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Posts posted by swegmaster
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another masterpiece by an amazing comic maker
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Here's literally all of them
- Aragorn's Quest - The Narrator
- Batman: Arkham Asylum - Commissioner Gordon, Amadeus Arkham, Louie Green, Warden Quincy Sharp
- Batman: Arkham City - Mayor Quincy Sharp
- Batman: Arkham Origins - Quincy Sharp
- Call of Duty: World at War - Takeo Masaki
- Call of Duty: Black Ops - Takeo Masaki, Dr. Schuster
- Call of Duty: Black Ops II - Takeo Masaki
- Call of Duty: Black Ops III - Takeo Masaki
- Dance Central 3 - Dr. Tan
- Disney Infinity 3.0 - Yoda, Admiral Ackbar[4]
- Escape from Monkey Island - Bagel the LUA Bar Patron, Heckler, Pegnose Pete, Pirate 6
- Fat Princess - Announcer
- Final Fantasy XII - Marquis Halim Ondore IV
- Cartoon Network Universe: FusionFall - Professor Utonium, Him, Mr. Herriman
- Gabriel Knight 3: Blood of the Sacred, Blood of the Damned - Mallory, Jesus
- Grim Fandango - Raoul, 2nd Mayan Mechanic, Gate Keeper, Cat Track Announcer
- Ground Control: Dark Conspiracy - Cardinal Galen Yi, Units #13
- Interstate '76 - Skeeter
- Interstate '76 Nitro Pack - Skeeter, Natty Dread
- Lego Dimensions - Gandalf[5]
- Lego The Lord of the Rings - Various different characters in Middle Earth
- Lego Star Wars III: The Clone Wars - Yoda
- Mercenaries - Additional Voices
- Marvel Super Hero Squad - Magneto
- Marvel: Ultimate Alliance - Grey Gargoyle, Professor X, Kurse, Triton
- Marvel vs. Capcom 3: Fate of Two Worlds - Magneto
- Pitfall 3-D: Beyond the Jungle - Arcam, Scourge
- PlayStation All-Stars Battle Royale - Fat Princess's Story Announcer
- Playtoons (series) - Dr. Seuss Narrator, The Zax, The Grinch
- Powermove Pro Wrestling (Playstation One, Ring Announcer name Gorgon)
- Resonance of Fate - Antourion
- RTX Red Rock - M.E.L., Panel Voice
- Rugrats Go Wild! - Darwin
- Scooby Doo and Looney Tunes: Cartoon Universe - Henery Hawk
- Shadow of Rome - Narrator, Additional Voices
- Soul Calibur IV - Yoda
- Spore - Trailer Narrator
- Star Trek: Elite Force II - Additional Voices
- Star Wars: Battlefront - Admiral Ackbar, Yoda
- Star Wars: Battlefront II - Yoda, Imperial Officer #3
- Star Wars Battlefront (2015 video game) - Admiral Ackbar
- Star Wars: Bounty Hunter - Longo Two-Guns
- Star Wars: Demolition - Boba Fett, Bib Fortuna, General Otto, Lobot
- Star Wars: Droid Works - C-3PO, F-TO, Rebel Sympathizer, Narrator
- Star Wars: Empire at War - C-3PO, Additional Voices
- Star Wars: Episode I: Jedi Power Battles - Yoda
- Star Wars: Episode I Racer - Elan Mak, Slide Paramita
- Star Wars Episode I: The Phantom Menace - C-3PO, Barbo, Jym Lang, Prisoner, Thug Leader
- Star Wars Episode III: Revenge of the Sith - Yoda, Cin Drallig, Neimoidian Guard, Neimoidian Brute, Jedi Leader
- Star Wars: Force Commander - AT-AT Driver, ATC-Airfield, ATC-Star Destroyer, C-3PO
- Star Wars: The Force Unleashed - Captain Ozzik Sturn, Kento Marek (credited as Jedi Knight), Lobot
- Star Wars: The Force Unleashed II - Yoda
- Star Wars: Galactic Battlegrounds - Boba Fett, C-3PO, Empire Missile Destroyer Captain, Vilmarh Grahrk, Yoda, Naboo Destroyer Captain
- Star Wars: The Clone Wars - Yoda
- Star Wars: The Clone Wars - Republic Heroes - Narrator, C-3PO, Yoda[6]
- Star Wars Jedi Knight: Jedi Academy - Boba Fett, Cultist #3, Stormtrooper #1, Rodian
- Star Wars Jedi Knight II: Jedi Outcast - Reborn Jedi #2, Rodian #1, Shadow Trooper #1, Stormtrooper #3
- Star Wars: Jedi Starfighter - Captain Juno, Yoda
- Star Wars: Knights of the Old Republic - Master Vandar Tokare, Uthar Wynn Additional Voices
- Star Wars: Knights of the Old Republic II - The Sith Lords - Master Kavar
- Star Wars: The Old Republic - M1-4X[7]
