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Ruxith

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Posts posted by Ruxith

  1. Hey there.

    JKJA is still played, obviously not as much as 4-6 years ago when servers were full all day everyday xD but there's still a lot of people around, many servers and several communities still around that have been there from the beginning (or not far off xD). JKHub has become the central hub for everyone to gather (much like filefront's JKA forums used to be), so you'll find the most of what's left in the modding community here somewhere.

     

    I'm sure we'd love to see what 8 years of experience would bring to the table into JKA modding :P

  2. For me it'd have to be jedi's home JL II as it was the only custom map I grew up with on jka :P

    Other than that I always enjoyed playing campgrounds on esl or going back on bespin. I'm easily pleased with maps so long as they don't look like turd with badly tiled textures and stuff lol. There's also maps that were decent for functionality; T3home for the specific training knowledge or prophet clan map, which my old team used for training.

     

    I like seeing good dueling/tffa maps though, there's quite a few of them.

  3. It's odd that I couldn't see this as a separate model somewhere, but it should be within this mod as it mentions the models:

    http://jediknight3.filefront.com/file/Star_Wars_Movie_Duels;105817

     

    or download the demo to save 900mb for one model xD

    http://jediknight3.filefront.com/file/Star_Wars_Movie_Duels_2_Demo;97642

    And I would've thought it would be in moviebattles?

     

    If you haven't downloaded them yet, here's the model separated, oddly I didn't have it saved either:

    https://www.mediafire.com/?uov9y96l60xaxjv

    Delmi likes this
  4. Yeah no issues here on windows side either, I can confirm that the crash when attaching a model to a tag is fixed, but i'll wait until they get added to the left panel to test properly as I attach a model to a model that has been attached already to a tag of the model loaded initially (xD). Not sure if anyone's mentioned yet but .ideal files load fine with models aswell, those that save the zoom and angle of a session in modview.

  5. Great to finally see models like chewie in modview properly without having to tweak them in photoshop afterwards testing out my cut & paste skills xD

    One thing i've noticed is that it crashes when attaching a weapon to a loaded model; I usually load a hilt model to r_hand then a blade to that loaded model but it crashed on the first step.

     

    I could vector up a logo if you had some ideas, otherwise I could see what a few of us can get together with ideas and make some logo ideas for you :P

    Omicron and Circa like this
  6. You find the head/lower/torso .skin files, copy the contents from all 3 and put them into one empty notepad file, then save it as "customname.skin".

    Then you'll need to find all of the textures that it uses and only include those into your pk3 file.

    If you're unsure how to lay out a pk3 file, look into other skin PK3's and you'll get the hang of it.

     

    You could also copy the sounds files for the skin/make your own, and i'd suggest taking the shader but you'll have to remove a lot of shaders that won't be used with your skin from that pack.

  7. Would you really wear a turtleneck underneath armour? xD

    I'd probably suggest doing a little more to maybe the armour itself or kyle's face so it looks a little more different to the original. The idea of putting generic clothes underneath the armour is a good one though.

    Bek likes this
  8. I spoke with claim today and it looks like he's got no problems for you to upload your reskins/model frankensteins of what he worked on. I've asked him to write up a readme file so that you can add it with your files when you upload them so credit can be given where it's due (for rigging, weighting etc).
     
    I'll include it in this topic when he writes it up, and pm both of you so you have it. I'll pester him when I see him online each day, he tends to forget to do things unless prompted :P
    @
    @@Mandalorian

    DarthStiv, Omicron and Mandalorian like this
  9. So long as you do more than just use the model's original textures (you mentioned wanting to make several reskins), and you contact lt.claim to ask if you can upload the model (though the original isn't his obviously), then it's a solid maybe xD

     

    I'd suggest doing your reskins anyway, as it's clear your intentions are to do so regardless, and contact claim to see what he says; i'm sure he won't mind so long as he's credited for putting the pieces together. Then upload it and the jkhub staff will make a decision, as the rules state that they take ported content submissions on a case-by-case basis; and without seeing your finished product it's harder to make a decision that would be in your favor.

  10. Yeah Lt.Claim based his 'ports' on the rig of the kyle katarn model, and I think all of his models used the lower part of the body, aswell as the hands as they were already rigged/weighted. He told me that he always struggled with the weighting of the lower body so he decided to stick to using kyle's legs for all of them xD some worked and some looked odd, but he didn't see it as a problem as (correct me if i'm wrong) but the UV of kyle's legs are the same as the majority of the base jka models so it's easily re-skinnable to match the rest of the model. He just never did reskin them :P

     

    Here's one of his last ones he did before he took another break from modding:

     

    2QtukV4.jpg

     

     

    It looks fine there, but once the tabard/kilt was added and you run around with him in-game, you can see how badly it was weighted. It was like he has live gremlins in his back trying to escape xD

    DarthStiv, Omicron and z3filus like this
  11. Whatthefont struggles because of the pixelation most likely; I use it a lot for work when customers bring in their own designs but have no idea what font was used on their logos, it's generally pretty accurate.

     

    @@leadarc are there no better quality images using the same typeface? I've never played the game so I have no idea.

    Circa likes this
  12. I'm sure most of us would love to have an updated modview to cater for those areas mentioned above. Having visible shaders, better alpha previews and being able to view JK2 models without changing the _humanoid files to the JK2 ones would be great.

    Asgarath83 likes this
  13. Ah good. I think with team skins you need to exaggerate rather than being conservative on what areas you make blue/red. I'd suggest making the horns coloured,  the 2 "down arrows?" on his boots,  some of the patches on them too, and possibly parts of his lower robe. I see it as making the team differentiation as obvious as possible without making the whole skin blue or red xD

     

    This is just my opinion though.

     

    Also @@DT85 is it me or does one of his front horns looks oddly shaped? The left one.

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