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Everything posted by ChalklYne
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The surge in ports lately is ruining my experience here. Can we give stuff with ported material a section I can avoid?
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How do map texture LODs work? Are there any?
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This might sound preposterous but why cant q3map take normals and displacements into consideration when compiling lightmaps on bsp's?
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Here's better Modview code. Still doesn't support all models but it has a cleaner viewport for starters. https://github.com/DT85/ModView
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I need a script that can ctrl+z 100x everytime I facepalm.
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I wish I could use lazy mouse on my masking brush =(