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swegmaster

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Posts posted by swegmaster

  1. New model ! Ugnaught machine that is replacment for mark1 droids form Jedi Outcast. The model and npc works fine for some reason .. even in Jk3 :3

     

    That is why i thought that it would be cool and funny to make something like this XD

     

    EW2FS.jpg

    EWAn3.jpg

    EWUOI.jpg

    EWWhg.jpg

    EWaaE.jpg

    EWjll.jpg

    EWtkC.jpg

    holy shiet, good job :D, reminds me of the bespin level in tfu, in the hd versions where the local ugnaughts got in their little mechs to fight starkiller :)

    Langerd and ZanderNao like this
  2. i'm not exactly sure how he did it, i do remember he got the basic sound fx from common.bnk by importing it into audacity as raw data, and with settings 22050 hz, signed 16 bit PCM, little endian byte order, and single channel format, only problem with it was that all the sounds went into one freaking wav file, so all the sounds needed to be seperated, then apparently get renamed as their original file name, fortunately the basic sound fx were seperated and renamed, but the voices like heores, cis, republic ps2 version(which is the same as pc), imperials, alliance, and natives weren't seperated, but the link above is all the hero lines i seperated and organized, but did not give their original file names

    Daedra likes this
  3. yeah, @-elegant weapon-, just redo everything like this:

    1. reinstall movie duels 3

    2. don't rename the models you'd like to replace the current ones with, simply drag them into models/players, and the shaders into shaders/

    3. go into ext_data/npcs/ and modify the old_ben and t_vader npcs to be like this:

     

    T_vader.npc

    Before:

     

    T_vader

    {

    --> playerModel T_vader<--

    rank commander

    saber single_125

            weapon WP_SABER

    saberStyle 4

            FP_HEAL 2

    FP_LEVITATION 3

    FP_SPEED 3

    FP_PUSH 3

    FP_PULL 3

    FP_TELEPATHY 0

    FP_GRIP 3

    FP_LIGHTNING 0

    FP_SEE 3

    FP_SABERTHROW 3

    FP_SABER_DEFENSE 3

    FP_SABER_OFFENSE 3

    reactions 3

    aim 3

    move 5

    aggression 3

    evasion 5

    intelligence 5

    hfov 160

    vfov 160

    scale 120

    height 68

    crouchheight 39

    width 16

    playerTeam TEAM_ENEMY

    enemyTeam TEAM_PLAYER

    // race human

    class CLASS_DESANN

    sex male

    snd T_Vader

    sndcombat T_Vader

    sndjedi T_Vader

    yawSpeed 120

    walkSpeed 55

    runSpeed 200

    health 500

    dismemberProbHead 0

    dismemberProbArms 0

    dismemberProbLegs 0

    dismemberProbHands 0

    dismemberProbWaist 0

    }

     

    After:

     

    T_vader

    {

    --> playerModel lordvader<--

    rank commander

    saber single_125

            weapon WP_SABER

    saberStyle 4

            FP_HEAL 2

    FP_LEVITATION 3

    FP_SPEED 3

    FP_PUSH 3

    FP_PULL 3

    FP_TELEPATHY 0

    FP_GRIP 3

    FP_LIGHTNING 0

    FP_SEE 3

    FP_SABERTHROW 3

    FP_SABER_DEFENSE 3

    FP_SABER_OFFENSE 3

    reactions 3

    aim 3

    move 5

    aggression 3

    evasion 5

    intelligence 5

    hfov 160

    vfov 160

    scale 120

    height 68

    crouchheight 39

    width 16

    playerTeam TEAM_ENEMY

    enemyTeam TEAM_PLAYER

    // race human

    class CLASS_DESANN

    sex male

    snd T_Vader

    sndcombat T_Vader

    sndjedi T_Vader

    yawSpeed 120

    walkSpeed 55

    runSpeed 200

    health 500

    dismemberProbHead 0

    dismemberProbArms 0

    dismemberProbLegs 0

    dismemberProbHands 0

    dismemberProbWaist 0

    }

     

    old_ben.npc

    Before:

     

    oldben2

    {

    --> playerModel old_ben<--

    --> customSkin default_hooded<--

    rank commander

    weapon WP_SABER

    saber single_122

    saberColor blue

    saberStyle 2

    FP_HEAL 2

    FP_LEVITATION 3

    FP_SPEED 2

    FP_PUSH 2

    FP_PULL 2

    FP_TELEPATHY 2

    FP_GRIP 0

    FP_LIGHTNING 0

    FP_SEE 2

    FP_SABERTHROW 2

    FP_SABER_DEFENSE 3

    FP_SABER_OFFENSE 3

    reactions 5

    aim 3

    move 5

    aggression 3

    evasion 5

    intelligence 5

    hfov 160

    vfov 160

    scale 100

    height 65

    crouchheight 36

    width 8

    playerTeam TEAM_PLAYER

    enemyTeam TEAM_ENEMY

    // race human

    class CLASS_TAVION

    sex male

    snd oldben

    sndcombat oldben

    sndjedi oldben

    yawSpeed 120

    walkSpeed 55

    runSpeed 200

    health 550

    dismemberProbHead 0

    dismemberProbArms 0

    dismemberProbLegs 0

    dismemberProbHands 0

    dismemberProbWaist 0

    }

     

    After:

     

    oldben2

    {

    --> playerModel benkenobi<--

    --> customSkin default_hood<--

    rank commander

    weapon WP_SABER

    saber single_122

    saberColor blue

    saberStyle 2

    FP_HEAL 2

    FP_LEVITATION 3

    FP_SPEED 2

    FP_PUSH 2

    FP_PULL 2

    FP_TELEPATHY 2

    FP_GRIP 0

    FP_LIGHTNING 0

    FP_SEE 2

    FP_SABERTHROW 2

    FP_SABER_DEFENSE 3

    FP_SABER_OFFENSE 3

    reactions 5

    aim 3

    move 5

    aggression 3

    evasion 5

    intelligence 5

    hfov 160

    vfov 160

    scale 100

    height 65

    crouchheight 36

    width 8

    playerTeam TEAM_PLAYER

    enemyTeam TEAM_ENEMY

    // race human

    class CLASS_TAVION

    sex male

    snd oldben

    sndcombat oldben

    sndjedi oldben

    yawSpeed 120

    walkSpeed 55

    runSpeed 200

    health 550

    dismemberProbHead 0

    dismemberProbArms 0

    dismemberProbLegs 0

    dismemberProbHands 0

    dismemberProbWaist 0

    }

  4. if they were unity assets, then they were possible to extract, i have a program called UnityAssetsExplorer, that lets me look inside, well, unity asset files, i used it to extract sounds from slender the eight pages, among other unity games, i can't get tor sadly due to how freaking large the game is, like 30g in the download, and i don't even have that amount of space

    Daedra likes this
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