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Posts posted by Ruxith
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I can re-weigh it better to the neck area if you wanted @@Kualan
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And to think you were telling me you didn't have the head
Looking good.
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A sonic model exists, it looks weird though because of how he doesn't really have human proportions to begin with xD
I don't have it to hand, it's on my external HDD somewhere.
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Also maybe try testing the skin without any other "mods" inside your base/japlus folder to be sure it's something wrong with your model. Again it might just be a matter of a missing open/closed bracket that's making the shaders not work. Maybe you're missing a tag if the lightsaber isn't showing? I know it's all basic things but very easy to forget about checking.
Scerendo likes this -
As I say i've tweaked the body textures and this was an early wip picture, those 2d straps don't exist anymore. I'll show a picture later once I got the torso textures sorted. All of the straps are gone.
KyleKatarn1995 and dark_apprentice like this -
It's always good to see a project like this, let's just hope they pull through and finish it. xD
Will be interesting to see when they come to player models and animations rather than just level design at the moment.
NumberWan likes this -
In response to @'s topic and @@dark_apprentice's attempt I started something.
I wanted to get this guy out for valentines day (aww how romantic!) but I got swamped with work at my job so I haven't been able to get anything finished to do a public release. This isn't anything magical so i'm not expecting any praise or criticism, it's just a good old frankenstein project to get us a decent looking deadpool model into jka. This is a screenshot of an early WIP, since then i've tweaked the hood a little and started retexturing the body; the weights all work perfectly
Now that i don't have a timeframe i'm probably gonna go with my original plan and try to make some of the costume variants too, so any updates i'll either post here if they're wanted or just upload something when it's ready!DarthStiv, KyleKatarn1995, Kualan and 5 others like this -
Frankensteining for JKA using JK2 model parts? Yeah use the same things you use for frankensteining in blender in general, but with a few extra steps.
Replace the humanoid file with the jk2 one in the _humanoid folder of your base/gamedata setup, then import a jk2 model into blender. Save the file as a .blend file, then swap the humanoid files back to the jk3 one. Then import your jk3 model, then press SHIFT + F1 and it will open a menu to search through for a saved .blend file to partially import. Find your saved .blend file and navigate through the mesh (I think if I remember) folder and find the model parts you wish to include.
Bare in mind that some model parts, like possibly hands or feet use different bones (which may then need to be re-weighed), but misc parts or arms/torso/legs/head etc should use the same bones/vertex groups, so just double check that once imported otherwise it simply won't work.
Let me know if you have any problems.
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If you want to send me the snake's textures and the spiderman .pk3 I can get a working JKA version of the spiderman head for you to work with the model in blender @@dark_apprentice. That's definitely as simpler way of doing it with an existing model
dark_apprentice and Darth Martyr like this -
It was only a matter of time for them to bring this out looks really good though
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Damn xD
Someone gave me a ported version of this dude a while back, but the hands weren't weighed and it was using kenobi's arms xD
I'd stick to the one in MB2 (or it might have been one of their community skinpacks), until someone decides to make a decent one.
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I assumed that's what he wanted though? Okay
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Pakscape works like winrar, to export files from inside the .PK3 files, and to create new ones. You need to rename the folder DT's skin uses to match the one inside "assets1.pk3" which should just be "stormtrooper". You then need to edit the .skin files (with notepad) from DT's file to match the new folder name, and then save it as a new PK3 file.
Because it uses a "shader" you will also need to open the .SHADER file within the "shaders" folder and modify the paths to match the newly named folder.
Don't blame it on the painkillers bro, dovahkiin took an arrow to the knee and what did he do? He slayed a couple dragons! (okay maybe not entirely true but the joke still stands xD)
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Well you put "for myself" in bold and said that you don't plan on releasing it, so it made the assumption that the OP was just to boast about your own mod that you were keeping to yourself, it just seemed like a pointless thread as personal mods don't really require permission from authors as it's never going to be released or publicized. If you were planning on showcasing it to the original authors to show them what you've done with their mods as a homage to their work then that's fine, but it just came out as a bit of shameless advertising trying to get permission for something no one's ever going to see, and I hate it when people do that xD
That's fine though, you've said now that you're plan is to actually release it as a compilation pack so i'll take that back. Good luck with the mod.
Darth Martyr likes this -
I barely find the time to finish my own stuff at the moment, working 6 days a week xD sorry.
TheWhitePhoenix and Jeff like this -
Oh okay, well this kind of hair does exist in other models, I can't pin point them off the top of my head but it does exist, though the face is different. It can be applied via frankensteining and put onto Scerendo's female jedi customisation pack's body.
Yuna's hair is close-ish
You can always choose something nicer like Mara Jade's head, you don't always have to stick to canon just because of how it looks in an older game, give it your own take on it.
Might have been Meryl Silverburgh
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What's so special about the pictures you have referenced though? Really it's just generic jedi tunics/robes in white with a brown cloak .. right? Then just use the katarn hilt and make the saber colour blue (as default anyway) and you're good to go.
Langerd likes this -
Creating a mod for yourself, making a public topic about it, gaining permission to use skins for yourself, and planning on never releasing it.. what's the point in this topic? xD
JAWSFreelao likes this -
BB-8 (credits to Jeff, this was one of the packs he posted in his topic a while back) - Never looked at it though so have no idea how it is in-game.
Poe Dameron is currently a WIP
There are several cool reskins of the reborns/cultists, do a bit of searching.
You could probably reskin these to make a good zombie stormtrooper.
I don't know why you didn't do this yourself, took me five minutes to find almost all of your requested skins.. xD
TheWhitePhoenix and JAWSFreelao like this -
It always pays off to do a bit of research before asking questions how about you check the tutorials section on here first. Follow the guide up to modifying the .skin files of a skin. Basically you just need to change the file's path to match the default stormtrooper, or Luke's folder that's inside the assets1.pk3 of your base folder (you will need to figure out how to open PK3 files and .SKIN files before being able to do any of this yourself but the tutorial covers that), and then rename DT's folder and .skin files to match that folder. The tutorial should explain enough for you to be able to do it yourself.
Dismemberment is a model feature, so changing the file paths won't disable it from working. If a model has model parts named to what the dismemberment system is looking for (r_leg, l_arm, head, etc) which almost every model in JKA uses, then dismemberment will function fine. It can look a bit funky however depending on WHERE the model has been separated into these parts, and if the creators included a thing called "caps", which is what you will see where the limb was cut off with the dismemberment, without them you will just see an empty hole.
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You can however, add in this feature for the skins that don't appear in the species selection menu.. by learning to add it in yourself!
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Haha yeah bloody hell they do xD
Kualan's Kitbash Workshop
in WIPs, Teasers & Releases
Posted
Alright if you'd rather do it that way, you'll make a lot of the lurkers happy xD