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ChalklYne

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Posts posted by ChalklYne

  1. Ok. Ill adjust his tag bone in the jump. The walk I was thinking if making a couple different ones and letting people decide because theres a few that would work besides what i made. As for the alphagen who knows lol. I wasnt focused on the shader i just copy and pasted something from base.

    As for the huge hilt... I dont know how im going to fix that yet. I modeled him and animated him too small. Way too small. I didnt even look at a reference tag or anything because i figured the scale option would back me up. It was... Misleading. Maybe i made the tag too big? Maybe too small? Its... Being worked on lol

     

    Things i noticed that i could use some help on fixing...

     

    Look at his strafe. His stomache rips. Like his tags are being used in the strafe code or something. I have a way to fix it, but was hoping his strafe animation would be used for strafe lol for some reason he has a strafe anim but the game prefers to bend him at the hips.

     

    Look at his saberthrow. He has a throw anim... But its not being used?

     

    Look at his top to bottom saber swing. Why is it only loading half the anim? I didnt give him a right to left swing yet btw.

     

    The saber special. What all are we looking for exactly?

     

    Im planning on doing a bunch of dialogue next. Talking and just conversational gesturing. Anything i should do in specific?

     

    If the aesthetics are holding you all up ill just spend some time on texturing and shaders and clipping... I was more focused on getting the anim set built and getting him bugless before i went there.

  2. Since we're being honest... I need to re rig his hands... A couple fat bones arent blended enough... I skipped the rigging and capping process for now and went straight into animating. I figured if the anims weren't going to work then the mod was a bust, i slowly touch up rigging as im going... But im basically just focused on the anims at the moment. The shaders, textures, anything cosmetic was basically sped past. Take a look at the extra animations.cfg file which just plays all of his current anims in ModView. What else should we add and which ones are too derpy?

  3. Pending approval.

     

    I was working without the eye texture... But i slapped one in there quickly so you didnt have to. Id just disregard all texturing and focus on the anims for now. Hes just so clunky. We will discuss it after you see what i mean. It just needs meticulous tampering i guess. This is the second set of anims ive done for him. I plan on keeping it going until i have a set that works nicely. Try it out and lets discuss hitboxes and what anims he needs to qualify as a decent player model

  4. Yeah so I cant get internet out where i live besides a little bit intermittently on my phone so im still working on posting progress videos which jabba really deserves. I think posting a few screenies maybe wouldnt do it justice so im just uploading what we might call a beta version today. You guys tgen post videos or screenies if it in areas that beed discussion, which is a lot btw. But its been a long time of no posts so ill just get him out and that will advance the conversation smoothly as to what all he needs. If he were just a jabba doing jabba shit it wouldnt be that hard but i want him fighting and what not. The melee is fucked. The left side tries to mirror the right side which i was unaware of when i started. Should be simple to fix now that i know the mistake lies in the symmetry of the fighting pose. So things like that we will discuss after we get it circulating and people can see from all angles. Textures pretty not jabba but whatevs im not going to stress it retexture him someone who textures more frequently than myself. Ill go figure out this upload now and hope to have him up soon. You guys post pics n stuff my internets hindered

    Droidy365 likes this
  5. No internet for maybe another week. 1600+ frames of animations done for jabba and incorporated into a new animations.cfg. playing ingame just fine but some visable seams I'm playing with. I'll post something soon. I see the request for the gleam eye thing but can't view the video due to lack of decent internet. I'll look into it soon though. Sorry for the wait... But it wouldn't have mattered if I still had internet because this whole time has been spent animating. Which I had to do twice lol. I'll explain later. See u guys soon

  6. Tip: Don't be afraid to create really blocky forms, almost as if you were modeling hard surface. Establish a hard structure behind anatomy or it will come out blobby. It does require practice but there's no other way to do it.

    Are you referring to the sculpt? If so, youve hit the nail on the head with me... I use.. The standard brush... Lol... I know to use clay or clay buildup and to make sure the whole model gets touched... But i just keep migrating to the ugly standard brush! Im trying to break myself of it and youre exactly right... It ends up everything looking like the pile of poo from weird science. I know to stay away from standard... It just seems wrong compared to the forms im trying to achieve. I need standard brush rehab. An intervention is needed

  7. I think ill only go by movie and behind the scenes refs from the actual puppet. Those toys' tails look way off from that. I appreciate the effort and all... But im going for film quality... clone wars, cartoons, toys, etc to me are inaccurate. I will agree that it could be a bit sharper

  8. Is that the matcap you use to sculpt on? Because it's a terrible matcap, even for showcasing.

    Try some of these instead (or the stock ones that look more like clay):

     

     

    I honestly just didnt think it mattered much.

