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swegmaster

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Posts posted by swegmaster

  1. i simply put the saber models glm into blender, selected model_root, under scene_root, pressed r, then x, then put my finger on the top of the saber to keep the point at which after i rotate it 180, i move the saber top down to right under my finger to fix hand pos. , then exported it as a glm named w_galen, then put it in a folder named GalenMarek_sn (sn is for single, or forehand), then put it in my pk3 in models/weapons2, then made a new .sab file that uses the forehand saber, and got rid of all the tags pertaining to staff sabers, and then boom, working in-game

  2. technically, some of the star wars games USE assets from fr's battlefront 3, like the tfu games for example, including the wii version with the assumable han solo model from bf3, heck, for some reason even on game discs of resident evil: operation raccoon city in a folder named luke :o

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