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Posts posted by swegmaster
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THE JEDI ARE TAKING OVAH .
shiiiiiiiiieeeeeet
in all seriousness, @@Teancum, could you at the very least, when you have time, finish the minor code edits needed to be finished, like phase 2 dts having low accuracy, wierd sound quality in roqs and some other sounds when not in eax (eax only fixes the sounds, not the roq audio, but has glitches with npc mouth sync in cutscenes), and some other things?
TheWhitePhoenix likes this -
don't worry, as soon as the source files are released, i will see what .maps i can modify and possibly finish, then have the help of some others to do some of the other things, like @@ensiform, if he has the time to do so, finish some of the coding work, like make phase 2 dark trooper accuracy higher when flying, add the geometry code so that the fusion cutter's rotating barrel and alt fire work correctly, add a new phase 3 dark trooper class that has the special feats from the original game, and some other minor changes
KyleKatarn1995 and TheWhitePhoenix like this -
one does exist, but as a vehicle, npc is pretty much impossible without either coding, or cutscenes
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just a thought: how are all the voice lines that mention tavion gonna get changed to mention kylo ren, and make them say him instead of her?
GPChannel and Darth Sion like this -
never mind, i figured out how you did it, you replaced r5d2_imp.npc with @@Jeff's probably ported BB-8 model
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@@GPChannel, where did you get the BB-8 model? and where is the r5 map object you replaced it with?
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first off, theres no pain sounds in the vid, so i'll message clonetrooper163 on youtube to see if he can extract pain sounds as well
Seven likes this -
So, masters of the character soundpacks, would anyone be so kind as to put together a Dengar sound pack for me so I can release my kitbash of him?
Found this if it helps.
is that ALL of his lines? if so, then i could download it as mp4, convert it to mp3, cut all the lines, rename them to what they would transfer to in ja, then convert the sounds to work in-game, then upload it on mediafire and put a link to it here
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The short answer is it wouldn't - even if you could break the models down into enough surfaces to run in-game, you would most likely run into severe difficulties getting a fully-ported modern BF model to run in JKA.
I speak from experience in just using parts of those models, let alone the whole thing.
what you mean? i swear i see Twi'lek (Battlefront).pk3 in Model Pack 4.zip that contain maybe ported twi'lek from hd battlefront
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i just noticed, the theme is now less bright, it looks kinda like dawn now instead of white brightness
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Go back a few pages and i have detailed screenshots of the unstable blade, i've also made a regular red one for the TFA blade set but haven't posted any screenshots of it. If you like Episode III blades though i'll be releasing those soon along with saber effects and trails like the ones in the movie (as much as trails can be like the movies in the base game anyhow). Here's a sneak peak at the red and blue from the EpIII set
dear god, those look more accurate to the episode 3 blades than even the ep 3 blades currently on the hub
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oh yeah, i found that out like 3 months after getting the game a couple of years ago by accident, although i think in jedi academy enhanced, it should be where force sight level 2 doesn't give 100% accuracy on weapons, but simply improve accuracy, level 3 should give 100% accuracy though
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fuckin shit dude, you never fail to make good saber blades
Darth Sion likes this -
@@kalamaray, how's the progress on the tfa blades? just curious, as I,'ve released a lego star wars tag weapon sounds file containing a bunch of weapon sound fx from, well, the lego star wars the force awakens game, including Kylo ren saber sounds
yeyo JK likes this -
This is already possible.
how so? is it in a way via sounds.cfg?
Well, ideally everything should be RGB compliant, since JKA Enhanced (not JK2 Enhanced) has this feature.
yeah, but then again if you think about it, if my .sabcol idea is implemented, that would mean we could have custom blade fx, like make a new blue saber blade with an unstable effect like mb2, or make a pink blade with a firey trail effect
Smoo likes this -
this is a post of my ideas for jedi academy enhanced that could get implemented into the mod, it will be edited if i think of more ideas:
- the ability to bind sounds to a model based on the .skin selected (ex. have a helmetless version of vader, but with non-robotic voice instead of robotic voice without use of npcs)
- add level 4 powers into the game
- add sabercolors as .sabcol files with a system similar to making sabers, where you name the sabercolor you wanna add, give it paths to its custom blade and glow textures, as well as custom swing effects (e.g. gfx/effects/sabers/kyloredline, gfx/effects/sabers/kylored_glow), and set the rgb value for its dynamic glow (glow that appears on walls, floors, ceiling, etc.)
- make sabers appear in saber selection menu like in mp without modifying the ui menu
- make repulse like tfu2
TheWhitePhoenix and Smoo like this -
i don't know why its happening to you, but first this should be moved to the modding assistance section of the forums, as the tech support section is for people having trouble installing a mod or getting their game to work properly
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still, when finn turns it on with the kylo duel, it sounds like a normal saber, i think the tfa saberon sound should be saberon and the jedi saberon should be saberonquick, the same should go for saberoff
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it is good, but why not use the "jedi" saber turnon for normal saber turnon, and keep in mind to make saberhup sounds accurate to what they represent, what i mean by that is some of the saberhup sounds sound light, medium, and heavy, saberhup 1-3 is light, saberhup 4-6 is medium, and saberhup 7-9 is heavy
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wait crap for some reason i thought the grey corner was transparent , but could you add a little glow to the blue circle in the corner?
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holy crap dude, that looks epic, although you could probably make some of the grey more transparent like the original base hud
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lego tfa weapon sounds link: http://www.mediafire.com/download/65353kbu16wkf7u/legotfaweaponsounds.zip
Seven likes this -
still getting rid of diff. language sounds, but i will put up a link for all the weapon sounds soon
Seven likes this -
Add a filter that automatically darkens the background depending on the time 8)
like, have a dawn and nighttime version of the theme that the current new theme will go to depending on how close it is to night
The Force Awakens Conversion Mod for SP
in WIPs, Teasers & Releases
Posted
hey everyone, a new chat channel has been made for us jkhubbers, so live chat can be done there, with voice chat if you have mic: https://discord.gg/gFKwH85