    I swap between a few different ones while i sculpt because different ones show different stuff. That red wax or whatever just happened to be the one I was on. 

     

    Those do look nice though

     

     

     

    3D5KX8i.png

     

     

    it does help me see some spots that i thought were bulgier and need revisiting

     

     

    like his neck fold needed to be... foldier

     

     

     

    2Cm8pjf.png

     

     

     

     

     

    I dunno. I'm just sorta winging it at this point as im not sure what im going for lol. Maybe I shoulda established that in the beginning. Lets pick one age, one hutt, one reference, and sculpt that one. Im just kinda bouncing around freestyling a Jabba therefore i'll never know if I got it right

     

    regardless Im liking it, I could paint him now and release him and still sleep at night. Although I know not many people have the software or time or skills to go back through and fix where I'm being lazy with new skins so I might as well get it correct now so the normals line up with the textures.

    for rend2 purposes and what not

    DarthStiv, ZanderNao and Lancelot like this
  9. wow crazy information right there. thank you very much. I learned a bunch and im sure anyone following this thread can learn plenty from it as well. ill get into handplane tonight then! never used it lol now im going to go watch handplane tutorials and figure that thing out. yeah ive learned today that zbrush is perfect for creating a high res mesh but not rendering it all out. thanks again!

  10. Before you ask... why fully model a klatooine paddy frog? Ask yourself... something else.

    I made these last night on my down time

     

     

     

     

    L0doKLY.png

     

     

     

    figured maybe for cutscenes or something

     

    platforms 4k tris... paddy frog is like 2k

     

    the frog just needs a dead anim maybe a swimming one, and a frog jumping one and he would be so boss.... put him in the jabba bong swimming around... dead ones on a plate.. and a few hopping around here and there

    Psyk0Sith, ZanderNao, Jeff and 1 other like this
  11. @@ChalklYne - do you have smoothing group breaks along those edges by chance?

    the mesh is cut along those edges. i was trying to make his eye sockets and inner mouth different meshes. im sure i shouldnt have XD

    Whoa my text boxes are white... dont judge it by its color though, its whats inside the white boxes that counts

     

     

     

     

    Woah. The speed of this is nuts! I really can't wait to slice people up playing as Jabba with a light saber, or blasting people as Jabba with a gun. I'd laugh my butt off seeing what the opening cutscenes are like with Jabba as the playermodel!

    Well... I wasnt planning on all that? I was planning on giving him a custom skeleton so he could move correctly and just give him jabba anims. I guess i could rig him to the humanoid skele and release a separate version?

     

    As for the speed of production, i have a simple approach... just disregard family and friends and sleep and food and give sole undivided attention to the model relinquishing control of all aspects of your life outside of Softimage. Then it just kinda falls in your lap. Much like the soul sone, it requires a sacrifice

    Daedra and Archangel35757 like this
  12. Im getting artifacting along the orifices. seems like a novice problem, ill probably include more of the mouth and eye sockets into this piece of mesh so it hides those and try again. if that makes any sense. heres the low poly mesh with the normal applied. xnormal was giving me a weird problem i didnt feel like researching so i rendered this from the high poly mesh in substance painter

     

     

     

    mH6xn3v.png

     

     

     

    im wondering if it could be from dilation padding or something also? i have it set real low, 2 pixels in fact

    Lancelot and ZanderNao like this
  13. Remarkable progress. Thank you for taking this challenge on, and showing your work to inspire other modelers and mod makers. Inspirational.

    I appreciate that.

     

    I like to post all of my fails in hope aspiring modelers will get off the porting bandwagon and try. If you post a model thats crap, you'll never hear it from us, we're here to help. I dont see crappy models, I see me 8 years ago.

     

    And as for making the Jabba look old or young... I was honestly just trying to get something that could be retextured to any hutt... Im hoping i could sculpt in his older looking fat folds and apply the ambient occlusion from them to the texture and fake it. I guess we'll see. I have no problems going back a few steps, or even releasing 2 different models.

    Lancelot and Psyk0Sith like this
  14. Wow all those crits and refs are what will make this a decent model i really appreciate it all.

     

    Remodeled hands flat bulged bottom fatter wrists transitions lets see how this looks.

    I wouldve done this earlier but instead spent hours on the weird side of youtube and now know obama made hitler and chem trails turn the frogs gay.

     

     

    hows this looking? those refs @@Psyk0Sith posted have me wanting to remodel so much... but i think maybe some adjustments in zbrush might help... we'll see... mainly the neck fat

    Psyk0Sith likes this
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