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Everything posted by Boothand
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- 5 comments
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- Star Wars Related
- JKHub Exclusive
- (and 2 more)
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Pendulum frog https://i.imgur.com/P70xAPM.gifv Implementation: https://imgur.com/gallery/91HkNc3 I give up trying to embed animated GIFs here. It doesn't work any more.
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Need a lot of help. i wanna to learn not humanoid animations.
Boothand replied to Asgarath83's topic in Modding Assistance
I don't really know more than what's in this thread: https://jkhub.org/topic/4054-some-model-requests/page-4 I made the model and textures, @@DT85 made it actually work in-game. -
Things you can do as a frog. Also as a spider, come to think of it. Ok, the GIF doesn't animate? Click here: https://i.imgur.com/OonEXNb.gifv
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Spawn effect attempt. Perhaps I'll think of a way to make it more frog-themed later.
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Reflected blaster shots - aiming with crosshair
Boothand replied to Langerd's topic in Coding and Scripts
I did this in a mod once, for JK2. Seems to be here: https://github.com/Boothand/SaberShenanigans/commit/0ca2908d18ed387746f9cdbb5272d6cf7a44cb18#diff-616c40fe3f52612a10362a52e4ce1246R45 -
https://www.facebook.com/DeltaQuack/videos/585121195217711/ (Too long for imgur) It's a video showing a tutorial I'm working on.
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For Honor (Starter edition, whatever that means) is free until June 18. https://free.ubisoft.com/promotions/for_honor/26/
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Dual wielding. Sort of.
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You're probably thinking of a different game. Bomberman was the game where you laid bombs in a grid, and they'd explode with horizontal/vertical beams.
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Not sure where you got Bomberman from? Battletoads meets Super Smash while also meeting Matrix, or something.
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Yeah, it's what I usually do, but they become too huge and are very slow to load on JKHub, from what I've seen. I tried posting all my gifs like that earlier, and the post just.. vanished, after I posted it.
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Thanks, but that seems only to work with images, and not GIFs (it only gives thumbnails).
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Some more GIFs. Would post them directly if I could make a custom image width, otherwise they'll be huge and load slowly, but don't know how. @@Circa? https://imgur.com/gallery/1yMQqS7
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A technical point of view for damage of Unstable Lightsabers
Boothand replied to Xeby's topic in Mod Requests & Suggestions
Besides, shouldn't rare/special weapons and items by design be more powerful or have some other unique strength? Not that I know the context, if this is for a mod of yours or something. -
A technical point of view for damage of Unstable Lightsabers
Boothand replied to Xeby's topic in Mod Requests & Suggestions
I mean, technically it's still a laser sword that would burn through any human. It seems more to me like it can't reliably contain its own energy, so it's a bit of a loose cannon, maybe randomly dealing much more or much less damage? -
I am intrigued by those pencil fighters, I want more. More pencils! What is it?
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Mostly doing a graphics/level-design lift these days, but I can't really say I've established a final art direction yet. Mostly lighting and room-feel at the moment, but also trying out some materials I made in Substance Designer. Behold, a trick-shot:
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Blender - Connecting vertices of 2 different meshes
Boothand replied to SK5's topic in Modding Assistance
Two different objects can't share vertices. If you need them to be at the exact same location, you can use vertex snapping. For correct deformation, they need the same bone weights. -
https://jkhub.org/topic/3124-sales-sharing/?p=146459
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The new frog, in Substance Painter. Completely desaturated here, since the colors are assigned to the different parts via the game itself, so it works with the customization tool. All animations can be re-used on it, but it will probably have some unique animations too.