model_xxxxx.skin" file option and increment the number of the files (head_a2 & icon_head_a1, head_a3 & icon_head_a3 and so on).

     

    for example (assuming you already used the model_default as shown in the example on the link above): 

     

    1. Copy model_camo.skin as

    • head_a2.skin
    • torso_a2.skin
    • lower_a2.skin

     

    2. Cleanup each individual file (if you have multiple selection options, you must cleanup the head,torso and lower skin files (otherwise you will not be able to "mix and match" head / torso / lower options).

    3. Create the icon files (ie: icon_head_a2.jpg, icon_torso_a2.jpg and icon_lower_a2.jpg)

     

    Now you have 2 options to select in the SP menu. Repeat for each model option.

     

    if the head remains exactly the same for all the model variants, you can have just one head skin file (and icon) for the head, and use the torso files to change the options.

     

    You can use these files as examples:

    Toshi's ROTJ Luke Skywalker Version 2

    Luke Skywalker - Grand Master (Legends)

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