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Noodle

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Everything posted by Noodle

  1. I know I haven't updated this thread in a long while, but I don't want people to think that I've been inactive. I wanted to share with you guys some of the stuff I've been doing. Tholotian smuggler: I was kindly requested if I could do a quick frankenstein model for the concept of a "male tholotian smuggler". Everything with the exception of the head was done with base JA model parts that were recolored or edited. The head is a mixture of Spanki's jedi customization model and Neomarz's Adi Gallia model. New republic security droid skeleton: I have been working on a new skeleton for Zander's great New Republic Security droid. So far I've done a couple animations but there's still a lot of work to do. Shame I don't know how to share videos here Cham Quickshot: A couple years ago I played Star Wars Uprising in my tablet, where I created a character named Cham Quickshot, he was a yellow twi'lek that ended up turning into quite the bounty hunter. This is my attempt to recreate him in JKA. Everything in this model was created with base JA assets. The head is a mixture of the human male's face and the female twi'lek head. Modelling excercise: A bit unrelated to JKA but this was one of the excercises I did to practice a bit my modelling skills. Never did the breasts or head because I'm a scrub. Vending machine: Based on a Star Wars toy. Eopie: An unfinished model of a new Eopie. I had made much progress on it but it died with my previous hard drive. There's a lot more stuff I never finished or published, but I thought it'd be fun to share some of the stuff I've worked on.
  2. I think the same, have been meaning to do some characters for some time now.
  3. You did a stupendous job and I'm sure you'll keep on improving your work.
  4. All the same, he did a wonderful work and I'm sure it was money well spent.
  5. I love this ,absolutely stunning work.
  6. I'm very interested in doing the turret eventually, just need better sources. I also want to do the new republic droid once I get clear well lit sources.
  7. Yes! The turret from the first episode used to blast the door and the tusken dog
  8. Sorry guys, didn't make it to the mandalorian contest. Still going to share some of the ideas I had and see if anybody guesses what they were supposed to be.
  9. You should consider uploading this dude to the contest!
  10. Welcome! Most of what I currently know started on this forum, hope its as helpful to you as it was to me!
  11. My first thought when the Razor Crest got killed was "oh no! that poor mapper is gonna suffer so much!"
  12. You can make the ladder work if you make a trigger that makes the player jump to the top when used. There are a couple maps that use this technique, but I can't really remember any aside from a map in MBII where you can go up through some vents like that.
  13. No way, it looks absolutely amazing. Will you model the interiors of it too?
  14. There it is, this is the best B1 model that has ever been done and I think its very unlikelly it'll ever be topped.
  15. So far you've done a great job, quite impressive really! I wouldn't advice you to change the scale, given that you're pretty close to the original reference. Making it a cramped space will add to the complexity of the map in MBII in my opinion.
  16. If you want to animate with Blender I'd recommend you to learn the basics of animating and how the software works before looking for something specific to the context of JKA. There isn't one single good tutorial though, you'll have to try and watch as many as your time allows you to so that you can gradually understand what the whole process is about.
  17. This is the way!
  18. Neither Beskar nor Cortosis should be able to stop a lightsaber. Weapons like the one the magnaguard use repel the lightsaber and I think that's fine, as long as its not made of a lightsaber resistant material.
  19. If you have more reference pics laying around, please do post them since it makes a modeler's work much easier.
  20. I've outlined with red some things you need to add for it to be more like in the show. The structural support needs to have 2 square lights, one below and one on top. There's also a pair of rectangular light sources on top of the structure that your map is missing. The control panels on the pilllars aren't as wide as the pillar itself, trim it on the sides. Also, the light source on the roof isn't like the one you're doing on your map. You can change the texture on the sides to repeat more times so it looks closer to the show and change the one in the middle to be closer to the one in the reference picture. Hope it helps!
  21. I think its pretty cool that the mandalorian (a man from a warrior culture) shows more respect for the tusken raiders (another warrior culture) than for the gipsy-like jawa scavengers. Its one of those things that feel like it'd happen in real life too.
  22. So far it seems that your map is too broad in comparisson to the source. Try to make the passages a bit more narrow and it'd both be more intense for gunfights and accurate to the source material.
  23. A space battle can work if you use a map like siege_destroyer. It's one of my favorites and playing it even with 8 people is fun as hell. I'd be interested in playing an event like this, but you've got to schedule properly like the people at JKGalaxies do. Even use a time counter so that people know exactly when the event will be. Make a discord channel, let people interested in it join and announce it there and tag people when the date is near and also when the event starts. If I'm home I'll when you do it, I'll certainly be there.
  24. Given that the mandalorian is starting this week, perhaps we could do a Mando themed contest? Also, maybe 2 months to work would be better for a deadline, given that even I was almost not able to submit my file at the deadline due to a lack of time to polish.
    Its a crime against humanity that this great piece of work was burried among all the recent submissions. 5 stars out of 5
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