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Posts posted by swegmaster
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Just got several map sources from @@hhunter6 -- most of them are the same as what I have or close to it. Some just have fixes and optimizations, but Nar Shaddaa is really far along. That'll help immensely. Posting screenies. No enemies cuz I done killed them all before thinking about taking screenshots. I'd say the geometry is only about 60-70% done, but what's there is totally complete, including finishing work. All the enemies have waypoints, lights are in place, finishing brush work, etc.
holy crap thats cool
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This isn't the same map. I completely scrapped the exterior of that version because of the crashing, which is also why I needed the break. After starting the outside over again I think it looks much better. The outside walls look closer to the original (might still swap textures) and I like the way the ice canyon walls surround it.
well, thats good to hear
, and have you already shared the map? i wondered that because you gave the framerate warning
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IMAGE DUMP TIME!
Still VERY work in progress, but this is an improvement over the old version, yes?
**Ignore the framerate. I haven't done a -vis pass yet, so that will improve.
what framerate? because the map crashes for me everytime with the 2nd backup
, and this is on a fresh 2nd build backup, as well as replacing all dlls, i don't wish to bug report, but do you know anything about this @@Teancum?
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Its just a matter of matching the mesh to an other JKA mesh. So make all the settings the same, reparent the tags, add the armature, weigh the verticies, and some other stuff
alright, but did you use blender? if so, could you tell what you did with the tfu qui-gon jinn model to get it working as a ja playermodel?
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It was done before with the Lord Starkiller model. :/
yeah, but the same question goes for that as well, including the phase II and III models ported by @@Jeff
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This is a big day. I'm very exited to announce my first successful port! Say hello to TFU Qui Gon Jinn!
I used HapSlashes robes still
How?!?! How did you port it over to ja
?
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well, it seems with the mots force power icons, i noticed some of them looked different other than being recolored, like with lightning(chain lightning in mots), it has a different appearence from the df2 version and not just recolored, and destruction and deadly sight are as well
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here's the mots force power icons: http://www.mediafire.com/download/6htjjj82vol33sn/motsforce.zip
GPChannel likes this -
yeah but why do you need the df2 icons then
mots and df2 force power icons are kinda the same, but with different colors, and more icons in mots, you'll see what i mean
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almost done with the icons
I recreated these of course not so like in the pictures but something like that
Okay not done yet with all the powers but i will show you what are done!
that looks amazing! you do some excellent work with textures m8
, do you think you could recreate the mots force power icons as well?
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um, the cartoon pack is available on jkhub as well
: https://jkhub.org/files/file/504-clone-wars-cartoon-player-models-pack/
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OKAY HERE I AM
The Sound of the trailers
The Teaser Trailer:
https://www.dropbox.com/home?preview=JKA-Teaserjustmusic.mp3
The Trailer:
https://www.dropbox.com/home?preview=TFATrailer1.mp3
Hope you will like it
the links don't seem to work, it just links me back to my own dropbox file manager
Darth Sion likes this -
Is that possible that somehow we can get a First Person view mod for jka?
that has been implemented in ja enhanced as "trueview", a third-person camera inside a players head, i know someone actually managed to get some first-person lightsaber working in ja, but i don't remember who
TheWhitePhoenix likes this -
I was wondering if someone could convert all of these force power icons to higher-res versions of themselves?
http://www.mediafire.com/download/zr6ss6law0gn6qc/forceicons.zip
GPChannel likes this -
the model looks amazing
, so do the animations, have any plans to release the anims soon, Xeby? or are they for personal use?
The Punisher likes this -
Posting another backup. Again, please remember this isn't a beta or anything like that. It has everything up until I started having troubles. I think it's dated May 25. It doesn't include the new Dark Troopers or Jan that I know of. Just posting on the web so I have an alternate backup. I need to take another break as my maps build fine but they won't load in-game, staying at roughly 1/3 loaded and then eating a ton of CPU cycles and memory indefinitely.
Again -- NOT A BETA. It's just an online backup that other people can play around with. DO NOT REPORT BUGS
oh relax, i'm not gonna report bugs, in fact, i might as well post some footage of the backup so that people can get an idea of what to expect
TheWhitePhoenix and Teancum like this -
I wonder what kind of shirt is Kyle wearing when he talks to a holographic Jabba in this cutscene? You can see that he's not actually wearing his regular brown jacket.
wait wtf, he looks like the df2 in-game version of him
KyleKatarn1995 and TheWhitePhoenix like this -
alright new version with new selection icons: http://www.mediafire.com/download/rzkk3heaxs83job/impkyle_customization.pk3
Teancum likes this -
i'll do the icons for the torso and lower some other time, right now its getting late, i might do it tomorrow
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Relax a bit, you just need to make a new version of the NPC without force powers, then rename it to avoid sharing the same name as your other NPC, because when force powers are maxed out and you encounter the force selection screen again, you'll be softlocked.
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alright here it is, ready to be added, although i'm not quite sure about it considering its modified model.glm to have the skirt:
http://www.mediafire.com/download/1vyvw362etzu2lb/impkyle_customization.pk3don't use it, new link below
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I suppose so, but I don't have much in the way of customization to work from. It looks like just four skins. I suppose if people wanted to do the white Imperial Security Bureau uniform that might be one more.
Hmmm.... I tell you what. If someone makes that model a "species" that you can customize for regular JA -- complete with proper icons, I'll add it to the mod.
thats what i can do
TheWhitePhoenix likes this -
I think that's a fair answer. I hope others respect your wishes as well. Admittedly I did download everything just to check it out, but I won't share it per your request.
i'm also not sharing anything, i just wanted to see what was inside
Teancum likes this -
Read above, the mod is still being worked on, why would we want all the stuff out in the open?
When I posted my message I meant for DT to PM me the link personally, didn't think he was going to openly post it.
your post had appeared before i was even done typing, it was only after i reloaded the page that i saw your response was before mine, also, if you want modeling help, ask @@Jeff, he's actually a cool modeler who does things pretty accurately
Adding sound options
in Modding Assistance
Posted
is it possible for sabers to have multiple saber on/saber off sounds?