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Posts posted by ChalklYne
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10 hours ago, Nai said:
Thanks for the info, but there is another problem, i really have no idea on how to stick the vertices together, there should be a way to do it but in gmax i have no idea how...
Try this one
https://www.dropbox.com/s/i7fqs9qb8dtydgz/naihilt-test_Chalk.gmax?dl=0
See how many verts it gives you before you export, and after you export.
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yeah theres only 401 verts there, but, the way you split your uv map adds verts.
like this...
Spoilerwhen you actually want something more like this
Spoilerits a lame example, but you should get it. the more cuts, the more verts.
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Your actual counts
Can we have a look at your uv map?
if youd like an easy solution though, without all the explanation, then split the model in 2 approximately equal parts. i.e. w_saber_base and w_saber_handle or something like that, and now your verts per surface will be under 1000
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@Nai could you export an fbx or an obj and I'll take a look for you
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I'd definitely release all sources with my mod. Sure, I spent years crafting it, but, I did it for the community (and a little for myself XD). I'd love to see what the community comes up with from my assets. Also, the amount of teaching it would do, is just priceless. I don't own licensing to anything LucasArts related, so holding onto any aspect of it seems disingenuous.
{JoF} Atlas likes this -
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Having a difficult time rigging... but its moving along
SpoilerLancelot, DarthValeria, yeyo JK and 3 others like this -
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On 10/25/2020 at 2:39 AM, kibasennin said:
nice models! Did you port them yourself?
On 10/25/2020 at 4:14 AM, UM-3154 said:I do them all by myself
No. those models are downloaded, then repositioned and rigged in blender.
@UM-3154 How exactly are you testing these characters? Spawn one in and try to shoot at it and hit it a few times with a saber. Does it crash the game after attacking it? Are you including LOD's?
HUM-3154 likes this -
You might want to bake in some basic shadows for kingpin.
HUM-3154 likes this -
I guess Ill call her done, if theres no other objections. i'll have her segmented and capped today, and rig her over the next day or so. Then I'll rig and animate her tiger.
SpoilerZelZel, DarthValeria, Lancelot and 2 others like this -
Spoiler
OK sleep now...
ZelZel and DarthValeria like this -
Hair adjustments, texturing adjustments, arms textured. Will work on straps and fixing leg normals next
SpoilerDarthValeria and ZelZel like this -
New arms
SpoilerDarthValeria and ZelZel like this -
New face.
SpoilerDarthValeria, ZelZel and Lancelot like this -
Just animating it myself. Wont have very many anims, but it will serve this particular purpose
I'd be happy with just this
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Here are the 3 items that will be released together. her playermodel, her sabers, and her cat. 15k poly in total
SpoilerDarthValeria, OCD2, ZelZel and 1 other like this -
Started over on the texturing XD
SpoilerDarthValeria and ZelZel like this -
Spoiler
Like this... Post them in these
Good job
PierceDoughty and HUM-3154 like this -
Is that from TFU?
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Ill PM you right now
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Maybe he didnt really know where to start, and just wanted a clean prologue. @UM-3154 You said you were doing some porting? What are you porting? There's quite a lot of resources here, as well as skilled people to help you get the ball rolling. What software are you familiar with, or interested in? Is there a specific game you wanted to port over? There's a good chance it's either already been ported, or requested. Just let us know what your plan is and we'll steer you in the right direction, and if you ever get overwhelmed with this site in particular, hit me up. I do things.
kibasennin, HUM-3154, Lancelot and 1 other like this -
Few minor tweaks
SpoilerStill need to model in a few more wraps and get it all segmented how i want it. Also still quite a few small details to paint in
HUM-3154, DarthValeria and ZelZel like this -
Starting to figure out skin
SpoilerDarthValeria, ZelZel and OCD2 like this
Work in progress: New Republic Prison Ship from The Mandalorian
in WIPs, Teasers & Releases
Posted
Hello. Ever since you started this map, I've been wanting to say something, but figured it was an issue you would address or someone would say something eventually. That did not happen, so here's my only grievance.... map looks way too bright and way to sharp. Sharp as in all of the edges. You don't have to bevel them all, you can play a little trickery with the textures if you're worried about verts. here is an example to help illustrate my criticism. Map's over bright and edges are razor sharp.
Other than that, sick stuff, keep it up.
Edit: are my spoiler tags not turtle enough for the turtle club anymore?