Jump to content

ChalklYne

Members
  • Posts

    1,586
  • Joined

  • Last visited

Posts posted by ChalklYne

  1. @fullkevlar

    could be the name of the shader entry?

    regardless... why would you change base assets? might cause conflicts with other peoples maps.

    I would say instead, create a custom texture and add it into a custom pk3. Then replace the white2 areas of your map with your custom texture. Its always best practice to leave the base assets alone. From my experience at least. maybe I'm reading you wrong

  2. I think I'm hijacking the discord server with updates on this model, and decided to do it correctly and just make a post. Being that this is my favorite game character, I'd like the crits to be harsh and precise. Im not using any more than 9 or 10k polies on this model though, so don't go all inner folds of the ears on me, but lets get the texturing, proportions, and rigging correct please. 

     

    Here are some references for comparison.

    Spoiler

    DRZ6dGc.jpg

     

    Rab9I8T.png

     

     

    Here is what I have so far.

     

    Spoiler

    Obp1zDf.png

     

     

    This is the area I will designate for a TODO list, derived from the crits and suggestions, and will try to keep it updated

     

    Spoiler

    TODO LIST:                                 Status

    Skin tones for body                   Not Started

    Face                                             Not Started

    Firecat                                          Head Modeled

    Batons                                          Finished

     

    Thanks for all the help.

     

    Alvar007, Delmi, ZelZel and 3 others like this
  3. Exactly the kind of stuff someone under a NDA would say...

    XD just yankin yer crank man. I followed this thread more than any other thread lately. You put a lot of time and effort into your stuff and it's appreciated site-wide I'm sure. Good work over the years man. 

  4. Nah I haven't been posting because I've been working on saluable material .. but I check jkhub just about every morning, lurking in the shadows. The PSU just blew like 2 weeks ago or so. Yeah money's tight for things like that, took my kids to Disneyworld last month for their summer vacation and have been slowly recovering since

     

    In fact .. I started modding jka when my daughter was 1... She's 11 now lol

  5. Sure! Let me get a new PSU and I'll hook u up with links. I should just update my sketchfab for portfolio purposes anyway. I sell mainly on cgtrader and turbosquid... I think I had something like daz3d as well but wasn't generating any traffic. I even sunk so low as to considering finishing my tfu mod and releasing it as standalone models in a huge pack for a couple bucks... But figured it rather dooshy and dropped the idea.

    Smoo and TheWhitePhoenix like this
  6. The scorning came from requester pestering, passing off works as their own, having an entitled demeanor while requesting, impatience for modders, and comparing original work to a game studios work and requesting we just port the models as opposed to trying on our own. No one just woke up one day and decided to be jerks to the requesting community, there was just a complete disconnect between requesters and modders, and it drove a lot of modders away, hence asking some requesters to learn the ropes for themselves on the simpler stuff. The jkhub community is in its current state because of all parties involved, not just the modders.

     

    The hostility towards ports at least personally stems from a few problems... the awesome talent that we have here being asked to just stop trying and port the original models, even though 1. The original models are built for much higher end engines and will cause issues if ported, and 2. It takes the fun out of it and turns modders from hobbyists to employees. Ports hurt a modeler because when one modeler spends months or years developing a model, then you just port over Lucas arts model next to it with 50,000 more polygons, you tend to be quite cruel with comparison. Not taking into account the need to drastically drop resolution for engine stability and just judging someone's 6 months of work vs a team of trained professionals and digital scans and limitless engine capabilities 4 years of work like they're somehow comparable. Also, a lot of requests just kinda stink and I think personally that I have to have some sort of interest in the model to work on it.

     

    This is jkhub... for jedi knight games... skyrim, gta etc have their own sites, modders, community, and discords.

     

    So it seems u and I have opposing ideology on what makes jkhub great and where it could improve. Maybe the utopia of jkhub u envision is the opposite of what I'd like to see. Therein lies the conflict of websites in general. Can't please everyone. I'll agree with you that this site seems to have lost traffic, but I do believe we have conflicting opinions as to why or how to remedy it

     

    I'll further add to my point that it seems the elders are showing less and less productivity because of real life and how that goes when you no longer have 18 hours a day to work on jk stuff... and the newcomers we asked to learn as well as request didn't and now there's no next generation of modders.
    Just a theory though
    And also.... yeah... discord.
    95% of my models now are for sale on various sites, but I still have all my old models and will work on them from time to time. I still have the passion for it, just also gotta pay bills raise kids spend time with the wife... I wish there was a younger person with the passion I have and time I lack.
    Triple post combo, r.i.p. bergen

    Psyk0Sith likes this
  7. okay... fixed hierarchy, compiled the root etc etc... on modview... same garbage as first... yes, i really some fucked trouble related skeleton orientation.

    If the animation works in 3dsmax or whatever... then the anims are fine. your transforms are not reset man i done told u. You need to remove the envelope, flip your skeleton to fit, reset mesh transforms to zero, and re-rig it. I had it opened and fixed it all just to make sure i knew what i was talking about the first time you sent it. its still your problem. the heirarchy isnt going to fix it. i think your skeleton root imported flipped upside down... which isnt the end of the world tbh. Do as I say and you will have the fun times... keep guessing and you have the brain that get a hurt real bad. I'd do it for you but u know... that kinda defeats the purpose and from what youve said you have a lot of models to fix... im not fixing all of em thats for sure. lol Can you rig? its a small fix man youre making this insane. just take it one step at a time

  8. Oh, now is pretty clear!!!

    ookay hierarchy is easy to fix, but i need to insert a nice model_root and skeleton root dummies. the dummies of JK3 humanoid skeletons are fines for that?

    ut how can i fix reset to zero the bone transforms? and how i can solve the flipped skeleton?

    on 3d max 5 i never noticed the skeleton was flipped. how can i see it? i have also max 2010. maybe i need to work on it? o.o

     

    I dont use 3dsmax... maybe @@AshuraDX or someone familiar with that program can help you there... im glad youre catching on though

×
×
  • Create New...