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Noodle

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Everything posted by Noodle

  1. After having tried everything I must say Haunted Halls is pretty good! Can't decide between that map and Halloween Town.
  2. I'll have to play all the maps before I cast my vote! Good job everybody!
  3. A Kashyyyk map could be done with more ease with one of those terrain generators tools rather than GTK Radiant. It's one of those places, like Felucia, that seem to be conceptually hard to create for JKA.
  4. Not related, but is that gun connected to a bone in the hand's skeleton or something similar? If so, how did you do it? It would help a lot in animations.
  5. Rosh Penin is irredeamable. At least there are good things with Jar Jar (like TCW's Temple of Doom with Mace Windu)
  6. This is great, I love the animated pumpkin heads! Also, the animated ghosts really bring the halloween mood to the map. I also enjoy the fact that I was buried twice in the cemetery Only issue I had was related to the fogs, I believe, since they take a bit of my fps, but it really didn't hurt the framerate that much. Nice job!
  7. Obviously there's more of his kind since there's Yaddle in Episode I.
  8. Very nice job, great voice acting by Vader and the main character! The only thing I didn't like was the time transition frames. They take too much precious time and disconnect the viewer from the story, you don't need the whole screen to tell you what year it is. I like the Rogue One way of doing this, by adding the time and location in a corner of the shot.
  9. Of course in a galaxy so vast there must be religions with a concept of hell. Though, just like in our universe, there's no evidence of an actual hell existing. In fact, when people die in Star Wars, it seems their essence becomes part of the cosmic force (as seen in the yoda arc in TCW), so it seems hell doesn't exist there.
  10. Thank you! I'm starting to model basic stuff and I had a really hard time finding tutorials since most of the links are old and dead.
  11. You're right. I made a working script, but unfortunately it gets buggy since the lightsaber automatically switches on whenever you change it, so it enters into an infinite loop of turning on and off.
  12. I tried creating a small test script but it crashes the game whenever I try it. If anyone has a better idea, feel free to contribute: affect ( "player", FLUSH ) { loop ( -1.000 ) { if ( $get( STRING, "SET_SABER1" ) = single_1$ ) { if ( $get( FLOAT, "SET_SABERACTIVE" ) = 0.000$ ) { set ( "SET_SABER1", "single_2" ); } else ( ) { wait ( 1000.000 ); } } else ( ) { if ( $get( STRING, "SET_SABER1" ) = single_2$ ) { if ( $get( FLOAT, "SET_SABERACTIVE" ) = 1.000$ ) { set ( "SET_SABER1", "single_1" ); } else ( ) { wait ( 1000.000 ); } } } } }
  13. Very nice job! Good to have more variety of zombie skins!
  14. I love seeing screenshots of your progress, it looks like quite a map what you're doing!
  15. Yes!!! This game really needs more original characters! Also, I'm sure there's some version of the DLT-20 in MBII.
  16. Even more, when Luke appears in Jedi Outcast it seems to be implied that he's way much stronger than Kyle. He doesn't even have issues beating Desann and he has to relay on cheap tricks to get away from him.
  17. The Zygerrian arc was pure fun in TCW. I like how a simple reskin can make so much to make things look different. Zygerrians have black corneas, though, don't they?
  18. It's the best Munn skin I've ever seen! Is Sam Hill the only munn that lacks a big nose?
  19. Do the Coruscant Underground Police or the Black Sun Mercenary use ported content? I'd love to use them in my project, but in theory I wouldn't be able to upload the mod if it includes ported bits .
  20. Both Movie Battles II and the Open Jedi Project implemented blocking mechanics. Movie Battles even has a block button for lightsaber combat.
  21. This is the only tutorial I read regarding menu modding: https://jkhub.org/tutorials/article/162-basic-knowledge-of-coding-menus-and-ui-expanded/ That only gives a very basic knowledge of some of the things involved in creating a menu. What really helped me was to start doing small modifications to the base JA menus and seeing what would happen. That's the best way to learn, by trial and error (and there will be plenty of errors, but it's all fun in the end).
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