- Star Wars: Racer Revenge - Dax Gazaway, Shrivel Braittrand
- Star Wars: Rebellion - Alliance Headquarters Communications Officer, Imperial Flagship Communications Officer, Pilot 1
- Star Wars: Republic Commando - Yoda, Captain Talbot, Trandoshan Slaver #2
- Star Wars: Rogue Squadron II: Rogue Leader - Crix Madine, Imperial Pilot #2, Transport Captain #3
- Star Wars Rogue Squadron III: Rebel Strike - C-3PO, Crix Madine, Imperial Pilot #2, Imperial Recruiter, Yoda
- Shadows of the Empire - Leebo
- Star Wars: Starfighter - Mercenary Pilot, Wingman
- Star Wars: Super Bombad Racing - Battle Droid, Chancellor Valorum, Yoda
- Star Wars: X-Wing Alliance - Cmdr. Beckman, Golov Nakhym, Nien Nunb, Imperial Officer
- Storybook Weaver - Narrator
- Storybook Weaver Deluxe - Narrator
- The Curse of Monkey Island - Captain Rottingham, The Flying Welshman
- The Dark Eye - Narrator
- The Hobbit - Narrator, Additional Voices
- The Lord of the Rings: The Fellowship of the Ring - Gandalf
- The Powerpuff Girls: Chemical X-traction - Professor Utonium, Him
- The Powerpuff Girls: Mojo's Pet Project - Professor Utonium
- Thor: God of Thunder - Odin
- Ultimate Marvel vs. Capcom 3 - Magneto
- X-Men Legends - Chuck Simms, Additional Voices
- X-Men Legends II: Rise of Apocalypse - Additional Voices
dear f*cking sh*t, thats a whole lot of games
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The voice of kento has done many games, he also was the narrator in the clone wars
yes, but what other games, not counting the different versions of tfu
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Yes, they are. I assume you know what Emulators and Roms are? There are Roms for PSP games that can be downloaded and extracted on external websites, you'd only have to figure out how to access the files stored inside and crack into any audio file you come across.
do not worry, i have extracted the sounds from the psp version of tfu, all with 25% more speed, but with a post of mine above, can be slowed down a bit, and i believe i can help @@Seven with kento nion sounds from tfu
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Audacity is free and can change the pitch.
i was just about to do that
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It's called "Psound" it can extract Ps1 and Ps2 sound files, thats if you find the right container file.
it worked, but one problem: sounds are higher pitched
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Winamp can open rkv files, can't remember how though, I'm sure there's a tutorial on Youtube somewhere.
how does it open them, when winamp is an audio/video opening type program? and btw, theres no tutorial on it, rkv is just not popular
You could try a sound ripping tool. They usually rip WAV files from any game file container.
did you use one, possibly with the rots game?
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I tried to figure it out with dolphin emulator, but the files are unrecognizable.
i tried to extract the sounds from the psp version of tfu, and i made very minor progress, i found a file named LngEN_pp.rkv, which i know for sure is what contains the english voices, i don't know how to open it sadly, as its unrecognizable
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i'm just wondering if the sounds from the wii, ps2, and psp versions of tfu are available online, because i know theres some extra vader/kento lines in them, as well as lines for darth desolus and darth phobos, as well as revoiceovers of vaders lines from esb with the tfu vader voice in psp
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Sorry i meant the Character sounds not the Models.
thats what i meant, are the sounds rigged for ja, like converted with settings 44100 hz, 128 kbps, mono, and renamed to be like anger1, death1, pain25, etc?
