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Daedra

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Everything posted by Daedra

  1. It's perfect for a melee variant. Good for roleplaying purposes.
  2. If I knew what texture the bubble used (name etc) I could see all associated shaders applied to it and could attempt a patch/fix.
  3. I like how yours has the lightsaber attached to the belt.
  4. I must admit yours is very good I just think the hood is a bit off, you see my point here how toy version hood comes over the head better looks very nice: It's like he has more of a Kylo Ren looking hood that comes forward more.
  5. I have no idea honestly. I don't even know how to check that. Edit: did some digging around found this command helped me: cg_rendertotexturefx "0" While it doesn't show any bubble at all it's still better than the white circle crap.
  6. So for some reason my game just shows the force push circle as plain white, and it's ugly. I've had this for the longest time. How it's supposed to look (I circled it in red) looks practically invisible: How mine looks: I've even removed all mods/pk3's out of my base folder, and this still happens even with everything at factory settings. Am I missing a texture/shader? Or is it simply a case of activating a command?
  7. I'm not talking about redoing the model entirely (body). I liked the way the hair is styled on the figure, so I was hoping it could maybe be replicated somehow (talking about the head mostly). Also maybe a hood fix for Tompa9's version to look like how the hood looks when up on the figure (natural looking). Textures can always be helpful too, I could take a stab at trying different textures.
  8. Yeah that is the one I know exists already. I'm mostly thinking about the head model the way the hair is set on the Hot Toys figure. Plus can get some realistic textures going on from it. Should also mention the hood up looks natural on the figure. It doesn't look natural on Tompa9's version.
  9. I found this: https://archive3d.net/?a=download&id=39b8e042 It's more human looking. Just need someone to rig/weight it into JKA.
  10. While I know some kitbashes etc exist for Crait Luke, I'd really like a version that looks really good like the Hot Toys figurine model, both hood up & hood down variants.
  11. Can't find this map anywhere, so I don't think it has already been made yet. The only map I can find that is a little similar is this: https://jkhub.org/files/file/3012-yavin-4-riverside/ Due to the green forest area.
  12. Firstly, sorry for the mega necro bump. Secondly, I need this model in my life (maybe without the crown on the head), if you still have this. Thirdly, I've recently made a Skeleton mod request, only to find this afterwards. D'oh! This would go nicely with the Daedric armor mod I have.
  13. Ah I see. No problem. It is a good head model.
  14. Nice pun digging up bones haha.
  15. Oh wow that's awesome. How much of it did you manage to do? Do you have a picture of what's already done?
  16. Got idea for new force power now. Then thought about replacing force push with fus ro dah but with intense force make them fly.
  17. So I was wondering if there are any Skeleton models in existence for JKA? Also, NOT this: https://mrwonko.de/jk3files/Jedi%20Academy/Models/Others/42064/
  18. That took away all my problems! Thank you. Weird, I do not recall messing with that setting at all. Oh well, solved now!
  19. I think I am definitely missing some fog. How hoth2 should look when starting: How mine looks: I have no idea how to get that fog back. I know it was a global setting as it affects pretty much all maps I have even mod maps.
  20. Oh, I see. The blades in-game come out of these: This is why the staff has it on both ends. The red glows are more on those ends to match more with the saber blades. I don't think it would look right coming from this end: Because it represents the bottom with small blades attached for stabbing on the non-saber blade side. Rooxon put it together from pieces of the other weapons.
  21. So I don't remember which setting I messed with/altered, but it was at a time when my computer ran JKA with lag. Altering this setting which I don't remember caused some maps to load this way, but it was faster. My computer runs better now (I optimized pk3 files). So I no longer need this setting. As you can see, there is nothing in the distance. When I move my character forward, more of the map reveals itself. When I move my character backward, the map is engulfed in that grey sky you see in the picture. I need help in what command I need to change to get it back to normal looking, since I completely forgot it, haha. For the record, the map is t2_trip at the start. This is not the only map it does this with. It's a global setting. I even went into the setup menu and reset to default, but this draw distance thing remains even after doing that.
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