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Posts posted by swegmaster
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@@GPChannel, will you be using this hilt from mbII for the mod?
The Punisher and GPChannel like this -
openjk is available here: https://builds.openjk.org/
ja enhanced is a modded alternative, although it uses an older version of openjk atm, and is in alpha: https://jkhub.org/files/file/2550-jedi-academy-enhanced/
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it isn't the same one, its v2, but with chrome shaders that make it look shiny
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i'm trying to do that, but for some reason whenever i import any weapon/item in blender, it doesn't show up, like i'm trying to import the saber glm in blender, but the model does not show up
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@@AshuraDX as the title says, could you make a version of your epic-looking galen marek hilt to have a backwards handed version? you had one in your v2, the one with your beta backhand animations: https://jkhub.org/files/file/696-galen-marek-lightsaber-bonus-hilt/
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alright, base maps link: http://www.mediafire.com/download/ei4j0z7utz0774l/basespmaps.zip
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well alright, i'll get onto it then
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@@GPChannel, do you need anymore base maps converted to .map?
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yeah, vader sounds rather crappy because he sounds like he has a normal voice instead of a robotic one, and @@GLTh3Pr0, how does it not work?
EDIT: Never mind, found that the link was broken, new link: http://www.mediafire.com/download/nhlark96c98rktj/purgetrooper.zip
Vade Parvis and GLTh3Pr0 like this -
New model ! Ugnaught machine that is replacment for mark1 droids form Jedi Outcast. The model and npc works fine for some reason .. even in Jk3 :3
That is why i thought that it would be cool and funny to make something like this XD
holy shiet, good job
, reminds me of the bespin level in tfu, in the hd versions where the local ugnaughts got in their little mechs to fight starkiller
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i'm not exactly sure how he did it, i do remember he got the basic sound fx from common.bnk by importing it into audacity as raw data, and with settings 22050 hz, signed 16 bit PCM, little endian byte order, and single channel format, only problem with it was that all the sounds went into one freaking wav file, so all the sounds needed to be seperated, then apparently get renamed as their original file name, fortunately the basic sound fx were seperated and renamed, but the voices like heores, cis, republic ps2 version(which is the same as pc), imperials, alliance, and natives weren't seperated, but the link above is all the hero lines i seperated and organized, but did not give their original file names
Daedra likes this -
I've got a surprise that i'm uploading to mediafire and about to put up a link for
hint: it comes from here: http://www.gametoast.com/viewtopic.php?f=64&t=28297
EDIT: Surprise! Battlefront 2 Hero Voices available here: http://www.mediafire.com/download/e3gq70bssbhkydb/hero_vo_bfII.zip
Special Thanks to marth8880 for extracting the sounds assumably from bf2's lvl files
Vade Parvis likes this -
the only question is how to even GET the models from the wii, ps2, and psp versions, the iso disc images for the games could be downloaded, but how to get the models from the mysteriously unknown assets is a big question
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actually, the entire model would need to be flipped, like the symbol in the middle of his chest is supposed to face the other way
Daedra likes this -
there isn't a way, it doesn't support sp yet, its currently only for mp
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I applied this to JKE, and it totally eff'ed up the menus. Tons of missing textures signs and what not.
