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ChalklYne

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Status Updates posted by ChalklYne

  1. The surge in ports lately is ruining my experience here. Can we give stuff with ported material a section I can avoid?

    1. eezstreet

      eezstreet

      I think this is more of something that warrants a thread than a status update discussion. Maybe make a thread in Ideas and Issues?

  2. How do map texture LODs work? Are there any?

    1. Show previous comments  5 more
    2. Archangel35757

      Archangel35757

      texture mip-mapping?

    3. ChalklYne

      ChalklYne

      Omg my bad. Yes. This. So is there a certain map distance that the textures start breaking down into lower res? Is it considered to be handled correctly by jka's engine?

    4. ChalklYne

      ChalklYne

      I would like to know because Im trying to work with nice high res textures for pretty much the whole mod, but I would like them to scale down correctly for fps

  3. This might sound preposterous but why cant q3map take normals and displacements into consideration when compiling lightmaps on bsp's?

    1. Show previous comments  3 more
    2. eezstreet

      eezstreet

      No, the ModView source was given out with the source release.

    3. minilogoguy18

      minilogoguy18

      You might have missed it but at one time ModView was being worked on so that it could display all the 3d model types for this game. I think whoever was playing with that gave up though.

    4. DT.

      DT.

      Here's better Modview code. Still doesn't support all models but it has a cleaner viewport for starters. https://github.com/DT85/ModView

  4. I need a script that can ctrl+z 100x everytime I facepalm.

    1. Show previous comments  2 more
    2. ChalklYne

      ChalklYne

      Lmmfao well plaid

    3. Onysfx

      Onysfx

      That moment when you're looking at the code and are like...fk this, I'm starting over.

    4. ChalklYne

      ChalklYne

      Ive been deep into modeling something at like 3am... and looked around and was like... wait... wtf am i building?

  5. I wish I could use lazy mouse on my masking brush =(

    1. DT.

      DT.

      Isn't lazy mouse just a hotkey and not bound to a specific brush?

    2. ChalklYne

      ChalklYne

      Youd think that... given it acts right for everything else lol

  6. I have no idea what OpenJK, JKE, vanilla, or rend2 are. The more I read Im like reeallyy??!!

    1. Show previous comments  3 more
    2. ChalklYne

      ChalklYne

      So i take it sculpting my whole mod and getting displacement and normals for all my models might have been for something after all.

    3. DT.

      DT.

      rend2 is currently MP only.

    4. eezstreet

      eezstreet

      Xycaleth is interested in working on an SP version though. We want to make all of the renderer code universally shared between MP and SP before we do that though.

  7. I pulled an all nighter and finished something killer... expect pics in a bit, im geeked.

    1. Show previous comments  1 more
    2. Ramikad

      Ramikad

      Sherlock mode on: considering it's most likely TFU related, and coupling that with your need to create a shader with rust / dust over shiny (metal) parts... it could either be a construct, or Raxus Prime. Or something related to Raxus Prime. Because I don't recall much more rusty or dusted stuff in TFU aside from that cursed place.

    3. Bart

      Bart

      where are an pics?

    4. Bek

      Bek

      That's what she said.

  8. I need to lay a dirt/rust layer on top of a spec and env map... so the dirt and rust dont bling. Any thoughts?

    1. Show previous comments  7 more
    2. AshuraDX

      AshuraDX

      I helped barricade wat shader, it's a variation of the shader I used on a bunch of my models eg the Assassins Creed weapons and my Rancor skin

    3. AshuraDX

      AshuraDX

      wow did I jsut type "wat" instead of "with that" o-o

    4. ChalklYne

      ChalklYne

      Lmfao. Well i think i got it looking nice.

  9. So. Much. Awesome. Im playing with this today.

    1. Rooxon

      Rooxon

      Zbrush seemed wierd to me at first but it truly can be used to create some fascinating things easily. :)

  10. Does anyone remember how to adjust the amount of tcGen environment in a shader? I thought it was "tcgen scale" but no

    1. AshuraDX

      AshuraDX

      I think you want alphaGen const x.y

  11. Proko.com has helped me so much. Check out the lessons tab.

  12. Crease tool in Zbrush really helps with that problem in case anyone else needs it

  13. Ive missed out on a lot in my absence... any mods or revelations in modding I should go check out that may pertain to what Im doing?

