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Posts posted by swegmaster
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ok, heres a post detailing info about all sounds in a soundpack and what they are used for, the (#,#) is how many sounds that the game will at max play, like ex. anger1, gloat1, victory1, etc:
NOTE: there are also sounds you can add that are played only if you're a female character, or have "sex f" for the player sex type by adding _f to anything thats not a pain or noise sound, e.g. NOT jump1, pain 25, choke1, IS anger1, suspicious1, victory1, etc
anger(1,2,3): lines that are played by npcs when you are spotted
chase(1,2,3): lines that are played by npcs when an enemy tries to run away
choke(1,2,3): lines that are played by both npcs and players when either is being choked by force grip
combat(1,2,3): lines that i think are played by npcs and POSSIBLY players when locked in saber combat
cover(1,2,3,4,5): lines that are played by npcs when a thermal detonator is thrown near them and they try to run away
confuse(1,2,3): lines that are played by npcs when mind trick is used on them
death(1,2,3): lines that are played by both npcs and players when they are killed
deflect(1,2,3): lines that are played by JEDI/SITH npcs when they block shots with a lightsaber
detected(1,2,3,4,5): lines that are played by npcs when they find an enemy after losing them
drown: line that is played by npcs and players when they choke and die underwater
escaping(1,2,3):lines that are played by npcs when they don't know where the player is and are trying to look for them
falling(1): line that is played by both npcs and players when they fall to their death
giveup(1,2,3,4, maybe 5): lines that are played by npcs when they lose the player and stop looking for them
gloat(1,2,3): lines that are played by players when they use the gloat feature in sp or mp, where they do a victory move and say a line, gloat sounds don't always work in sp
gurp(1,2): lines that i think are played by both npcs and players when they choke underwater
jchase(1,2,3): same as chase, but are only played by npcs with a jedi-type class, like CLASS_JEDI, CLASS_REBORN, CLASS_TAVION, etc.
jdetected(1,2,3,maybe 4 & 5): same as detected, but again, only played by jedi-type npcs
jlost(1,2,3) same as lost, only played by JEDI-TYPE CLASS npcs
jump(1): line that is played by both npcs and players when they jump or roll
land(1): line that is played by both npcs and players when they take fall damage
look(1,2,maybe 3): lines that are played by npcs when they think they saw something
lost(1,2,3): lines that are played by npcs when i think they lose the player after playing a look line
outflank(1,2,3): lines that are played by npcs when they try to surround the player
pain(25,50,75,100): lines that are played by both npcs and players when they take damage, pain25 would sound minor, pain50 would sound a bit more harsh, pain75 would sound like slightly harsh pain, pain100 would be severe pain
pushed(1,2,3): lines that are played by both npcs and players when they are pushed down by force push
pushfail: line that is played by npcs when they resist force push
sight(1,2,3): lines that are played by npcs when they see something, kinda like the look lines
sound(1,2,3): lines that are played by npcs when they hear sounds, ex. in notarget mode, shoot blaster shots on the ground near them, then they will play the line and go to where they heard the sound
suspicious(1,2,3,4,5): lines that are played by npcs that i think they play after some time passes when they play either a sight or sound line
taunt(0 which means don't put a number,1,2,3): lines that are played by players when they use the taunt feat, and by npcs when they are a certain rank
victory(0,1,2,3): lines that are played by npcs when they kill an enemy, either an enemy npc or the player
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i know the atst is supposed to use rockets and side fire from afar, and shoots normal shots at close range, it will also try to crush you by stepping on you if you get close, which is insta-kill
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Rooxon could probably do it, if he has the time, he's already made an hd recreation of lukes rotj saber
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not many people are doing mapping, because assumably they think its too hard, i'm just starting to learn mapping and listening to the mapping tutorials from the legendary Rich Diesal: https://jkhub.org/mapping/richdiesal/richdiesal.htm
Smoo likes this -
@@SaberBlade83 help, theres one file i haven't included because i couldn't find it, its one of the cutscene sound files, where Serra says "you shouldn't have come here" then anakin replies "Serra, Cin Drallig's greatest pupil has come to greet me" with some music in the background, i think i remember you included it in the rots sound effects file, but it was in a different language
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rots game voices, organized into folders and containing more sounds: https://www.mediafire.com/?fnk70idz1dwjus9
GamingPrince83 likes this -
OK. So.
Here's CWA Maul
https://www.mediafire.com/?ok07fxr4krdp429
Here's Valkorion
https://www.mediafire.com/?ok07fxr4krdp429
Looking forward to playing with these.
the cwa maul has the same link as valkorian
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sp and mp combat have their differences, but mp is not bad, in fact, its a bit better than sp, except custom animations are not supported by mp, just my opinion, but this is really getting a bit off-topic with opinions on whether sp or mp has the better combat
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the model looks great
, but the head looks ugly
, it doesn't even look as beautiful as this for some stupid reason, probably because tfu might have used advanced shaders for obi wan's head:
General Howard likes this -
I haven't heard the sounds yet, but ben is the same voice as tfu
really, they don't seem to sound the same, the tfu version sounds a bit better once you listen to ben from the rots game
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@@AshuraDX Wasn't you needing a Clone Trooper soundpack? Here's your sounds.
no, don't use the clone sounds in the rots char sounds, the voice acting on some of the characters are just bad, e.g. vader, ben, the clone too, and i released a file that added clone sounds to his pack
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Would it be better if i say recommend some? Its about 50% of why I asked anyway.
well alright, i would say the yoda animations from md2, mainly due to how it actually recreates the flips he does in the movies
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i have something to say, but first this is the wrong forum to post this in, this should go in the off-topic forum
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this is a rather wierd request for a non-star-warsy model
, but it can be done
KyleKatarn1995 likes this -
i found out @@DarthPhae had contributed to the movie duels tot mod by making a hud and some reskins:
KyleKatarn1995 likes this -
off-topic: at last, a map that bf2 doesn't have without the conversion pack mod for it, will be actually awesome if bespin luke is added, on-topic: if someone does make this, it will be the first good dengar model for ja, if it comes with sounds as heard in the trailer, it will be EPIC
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obi-wan, anakin, ashoka, and padme aren't too bad, as the voices are from the tcw tv show, plo koons sucks balls though, and fuck jar jar, grievous, nah, mace, unsure, aayla, has a rather frenchy accent
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Yes, there is. There's also BB-8, Han and Chewie, though the BB-8 voice is part of the Sound Effects, not the Voice.
i can't buy the game on my pc, and even if i could, i wouldn't have the space to install, could you possibly get the sounds for the characters, it might take some time, but could you?
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isn't there finn and rey sounds in the tfa playset, as well as poe?
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Mainly in the face. I'm not sure if it's a screenshot issue or a texture issue though.
looks like anti-aliasing is pixelated, seems to be a screenshot issue, i've seen it with non-pixely models
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Is it just me, or does the Maul on the left seem more pixely than the original?
actually, both of them look a little pixely
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now i'm wondering if someone could extract all the star wars character sounds from disney infinity, since the game gets discontinued after june, 2016
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Bespin DLC trailer is out.
oh, now they make it, i just wonder if it'll include bespin luke as an alternative to rotj luke
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Did Darth Maul have any voice in any of the TFU games? I had the PS3 version and Maul never spoke.
i have the pc edition, which kinda sucks because no graphics options, framerate not 60fps and audio going faster than frames, and i found maul did have pain lines, but no spoken lines
Character Soundpacks
in WIPs, Teasers & Releases
Posted
heck, when its made and approved, @ should put a link on the main post so people who wanna make soundpacks can see my tutorial on what sounds are what, and how to convert them