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Posts posted by swegmaster
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off-topic: i don't know what the latest build of openjk exactly did, but whatever it did, it boosted dynamic glow performance to a straight 30 frames
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Okay, I fixed some missing textures and started on architecture today. Basic additions to make things look less bland, but still keeping with the theme of the level. Before and after shots of the security rooms below.
i'm liking what i'm seeing
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clone trooper soundpack approved by @@AshuraDX, just updated the description of the file to fix some grammar errors, but now i must wait for approval again as when updating a file, it has to be approved again
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hold on, i just realized, "force jump" isn't even force jump, or at least thats what the game thinks, because i looked in the freakin datapad moves menu, looked in acrobatics, then clicked on force jump, and it showed something different, apparently the force jump where you move forward, let go of "w", then hold space is the real force jump, where moving then holding space is force flip
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Tried to Open a JKA .map in GTKRadiant
What should i do
maybe you didn't convert it to .map completely?
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I started to work on the textures for the maps
1. Coruscant
I found and amazing skybox for it
and now i want to change the textures in this map
looks awesome
, although the buildings look like they're still nighttime
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Well we can't just release soundpacks like that. Thats why we have a soundpack thread
Also I'm not particularly comfortable releasing it only under your name, I did a lot of work on it aswell. I understand credits but its the title of author being individualized I think the best way for this to release is with Ashura's clone in an update with both our names credited and in the thread.
do not worry, i credited you and ashura, its okay to upload due to the modified npc and sounds.cfg in it, i pm'd ashura and he said i could feel free to release it seperately, as he didn't know when he would get back to the clone model, and i pm'd eezstreet as well, making sure it was okay to upload, and he said it should be fine
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i've just submitted a ashura clone trooper soundpack addon to jkhub, awaiting approval or denial
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wait wtf, i just remembered, the roq cutscenes, the ones for the other levels haven't been done, ex with the robotics, you know how before starting the gromas mines level, a roq cutscene would shot the moldy crow flying to the gromas mines, well the robotics level had a cutscene similar in the original game that also started before the level, but the cutscene recreation was never done, or at least maybe not released
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Xycaleth likes this
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here's a little tutorial on how to do it: https://jkhub.org/tutorials/article/202-icon-preview-creation/
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alright, i think i found a quickbms script on this page that allows for model extraction from tfu II:
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I updated with new permissions for the saber, and it still hasn't been accepted yet
well now it has
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off-topic, but why is the qui-gon jinn model not on the files? is it being updated, or was it deleted?
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How about this?
perfect
, link?
Omega likes this -
How's this look?
looks way better, although i can see a little gap in the lower left leg, and i think that also exists in the right leg
Omega likes this -
Aliases: Jeff
Area of skills: Modeling/Kitbashing
Brief list of accomplishments: Model Packs and more: https://jkhub.org/topic/5134-jeffs-never-ending-wips/?do=findComment&comment=75741
Examples of contributions: Creating a Dark Forces Jan model and finishing HapSlash's General Moch model, porting Phase II and III dark trooper models from seperate games for use with the df mod revival, and more
Comments: A great guy who showed the community how awesome modeling and kitbashing could be, Jeff was a kind man in our community. He has made a lot of models in his time here on jkhub, and they range from Darth Plagueis to Grand Moff Tarkin, from Juno Eclipse of TFU to Splinter of the Mind's Eye Luke, and from Sabine Wren of Rebels to Shae Vizsla of TOR. Simply one of the greatest kitbashers of all of JA.
May his accomplishments and contributions never be forgotten.
dark_apprentice, TheWhitePhoenix, Smoo and 5 others like this -
Maris Brood
Still Wip though
yeah, that back hair needs fix, so does the lower legs, but other than that great job
Omega likes this -
now the question is will the ported models get download links on here, as jkhub won't accept entirely ported mods
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i'm pretty sure its still okay to put up as a download link, just not as a jkhub download
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Count Dooku, TFU edition on HS Dooku body. Now the question is, keep HS body, or use TFU body with HS cape?
i think the head could go better with his tfu body and the hs cape
Seven likes this -
Is it legal to enter a store and walk out with a 60" screen without paying?
no, but i have seen this, should answer the legality question:
LEGAL INFORMATION FOR MODDERS
Any and all Star Wars creations, regardless of their source or creator,
are copyrighted and trademarked by Lucasfilm LTD ALL RIGHTS RESERVED and
can be used by anyone according to the copyright and trademark enforcement
policies of Lucasfilm LTD.
Any and all game mods and mod elements relating to Star Wars regardless of
their source are the property of Lucasfilm LTD and can be used freely without
permission in accordance with Lucasfilm copyright guidelines as outlined in
the game's and/or mod tools EULA.
Modders hold no copyright or trademark claims over Lucasfilm LTD properties.
Permission is not required to use or create derivative works in accordance
with Lucasfilm LTD copyright guidelines.
No entity can prohibit or allow the use or distribution of Lucasfilm LTD
properties but Lucasfilm LTD.
Any claim of ownership or rights must be resolved by the complaintant with
Lucasfilm LTD and no other entity.
Claiming rights over Lucasfilm LTD property not extended by Lucasfilm LTD
is a violation of copyright law.
All game-ready objects on this site are provided according to usage guidelines
outlined in the respective Jedi Knight/Academy/Outcast, Star Wars Battlefront I/II,
and Empire at War Game End User and Mod Tool License Agreements
Any derivative works become property of Lucasfilm LTD ALL RIGHTS RESERVED upon
distribution or release.
Where assets have not been prepared for the above games the Lucasfilm LTD
copyright guidelines have been followed for original derivative works.
For easy to understand information about copyrights, see:
http://www.srhs.net/aboutus/policies/copyright.php
http://www.copyright.gov/help/faq/faq-general.html#what
For privacy protection purposes the name and address of the element's
creators can be obtained by Lucasfilm LTD by contacting
psych0fred@hotmail.com
THESE LEVELS AND ELEMENTS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS,
A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
ELEMENTS TM & © LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
dark_apprentice likes this -
I'm not 100% sure how much is it legal to port a model from another Lucasarts game, but if it is, would it be possible to port the Snowtrooper model from TFU to JA?
I think it's the most detailed version available (aside of DICE's Battlefront one, which I think would be above the transform space limit).
Thanks in advice, dudes!
well @@Seven did it with the tfu qui-gon jinn and tfu old ben kenobi models, so yes
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Figured it out....The original mode had the head in 2 parts...the part head was called "head_face" and the "neck" part was called "head" so when I re-assign the new parts, I was assigning them to the neck part instead of the actual head...but since the new heads contains different "skin colors, I couldn't leave the "neck" so I used a "dirty" workaround by using one of those "floating" triangles around the head area as the hook for the hood and the helmet.
Also had to modify the .skin files to turn on/off the hood and helmet from the torso files. Everything is working great now! Have all the Luke ROTJ uniforms with the heads form "CJPJourneyman".
I also did the same with Dark_Apprentice's Luke pack. That one was easier but have a problem with the "hood down" part. I think I will be able to fix it with what I've learned. My only issue with that one is the lower-neck part with the Yavin version....have an empty gap between the neck and the shirt. I'll see what I can do with that one.
could you also maybe fix the floating left arm datapad on the raxus starkiller model from the galen marek outfit pack?
Saber blades and lightning
in Mod Requests & Suggestions
Posted
Could someone recreate the lightsaber blades and lightning effects to look exactly like these?
original source here: http://www.moddb.com/mods/jedi-knight-dark-forces-2-duels