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if you want to upload it here, that would be fine, just put up a link like mediafire or something, and it would be good, if its rigged for ja, at least
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i have made a tfu emperor palpatine soundpack, but i have one question: i have for the combat1 line "you could have ruled by my side!", and for victory1 "you could have ruled the galaxy by my side", should i keep one and get rid of the other, rid both of them, or keep them both?
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new, slightly edited tfu obi wan and obi force ghost sounds:
obi wan tfu: http://www.mediafire.com/download/cmump4jv6001rdm/obiwantfu.zip
obi ghost tfu: http://www.mediafire.com/download/7gxsnl16qs17g94/obighosttfu.zip
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HI dudes!! about this masterpiece of Scerendo, i made a quick job over the Rey's face... cuz this model its amazing, I retouched minimally with expression lines and some details from Daisy Ridley... AND LOOKS FINE
what you think Scerendo? It is worthy? .... regards
that actually looks really nice, also accurate and realistic to daisy ridley
yeyo JK likes this -
also the models sounds.cfg is binded to jaden_male instead of benkenobi
Seven likes this -
Ben Kenobi with TFU soundpack, (put together by me), and npc files.
https://www.mediafire.com/?8j8br7q8fhyq96a
npc names:
ben
ben_norobe
ben_hooded
the model looks really good, except when i taunt, the neck clips outside the robe a little bit
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Well all that was left was dialogue that was directly connected to the game. I could probably duplicate some of the sounds I have, but hearing "You won't get to those droids!" every time he taunts just makes zero sense.
yeah, i was being smart when choosing my sounds, i can edit some of mine, like edit my non-ghost obi's anger1 to be " I should have known" instead of having the "the emperor would replace vader"
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i know, but your soundpack has kinda fewer lines than mine
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i'm gonna modify my ben kenobi soundpack now to make a little more sense
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etr?
the explore to action track, like atr is action back into explore
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i found a r2d2 model, not from tfu, but tfu2, in a .dae format: http://tf3dm.com/download-page.php?url=r2d2-21038
Daedra likes this -
it would be cool if you implemented the etr tracks via code into the game, like you know how when all enemies are clear, the music makes a transition from action to explore via atr, ex. secbase_atr00, well in the original df, it had that, but with a bonus: transition from explore to action, and ja does not have that, i remember reading a txt document in the df mod source files detailing how they tried to implement etr tracks without having to change the code by setting up the dms.dat to be like this example:
{
secbase_explore
{
entry
{
marker0 0.00
marker1 34.65
}
exit
{
nextfile secbase_etr00
nextmark marker1
time00 11.79
time01 18.94
time02 28.79
time03 34.65
time04 45.04
time05 56.00
time06 64.17
time07 85.54
time08 105.41
time09 134.65
}
}
secbase_action
{
entry
{
marker0 0.00
marker1 37.91
}
exit
{
nextfile secbase_atr00
nextmark marker1
time00 5.29
time01 8.74
time02 20.02
time03 37.91
time04 51.95
time05 73.15
time06 82.52
time07 85.93
time08 93.72
}
}
the way they tried to make it work is trick the game into thinking it was exiting the action music, when it was really exiting the explore music, it then goes right to the action, then does the action to explore transition, then explore again, but it didn't work, as action music still goes instantly instead of getting a transition
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some desktop wallpaper backgrounds of the mod:
Maksman, KyleKatarn1995, Teancum and 2 others like this -
the model looks amazing, wonder if it will be continued and released in the files section
Character Soundpacks
in WIPs, Teasers & Releases
Posted
heres all of the sound fx from the psp version of tfu: http://www.mediafire.com/download/8w1k3tau2cabui1/tfupspsounds.zip
they haven't been modified with audacity to be the right speed, and i don't think i can do it considering i discovered theres at least 6266 sounds in total, minus the voice lines that i haven't included with it, and also discovering that alot of the sounds will require different speed values to be the right speed and pitch