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Everything posted by Lancelot
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The whole project was planned as an animated mini-series. Why would the team be "massive douchebags" if they are doing just that? There are rumours (and some subtle announcements) that an official remake of Knights of the Old Republic is planned. If those rumours are true, then a fan-remake of thoe game would be impossible, because it would be shut down almost immediately. Although it is not stated in the video, I do think that they would definitely get into trouble if they would do a remake of the game.
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Control is free until June 17th. https://www.epicgames.com/store/en-US/p/control
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This looks amazing. I see that you used Scerendo's Rey model. Have you tried the latest version of it? Especially the head mesh looks better, as it looks much more like Daisy Ridley.
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The models seem to have a high poly count, which may be difficult for the game to handle. This one may be the easiest of them all: https://sketchfab.com/3d-models/doom-eternal-crucible-76d8a23f718a46c983a62b10dc530501
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@RJA You should contact Circa and ask him about this.
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Can somebody help to contact author of the nina mods?
Lancelot replied to zahar's topic in Modding Assistance
Better try xVASynth. Regarding your project(s), I can only give you this advise: Better focus on the mod you have the most faith in. Working on two or more mods at the same time is not good. -
Looking for new kicking animations
Lancelot replied to Wundai's topic in General Modding Discussions
Have you taken a look at this site? http://mrwonko.de/jk3files/ It contains lots of mods from FileFront, which jk2files.com was a part of. Go check it out and see if the mod is somewhere. -
Looking for new kicking animations
Lancelot replied to Wundai's topic in General Modding Discussions
Welcome to JKHub, @Wundai! As far as I'm concerned, nobody has done any new kicking animations. One reason may be that there is actually no reason to change anything about it. I mean, it's just a kick. -
Can somebody help to contact author of the nina mods?
Lancelot replied to zahar's topic in Modding Assistance
Absolutely. If there is no way to contact him at all, you can use the mods. But make sure to credit him for the work, which is the least you can do. -
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wip Big Phil trying his best (WIP Thread)
Lancelot replied to bigphil2695's topic in WIPs, Teasers & Releases
Life happens. If you don't have the time for something, wait for the right time to come. -
@zahar Have you tried OpenJK? It pretty much increases some limitations. Just download the latest build and see if it works. https://builds.openjk.org/
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It might be a teaser for the next update, but I'm still impressed. During the hyperspace sequence, I especially love how they incorporated the aesthetic of the new Star Wars films.
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@svidlu I suggest you switch to Galactic Legacy. As it was made by former members of the KotF team, it is essentially the same mod. Give it a try, add JA+ to it and see if it works. If not, you can ask the developers of Galactic Legacy. They are more likely to help you. Here is the mod: https://www.moddb.com/mods/swgl/downloads And here is the mod's subforum: https://jkhub.org/forums/forum/173-galactic-legacy/
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@svidlu This mod is no longer in development. Therefore, the chances are low that someone of the team will respond.
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@tomjka So, could you tell us what your project is about?
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My guess is that those were made from scratch. Maybe they just liked the designs and simply made their own versions. As they got rules they have to stick to, why should they risk to violate them?
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@tomjka I'm sorry, but that's not how the request section works. Therefore, I've moved this topic to another section. Could you be more elaborate about your project? Because anything else won't get you a mapper very soon. Also, you can't expect that every mapper has Discord. So tell us about your project, or the ideas you have for it. Give mappers enough information to work with. Maybe one of them will join your project - but that's not a guarantee.
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Why would it bother us? Anyone asking for help should get it. One thing is for certain, it's not about the game's "age" or any patch that could make many mods useless. No, the reason is that the playermodel has no NPC file. It can be easily made with the NPC tool or by modifying an existing one.
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My concepts for a Jedi Outcast remake
Lancelot replied to JungleGoutte01's topic in Jedi Knight General Discussions
@JungleGoutte01 Alright. You should've clarified that earlier. Because what you've written above gave the impression that you were working on something. I've changed the topics title to make it more clear. -
My concepts for a Jedi Outcast remake
Lancelot replied to JungleGoutte01's topic in Jedi Knight General Discussions
@JungleGoutte01 First of all, welcome to JKHub! Now let's talk about this project. These are a lot of ideas - some are ambitious, some are possible. But I must admit that I don't quite understand. Are you actually working on this project or are you just collecting ideas? If you are currently working on something, share with us what you have (pictures, videos, maps, models, codes, etc.). But if you don't have anything apart from these ideas, this topic will be just all about collecting ideas, which won't do anything to get this project even started. -
Unreal Cinema is currently working on a KOTOR mini-series. It will be entirely adapted to the Unreal Engine. The creator also got official approval from Lucasfilm to make this series, under the condition that he represents it as a fan creation and doesn't use any licensed footage or music. He is also not allowed to crowdfund or monetize it. The results look very impressive.