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Posts posted by ChalklYne
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Got something I feel is a little more fluid. Ill move on to his other navigation anims. Also got a bump map going for moar later possibly.
Ill repaint him now
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Still trying to figure out a natural feeling walk cycle
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I guess? I don't really know or thought it matters that much. Ill go for tauntauns then
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I'll just keep playing with random anims until i get a decent set. Probably replace the swoop with him?
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Starting a walk cycle
Disregard his teeth theyre painted on for now... I've decided to go ahead and repaint him myself which will be happening after anims
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Yeah its a walker head... some random armor pieces... but what creature is wearing it?
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Ill do either the Lizard monkey or that desert walker next. I can possibly use the same skeleton and anims from this happabore. Good idea.
Is it an armored creature?
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@@Noodle Thanks man.
On this model I created the body in Zbrush and also created the base coat in Zbrush. I usually do everything in Softimage and paint in substance but this way was quicker for me. I UV unwrapped rigged and am animating in Softimage though. I'd love to start recording speed modeling sessions soon. I've always been rather speedy with modeling though. Even back in my less experienced days, which was a bad thing lol
Yeah this rig looks like its going to work out great. Look how cuddly and happy he is to have bones =)
Bottom of his feet are just a mess, the teeth, mouth, and eyes are all just a single color for now...but he'll have a texture overhaul before release.
I'd say he's game ready but has no anims yet. Now I can relax a bit and create a buncha cool anims for him
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I'd like to opt out of already built models. Re-rigging and what not. Would kill my creative drive and I doubt I'd fill such requests. Fixing up models and what not isn't really what I'm going for, especially ports, and I apologize if I didn't state that. I'm trying to get into speed modeling a bit, and would like to create original meshes, but I do appreciate the offers. So I'd have to say no to the Xenomorph,(mainly because I despise tweaking existing models to fit skeletons, it kinda goes against everything ive ever known) no to the derpy knuckles,(unless i built that from scratch I don't see me messing with that, and I doubt id build that) no to the terantanak,(I saw the word "ported" on the page and immediately showered...vigorously) and I believe the BB-8 animations problem stems from looping idles and what-not. Once the player is done moving, the rotation of the ball would spin back to the idle position, so i think the best way I could suggest to fix that is some sort of shader? It's really a difficult task for my brain to comprehend and I don't think I have the time, skills, or testicular fortitude to create such a shader.
I was completely wrong about the simple rig, it was a disaster =D So I rebuilt one a bit more in depth, and I'll try that now.
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any texture artist that wants to give this guy a nice skin just let me know... ill be animating. he could really use a good skin, i have a decent base coat going right now but its just sloppy and i dont want to get held up on something like that right now
current uvmap
mesh info
body mesh is around 1700... all together with the inside of his mouth and eyes and teeth hes about 2300... but i modeled his tongue in and stuff like that we may not need
ill be adding a tag for a rider
skeleton info
i added a fat bone for his belly to be able to make his fat ass sway like a boss.
so he has 4 legs, a spine, a jaw, a snout, and fat bones
i could put an actual spine and foot rolls and shit like that... but i dont imagine this guy having too many anims anyways so i wont be needing all that
let me know if im missing anything
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rigs built heriarchys done
i built a basic biped rig with controls for the jaw and snout
https://jkhub.org/albums/YoFSSee
just a final sculpt/paint and the animations
i wonder if i still need a stupidtriangle
ZanderNao likes this -
nice and sloppy for now.
ill model his teeth in softimage and make higher details this is just basically the base coat
https://jkhub.org/albums/eNKOnk4
i think ill take a break from zbrush and jump into softimage... build him an animation rig and some teeth.
i dont remember him walking in the movie... so what animals should i reference for his movement? im thinking legs of a crocodile and body of an elephant?
EDIT:
scratch that... this has enough movement for me to reference a walk cycle
https://www.youtube.com/watch?v=kRbEWd-EEtI
what other anims should he have?
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Heres a quick low poly... not bad for an hour or so. Ill put him in zbrush next and sculpt him out
ZanderNao likes this -
@@ZanderNao I work on proxy from time to time. He just needs to be textured. I was considering releasing him with a checkerboard texture for the texturing 24 hour contest, but ill probably just substance painter him if it takes much longer. These ideas are great and should keep me busy for a few days. I'll post pics here soon
Thank you all!
ZanderNao likes this -
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well i dont mind animating as long as it isnt too crazy... i just started a nexu, sucks theres already one.
might start a happabore then. thanks for the info though!
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I cant seem to find any non humanoid requests... Has Krayt dragons been done? Are there any happabores? how about a Nexu? veractyls?
I'll take on some non-humanoid canonical Star Wars model requests here. Post reference pics of whatever youre talking about hidden in spoiler tags to clean the thread up.
Ill keep adjusting this post to show what models have been requested and what ones I've taken on.
Requested
Kowakian Monkey Lizard Gundark lothwolves and lothcats Mortis creatures Happabore Terentanak Luggabeast Jabba the Hutt Kell Dragon Vorskr
Accepted
Happabore Jabba the Hutt Kowakian Monkey Lizard T3-M4
Progress
Modeled Textured Animated Released Happabore X X Jabba the Hutt X X Kowakian Monkey Lizard T3-M4 X X X
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It has mastered invisibility. Its movements are so slow... Its become imperceivable.
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Its worse.... Its the undead
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Different texturing approach
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492 verts lol
ill try out a few different texturing ideas and we can debate which ones work better
Filling model requests
in Mod Requests & Suggestions
Posted
@@Noodle thanks for the reference i was kinda just freeballing it tbh.
@@AshuraDX i dunno lol i was just kinda winging it. i was just keying bones on the simplest rig i could build. i didnt want to get too insane with it, figured whoever wants it looking better could slap it in dragon or something and animate it. I get held up on the details and would just like to get a beta out. youre right though its why i keep posting it lol i felt like it was a bit fucky and subconsciuosly wanted someone to tell me what was wrong. If I stop whining and rebuild the rig it wouldnt be hard to fix. but im whining about it and wanting to move on. We'll see if i end up getting my panties out of a twist and just rebuild the rig like the good lord intended
maybe i take a break for a day or so and revisit it and just hand animate it better in reference to ze reference.
I shall break now
maybe i retopo this guy i just built while i contemplate