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Boothand

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Everything posted by Boothand

  1. @@Circa Yeah ;( I think it happened back when Dropbox changed the way they link to images. If anyone wants to fix it, here's a zip with the images: https://www.dropbox.com/s/a3942ffs94wnkoi/tut%20screenies.zip?dl=0 Today I'd recommend just looking into how to do this stuff with Blender though, this is museum material. The date at the top says 2018, but the real date is august 2014. Though it's kind of entertaining to read I suppose. Fun fact: I dreamt someone tagged me in this forum tonight (hasn't happened for 6 months at least probably). EDIT: Updated the tutorial images, but if dropbox breaks the links again in the future, use the images in my zip file above if possible to replace them.
  2. Pendulum frog https://i.imgur.com/P70xAPM.gifv Implementation: https://imgur.com/gallery/91HkNc3 I give up trying to embed animated GIFs here. It doesn't work any more.
  3. I don't really know more than what's in this thread: https://jkhub.org/topic/4054-some-model-requests/page-4 I made the model and textures, @@DT85 made it actually work in-game.
  4. Things you can do as a frog. Also as a spider, come to think of it. Ok, the GIF doesn't animate? Click here: https://i.imgur.com/OonEXNb.gifv
  5. Spawn effect attempt. Perhaps I'll think of a way to make it more frog-themed later.
  6. I did this in a mod once, for JK2. Seems to be here: https://github.com/Boothand/SaberShenanigans/commit/0ca2908d18ed387746f9cdbb5272d6cf7a44cb18#diff-616c40fe3f52612a10362a52e4ce1246R45
  7. https://www.facebook.com/DeltaQuack/videos/585121195217711/ (Too long for imgur) It's a video showing a tutorial I'm working on.
  8. Making singleplayer games like these is a massive unclimbable mountain for any indie team. Multiplayer is easier to be successful with, unless you're in the mobile industry. The above mentioned team is exactly what you should look into.
  9. For Honor (Starter edition, whatever that means) is free until June 18. https://free.ubisoft.com/promotions/for_honor/26/
  10. You're probably thinking of a different game. Bomberman was the game where you laid bombs in a grid, and they'd explode with horizontal/vertical beams.
  11. Not sure where you got Bomberman from? Battletoads meets Super Smash while also meeting Matrix, or something.
  12. Yeah, it's what I usually do, but they become too huge and are very slow to load on JKHub, from what I've seen. I tried posting all my gifs like that earlier, and the post just.. vanished, after I posted it.
  13. Thanks, but that seems only to work with images, and not GIFs (it only gives thumbnails).
  14. Some more GIFs. Would post them directly if I could make a custom image width, otherwise they'll be huge and load slowly, but don't know how. @@Circa? https://imgur.com/gallery/1yMQqS7
  15. Besides, shouldn't rare/special weapons and items by design be more powerful or have some other unique strength? Not that I know the context, if this is for a mod of yours or something.
  16. I mean, technically it's still a laser sword that would burn through any human. It seems more to me like it can't reliably contain its own energy, so it's a bit of a loose cannon, maybe randomly dealing much more or much less damage?
  17. I am intrigued by those pencil fighters, I want more. More pencils! What is it?
  18. Mostly doing a graphics/level-design lift these days, but I can't really say I've established a final art direction yet. Mostly lighting and room-feel at the moment, but also trying out some materials I made in Substance Designer. Behold, a trick-shot:
  19. Two different objects can't share vertices. If you need them to be at the exact same location, you can use vertex snapping. For correct deformation, they need the same bone weights.
  20. https://jkhub.org/topic/3124-sales-sharing/?p=146459
  21. The new frog, in Substance Painter. Completely desaturated here, since the colors are assigned to the different parts via the game itself, so it works with the customization tool. All animations can be re-used on it, but it will probably have some unique animations too.
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