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Everything posted by Noodle
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I thought it'd suffice by adding Ambient Occlusion, but it seems I was wrong! I've always dreaded the idea of hand-painting highlights and shadows because I suck at painting (even more with a mouse), but I'll take it as a personal challenge to learn to properly do this.
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Day 6 Mod: Today I don't bring a new model, but an animation resource for anyone that wants to use it on a project. It's based on one of Obi-wan's stances from EP III. Here's how it looks ingame, https://s1.webmshare.com/0vxZx.webm Keep in mind that you'll have to add this to your _humanoid.gla file on your own, since this is only a resource, not a full blown replacer. Download link: https://www.dropbox.com/s/ghooul8bqo6rf32/Daily_Challenge6.rar?dl=0
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Good to know! Day 5 Model: Tried to do something more complex but it didn't work out as I intended, so I did some more pottery pieces and also tested blender's render with them. Screenshot: Blender render: Download link: https://www.dropbox.com/s/xx4ph4sxcz3lcn5/Daily_Challenge5.rar?dl=0
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Thanks everybody for contributing! Day 4 Model: Today I wanted to create something that will allow mappers to make their cantinas look less samey by giving a new choice of drink instead of the classical wine bottle from Nar Shadda. This time I used texturing techniques that I had never tried before, so I'm sure there's a lot to improve in the future! Screenshot: Download link: https://www.dropbox.com/s/08jdjlxasp5w216/Daily_Challenge4.rar?dl=0
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I love it, just a couple days ago I failed horribly at trying to make a nice holographic shader! Feel free to chime in if you desire to! This should be a great opportunity to do some basic models in blender! Day 3 Model: This time I didn't do a model from scratch, but took one from base JA to play around with blender's baking tools! I've always wanted more statues ingame and this was a great opportunity to try and add one of my own liking! Screenshot: Download link: https://www.dropbox.com/s/e812xfz92ffzpwg/Daily_Challenge3.rar?dl=0
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Feel free to participate on the rate you feel more comfortable with! The idea is just to try and make this a constant habit. Feel free to follow at the rate you're more comfortable with! Although I must state that the main idea is not to do very complex stuff, but quick exercises to help polish, improve or maintain each of our modding skills. However, if you feel like you need more time to do what you want, please do so! I must also say that I love the idea of being inspired by a specific topic, it reminds me to inktober! If more people are interested we can sure start doing that! Although I wouldn't make it mandatory to follow the day or week's theme. Also, thanks for pointing out the animation frames mistake, I hadn't noticed! The original file has been updated to not have this mistake! Now, back to the main topic! For this day's model I wanted to help those modders that need more clutter in their maps by creating this very simple, yet unique, piece of pottery. Day 2 Model: MD3Viewer screenshot: Download link: https://www.dropbox.com/s/lr3r6kt55mo3p9a/Daily_Challenge2.rar?dl=0
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I've been meaning to do this for a while but I needed to think it through. This thread has been created to help further develop all modding skills by a self-imposed challenge that will consist on the daily production of an asset that can be used by the community for their modding projects. Anyone is free to participate as long as they follow these simple rules. a) You must try to upload something daily. It doesn't matter the level of complexity of the thing you upload, the idea is to keep going as long as you can. If you fail at this point, you can restart whenever you please. b) Whatever you release must have a free license. The whole purpose of this exercise is that others can freely use your content on their own mods. c) No ports allowed. Everything you post here should be allowed to be posted in the files section. Keeping those rules in mind, these are the things you can and can't do in this thread: Things you can do: - Modelling, texture-work (reskins or brand new textures), animations, mapping, kitbashes (as long as they use content that has been made for JA and as long as the model you use has a free license), etc. - Criticize other people's work on a constructive manner (i.e: this is wrong, here's how you should do it). - Improve or modify what other people have previously posted here. - Post the source files of whatever you do so others can study and learn from your work. Things you can't do: - Request others to do stuff. - Post inflammatory comments masquerading as criticism (i.e: this is shit, kill yourself)- Posting pictures of a WIP without a link to download the file (this is not a WIP page). Having said that, here's my first daily upload. A simple "fuel-tank" asset I created to avoid having to do it in GTKRadiant. MD3Viewer screenshot: Download link: https://www.dropbox.com/s/zoha9kgeef192ob/Daily_Challenge1.rar?dl=0
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Single Player with Mulitplayer combat and movement
Noodle replied to Waco's topic in Jedi Knight General Discussions
I agree, specially on MP. There's a lack of commitment in lightsaber attacks that's abused with the 'spinning' glitch that's an insta kill and people think it's actually 'skill'. I'd rather have slow and methodical than quick, spammy and glitchy combat. -
You're getting pretty good at this!
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I'd love to have a non-ported skeleton model, or at least one in which we can have permission to use and freely upload to the hub.
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All files that end with _1 or _2 are LODs meshes. This means they're the same as their _0 counterparts, but with a lower level of detail for ingame optimization. That's because the customizable Rodian Jaden model has a set of hands for every different torso it has, and since each has their respsective LODs, the number is that big. You should start by editing the hands of your favorite torso and then moving upwards if you have the energy for it. You can check in modview the specific model part with their specific hierarchy by checking the surfaces on the model.
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STAR WARS: Movie Duels (Remaster of Movie Duels II)
Noodle replied to General Howard's topic in WIPs, Teasers & Releases
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If you post screens it's easier to visualize the problem. When you import a model it usually places the main mesh and all the LODs in the same place so it looks odd at first glance. Also, since this is JA, all the parts of the model are separated in different places (for dismemberment purposes). If you want to edit the hands, make sure to select them and go to Edit Mode (the hotkey for that is TAB)
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I've both the _humanoid folder and the model folder on the players folder. Like in Gamedata/Base/Models/Players. That seems to work for me at least.
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- 5 comments
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- Star Wars Related
- JKHub Exclusive
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Can't wait to see what you show here
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I've just got done testing the map. I've got to say, it's a work of absolute beauty. It has a very soothing atmosphere that feels familiar with the SW universe, yet unique in it's own way. I hope you keep working on it because so far it's one of the best and most atmospheric maps I've ever seen, love the holosign texturework!
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The Elder Scrolls V: Skyrim Daedric Armor
Noodle replied to Daedra's topic in WIPs, Teasers & Releases
A CHALLENGER IS NEAR -
Here it is https://jkhub.org/files/file/2669-dark-apprentice-jedi-academy-models-pack-official/
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Yes, that was a huge controversy back in the day about that. I personally don't care about permissions and such, I feel like it's one of the things that normally stop modders when it shouldn't. Like, in the most extreme case, if you feel like you own a model just because you rigged it (which is what a port is), then I should be allowed to 'port' your work without asking permission. But aside from that, I don't get why someone would feel like if he owns stuff like scripts, poses, recolors, photosourced textures and other stuff which everybody could be able to replicate 1:1 if they know what they're doing. I'm aware it'd open a big debate and there're a lot of valid opinions, so I just do my part and give free permission for everybody to use my stuff as they see fit.
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It's always nice to see what the RP community can do. Start small and little by little I'm sure you'll be able to achieve a lot!
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It takes time for the relatively small staff to check all the submissions and upload them. Give it time and it'll be on the file section, I'm sure
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DarthValeria's Jedi Academy Machinimas
Noodle replied to DarthValeria's topic in Art, Media & Technology
Waiting for the final video to be released