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ChalklYne

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Posts posted by ChalklYne

  1. @@Noodle thanks for the reference i was kinda just freeballing it tbh. 

     

    @@AshuraDX i dunno lol i was just kinda winging it. i was just keying bones on the simplest rig i could build. i didnt want to get too insane with it, figured whoever wants it looking better could slap it in dragon or something and animate it. I get held up on the details and would just like to get a beta out. youre right though its why i keep posting it lol i felt like it was a bit fucky and subconsciuosly wanted someone to tell me what was wrong. If I stop whining and rebuild the rig it wouldnt be hard to fix. but im whining about it and wanting to move on. We'll see if i end up getting my panties out of a twist and just rebuild the rig like the good lord intended

     

    maybe i take a break for a day or so and revisit it and just hand animate it better in reference to ze reference.

     

    I shall break now

     

     

     

     

     

    CfhYxgt.png

     

    maybe i retopo this guy i just built while i contemplate

     

     

  2. @@Noodle Thanks man.

    On this model I created the body in Zbrush and also created the base coat in Zbrush. I usually do everything in Softimage and paint in substance but this way was quicker for me. I UV unwrapped rigged and am animating in Softimage though. I'd love to start recording speed modeling sessions soon. I've always been rather speedy with modeling though. Even back in my less experienced days, which was a bad thing lol

     

    Yeah this rig looks like its going to work out great. Look how cuddly and happy he is to have bones =)

     

     

    IwVJU9Q.png

    VdrlAtR.png

     

     

     

    Bottom of his feet are just a mess, the teeth, mouth, and eyes are all just a single color for now...but he'll have a texture overhaul before release.

     

    I'd say he's game ready but has no anims yet. Now I can relax a bit and create a buncha cool anims for him

    Rooxon and OCD2 like this
  3. @

     

     

    I'd like to opt out of already built models. Re-rigging and what not. Would kill my creative drive and I doubt I'd fill such requests. Fixing up models and what not isn't really what I'm going for, especially ports, and I apologize if I didn't state that. I'm trying to get into speed modeling a bit, and would like to create original meshes, but I do appreciate the offers. So I'd have to say no to the Xenomorph,(mainly because I despise tweaking existing models to fit skeletons, it kinda goes against everything ive ever known) no to the derpy knuckles,(unless i built that from scratch I don't see me messing with that, and I doubt id build that) no to the terantanak,(I saw the word "ported" on the page and immediately showered...vigorously) and I believe the BB-8 animations problem stems from looping idles and what-not. Once the player is done moving, the rotation of the ball would spin back to the idle position, so i think the best way I could suggest to fix that is some sort of shader? It's really a difficult task for my brain to comprehend and I don't think I have the time, skills, or testicular fortitude to create such a shader.

     

     

     

    I was completely wrong about the simple rig, it was a disaster =D So I rebuilt one a bit more in depth, and I'll try that now.

     

     

    LM6xQ9t.png

     

     

    Daedra and ZanderNao like this
  4. any texture artist that wants to give this guy a nice skin just let me know... ill be animating. he could really use a good skin, i have a decent base coat going right now but its just sloppy and i dont want to get held up on something like that right now

     

     

     

    1Dj4wmi.jpg

     

     

    current uvmap

     

     

     

    mkIHDXY.jpg

     

     

     

     

     

    mesh info

     

     

    body mesh is around 1700... all together with the inside of his mouth and eyes and teeth hes about 2300... but i modeled his tongue in and stuff like that we may not need

    ill be adding a tag for a rider

     

     

    skeleton info

     

     

    i added a fat bone for his belly to be able to make his fat ass sway like a boss.

    so he has 4 legs, a spine, a jaw, a snout, and fat bones

     

    i0FJo8G.png

    i could put an actual spine and foot rolls and shit like that... but i dont imagine this guy having too many anims anyways so i wont be needing all that

     

     

     

    let me know if im missing anything

  5. nice and sloppy for now.

    ill model his teeth in softimage and make higher details this is just basically the base coat

     

    https://jkhub.org/albums/eNKOnk4

     

    i think ill take a break from zbrush and jump into softimage... build him an animation rig and some teeth.

    i dont remember him walking in the movie... so what animals should i reference for his movement? im thinking legs of a crocodile and body of an elephant?

     

    EDIT:

     

    scratch that... this has enough movement for me to reference a walk cycle

     

    https://www.youtube.com/watch?v=kRbEWd-EEtI

     

    what other anims should he have?

  6. @@ZanderNao I work on proxy from time to time. He just needs to be textured. I was considering releasing him with a checkerboard texture for the texturing 24 hour contest, but ill probably just substance painter him if it takes much longer. These ideas are great and should keep me busy for a few days. I'll post pics here soon

    Thank you all!

    ZanderNao likes this
  7. I cant seem to find any non humanoid requests... Has Krayt dragons been done? Are there any happabores? how about a Nexu? veractyls? 

     

    I'll take on some non-humanoid canonical Star Wars model requests here. Post reference pics of whatever youre talking about hidden in spoiler tags to clean the thread up.  

     

    Ill keep adjusting this post to show what models have been requested and what ones I've taken on.

     

     

     

    Requested

    
    Kowakian Monkey Lizard
    Gundark
    lothwolves and lothcats
    Mortis creatures
    Happabore
    Terentanak
    Luggabeast
    Jabba the Hutt
    Kell Dragon
    Vorskr
    
    
    

    Accepted

    
    Happabore
    Jabba the Hutt
    Kowakian Monkey Lizard
    T3-M4
    
    

    Progress

                              Modeled      Textured      Animated      Released
    Happabore                  X            X             
    Jabba the Hutt             X            X
    Kowakian Monkey Lizard     
    T3-M4                      X            X             X
    z3filus and Noodle like this
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