    1. Rooxon

      Rooxon

      I'm restarting my recreations, other than that, a few very good hilts and playermodels came to us. JK: Enhanced as well!

  14. Does anybody have a workaround for the UV coordinates problem when exporting maps from ZbrushR4?

    1. Show previous comments  2 more
    2. ChalklYne

      ChalklYne

      Say you import a low res object... then subdivide it while smoothing is on... then you sculpt and do your thing... well the UV coordinates on the original mesh get warped and smoothed when you smooth the mesh

    3. ChalklYne

      ChalklYne

      So, you have to export the newly modified mesh to have the texture map be for the mesh it was intended. If you try exporting a texture and applying it to the same mesh you imported without re exporting it back out of zbrush then its normals havent been smoothed in correspondence to the UV

    4. DT.

      DT.

      Export the original low poly from Max/XSI, then export the high poly from Zbrush. Then just use Xnormal to export maps.

  15. This topic has been archived. This means you can not reply to this topic.

    1. Show previous comments  2 more
    2. ChalklYne

      ChalklYne

      Thank you kind sir

    3. Barricade24

      Barricade24

      That should be most of it. Let me know if there are any others.

       

    4. Bek

      Bek

      Chalklyne is back :o?!

  16. Hi. I missed you =)

  17. a>
    1. Bek
    2. Barricade24

      Barricade24

      A chocolate stormtrooper! How was I not aware of this?

    3. Onysfx

      Onysfx

      Very nice!

  18. Was struggling with depression pretty hard... ill post updates soon. its not like i havent been working, just havent been conscious

    1. Show previous comments  16 more
    2. JAWSFreelao

      JAWSFreelao

      Never a bad time for more GIFS.

    3. ChalklYne

      ChalklYne

      Rofl i am so speechless for once...

      Hey.............. <3

    4. Onysfx

      Onysfx

      Just because you believe in some god, doesn't mean you have to be religious. I'm not a Christian, or an Atheist. I'm just a simple man trying to make my way in the universe.

  19. He had a flashback mid flight and thought he was doing the Kessel run. He lost control at about 8 parsecs. I wish him the best

    1. Show previous comments  2 more
    2. IrocJeff

      IrocJeff

      Its like the line in Last Crusade. "Fly yes, land... no!"

       

      Kinda like Launchpad Mcquack.

    3. Bek
    4. Mandalorian

      Mandalorian

      He's alive.. and in perfect hybernation

       

  20. Sometimes I get pissed while modding and will systematically close each window blurting obscenities at the click of each X

    1. Show previous comments  2 more
    2. ChalklYne

      ChalklYne

      Yeah man. And reading that q3map shader manual is like...

    3. ChalklYne
    4. Ramikad

      Ramikad

      I know that feel...

  21. Onysfx... its happening!!

    1. Show previous comments  10 more
    2. Onysfx

      Onysfx

      THE JEDI ARE HERE! ANAKIN, HELP ME, HALP ME!

    3. ChalklYne

      ChalklYne

      Theyre dead. All of them. And not just the Googles, but the Yahoos and Bings too... theyre like animals... so i slaughtered them like animals

    4. DT.

      DT.

      The community would be a dull place without you, Chalk :D

  22. All storylines reworked and intertwined into the movies and other tfu games now. Here are the names of the mods

    1. Show previous comments  3 more
    2. ChalklYne

      ChalklYne

      I spent a very long time on these storylines and am drafting a sort of storyboard to run by a few elite to gain feedback soon.

    3. ChalklYne

      ChalklYne

      3 will tie in the stories of TFU 1,2, Dark Forces, and A New Hope, touching on the events leading to Operation Skyhook

    4. z3filus
  23. So I now have 4 of the over 40 models completely done as final versions and ready for unwrapping..

    1. Show previous comments  5 more
    2. Rooxon

      Rooxon

      Oh, okay. :D I saw all those various parts, it looks very nice!

    3. Futuza

      Futuza

      I eagerly look forward to the model pack of the many derp faces of Starkiller.

    4. ChalklYne

      ChalklYne

      Derpkiller model pack XD

  24. Figured out a way to mass produce and texture random pieces to help me with all the junk On Raxus Prime. Might model a junk mountain just to test it out.

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