Oh yeah, currently, rend2 is for mp, sp is pretty bad at the moment
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oh yeah, Jeff did do a kanan model, but it was incomplete it seems
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yeah, @-elegant weapon-, just redo everything like this:
1. reinstall movie duels 3
2. don't rename the models you'd like to replace the current ones with, simply drag them into models/players, and the shaders into shaders/
3. go into ext_data/npcs/ and modify the old_ben and t_vader npcs to be like this:
T_vader.npc
Before:
T_vader
{
--> playerModel T_vader<--
rank commander
saber single_125
weapon WP_SABER
saberStyle 4
FP_HEAL 2
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 3
FP_TELEPATHY 0
FP_GRIP 3
FP_LIGHTNING 0
FP_SEE 3
FP_SABERTHROW 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
reactions 3
aim 3
move 5
aggression 3
evasion 5
intelligence 5
hfov 160
vfov 160
scale 120
height 68
crouchheight 39
width 16
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_DESANN
sex male
snd T_Vader
sndcombat T_Vader
sndjedi T_Vader
yawSpeed 120
walkSpeed 55
runSpeed 200
health 500
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}
After:
T_vader
{
--> playerModel lordvader<--
rank commander
saber single_125
weapon WP_SABER
saberStyle 4
FP_HEAL 2
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 3
FP_TELEPATHY 0
FP_GRIP 3
FP_LIGHTNING 0
FP_SEE 3
FP_SABERTHROW 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
reactions 3
aim 3
move 5
aggression 3
evasion 5
intelligence 5
hfov 160
vfov 160
scale 120
height 68
crouchheight 39
width 16
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_DESANN
sex male
snd T_Vader
sndcombat T_Vader
sndjedi T_Vader
yawSpeed 120
walkSpeed 55
runSpeed 200
health 500
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}
old_ben.npc
Before:
oldben2
{
--> playerModel old_ben<--
--> customSkin default_hooded<--
rank commander
weapon WP_SABER
saber single_122
saberColor blue
saberStyle 2
FP_HEAL 2
FP_LEVITATION 3
FP_SPEED 2
FP_PUSH 2
FP_PULL 2
FP_TELEPATHY 2
FP_GRIP 0
FP_LIGHTNING 0
FP_SEE 2
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
reactions 5
aim 3
move 5
aggression 3
evasion 5
intelligence 5
hfov 160
vfov 160
scale 100
height 65
crouchheight 36
width 8
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
// race human
class CLASS_TAVION
sex male
snd oldben
sndcombat oldben
sndjedi oldben
yawSpeed 120
walkSpeed 55
runSpeed 200
health 550
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}
After:
oldben2
{
--> playerModel benkenobi<--
--> customSkin default_hood<--
rank commander
weapon WP_SABER
saber single_122
saberColor blue
saberStyle 2
FP_HEAL 2
FP_LEVITATION 3
FP_SPEED 2
FP_PUSH 2
FP_PULL 2
FP_TELEPATHY 2
FP_GRIP 0
FP_LIGHTNING 0
FP_SEE 2
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
reactions 5
aim 3
move 5
aggression 3
evasion 5
intelligence 5
hfov 160
vfov 160
scale 100
height 65
crouchheight 36
width 8
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
// race human
class CLASS_TAVION
sex male
snd oldben
sndcombat oldben
sndjedi oldben
yawSpeed 120
walkSpeed 55
runSpeed 200
health 550
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}
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if they were unity assets, then they were possible to extract, i have a program called UnityAssetsExplorer, that lets me look inside, well, unity asset files, i used it to extract sounds from slender the eight pages, among other unity games, i can't get tor sadly due to how freaking large the game is, like 30g in the download, and i don't even have that amount of space
Daedra likes this -
no problem, also, did you make any new progress on the df2 icons?
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thats what happens when customSkin in the npc file is binded to a skin that doesn't exist
TheWhitePhoenix and Seven like this -
okay, i think i found the files that contain the voice lines from battlefront elite squadron, named GMSND.AM, GMSND.ASR, GMSND.FR, and GMSND.SP, but i don't know how to open them, psound can't get the files from them, and all the other sounds i extracted were sound effects
Xioth likes this -
oh yeah, lighting will need to be redone in the academy maps, as well as maybe readd the little map objects like the cups and stuff
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UPDATED STARKILLER SOUNDPACK, WITH NEW SOUNDS FROM PSP VERSION: http://www.mediafire.com/download/cyobgh3d5407de3/apprentice.zip
The path of the Apprentice
in WIPs, Teasers & Releases
Posted
holy shit, @@GPChannel could really use the model for his tfa conversion mod![:)](//jkhub.org/applications/core/interface/js/spacer.png)