So I got most of it working in Softimage. I used a Realtime HLSL shader setup... namely the ultimap preview. I got the specular, normal, and diffuse to load up and look pretty close to what I see in JKA. I cant figure out how to add the env part of it though. The ultimap preview doesnt have an input for it. Nonetheless, if we can get this figured out, upload the shader so anyone with Softimage can check out thier texture maps in action (or maybe any 3d modeling program could use the custom hlsl shader Ok... so now that I understand my question lol... can someone please write a HLSL shader with Environment, Specular, Diffuse, Normal, and Displacement inputs?