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swegmaster

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  1. ok, heres a post detailing info about all sounds in a soundpack and what they are used for, the (#,#) is how many sounds that the game will at max play, like ex. anger1, gloat1, victory1, etc:

     

    NOTE: there are also sounds you can add that are played only if you're a female character, or have "sex f" for the player sex type by adding _f to anything thats not a pain or noise sound, e.g. NOT jump1, pain 25, choke1, IS anger1, suspicious1, victory1, etc

     

    anger(1,2,3): lines that are played by npcs when you are spotted 

     

    chase(1,2,3): lines that are played by npcs when an enemy tries to run away

     

    choke(1,2,3): lines that are played by both npcs and players when either is being choked by force grip

     

    combat(1,2,3): lines that i think are played by npcs and POSSIBLY players when locked in saber combat

     

    cover(1,2,3,4,5): lines that are played by npcs when a thermal detonator is thrown near them and they try to run away

     

    confuse(1,2,3): lines that are played by npcs when mind trick is used on them

     

    death(1,2,3): lines that are played by both npcs and players when they are killed

     

    deflect(1,2,3): lines that are played by JEDI/SITH npcs when they block shots with a lightsaber

     

    detected(1,2,3,4,5): lines that are played by npcs when they find an enemy after losing them

     

    drown: line that is played by npcs and players when they choke and die underwater

     

    escaping(1,2,3):lines that are played by npcs when they don't know where the player is and are trying to look for them

     

    falling(1): line that is played by both npcs and players when they fall to their death

     

    giveup(1,2,3,4, maybe 5): lines that are played by npcs when they lose the player and stop looking for them

     

    gloat(1,2,3): lines that are played by players when they use the gloat feature in sp or mp, where they do a victory move and say a line, gloat sounds don't always work in sp

     

    gurp(1,2): lines that i think are played by both npcs and players when they choke underwater

     

    jchase(1,2,3): same as chase, but are only played by npcs with a jedi-type class, like CLASS_JEDI, CLASS_REBORN, CLASS_TAVION, etc.

     

    jdetected(1,2,3,maybe 4 & 5): same as detected, but again, only played by jedi-type npcs

     

    jlost(1,2,3) same as lost, only played by JEDI-TYPE CLASS npcs

     

    jump(1): line that is played by both npcs and players when they jump or roll

     

    land(1): line that is played by both npcs and players when they take fall damage

     

    look(1,2,maybe 3): lines that are played by npcs when they think they saw something

     

    lost(1,2,3): lines that are played by npcs when i think they lose the player after playing a look line

     

    outflank(1,2,3): lines that are played by npcs when they try to surround the player

     

    pain(25,50,75,100): lines that are played by both npcs and players when they take damage, pain25 would sound minor, pain50 would sound a bit more harsh, pain75 would sound like slightly harsh pain, pain100 would be severe pain 

     

    pushed(1,2,3): lines that are played by both npcs and players when they are pushed down by force push

     

    pushfail: line that is played by npcs when they resist force push

     

    sight(1,2,3): lines that are played by npcs when they see something, kinda like the look lines

     

    sound(1,2,3): lines that are played by npcs when they hear sounds, ex. in notarget mode, shoot blaster shots on the ground near them, then they will play the line and go to where they heard the sound

     

    suspicious(1,2,3,4,5): lines that are played by npcs that i think they play after some time passes when they play either a sight or sound line

     

    taunt(0 which means don't put a number,1,2,3): lines that are played by players when they use the taunt feat, and by npcs when they are a certain rank

     

    victory(0,1,2,3): lines that are played by npcs when they kill an enemy, either an enemy npc or the player

    Coolin and Seven like this
  2. @@SaberBlade83 help, theres one file i haven't included because i couldn't find it, its one of the cutscene sound files, where Serra says "you shouldn't have come here" then anakin replies "Serra, Cin Drallig's greatest pupil has come to greet me" with some music in the background, i think i remember you included it in the rots sound effects file, but it was in a different language

  3. off-topic: at last, a map that bf2 doesn't have without the conversion pack mod for it, will be actually awesome if bespin luke is added, on-topic: if someone does make this, it will be the first good dengar model for ja, if it comes with sounds as heard in the trailer, it will be EPIC

    RGKgrms.jpg

  4. Yes, there is. There's also BB-8, Han and Chewie, though the BB-8 voice is part of the Sound Effects, not the Voice.

    i can't buy the game on my pc, and even if i could, i wouldn't have the space to install, could you possibly get the sounds for the characters, it might take some time, but could you?

  5. Did Darth Maul have any voice in any of the TFU games? I had the PS3 version and Maul never spoke.

    i have the pc edition, which kinda sucks because no graphics options, framerate not 60fps and audio going faster than frames, and i found maul did have pain lines, but no spoken lines

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