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Posts posted by Plasma
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If you need Spartan models Lervish over at Moviebattles did some ages ago, I'm sure he'd let you use them if you ask.
This is an outdated link to the map pack that they're in (the latest one can be downloaded through the MB2 installer) but from what I remember the Spartan models didn't get updated beyond this version anyway.
https://www.moddb.com/mods/movie-battles-ii/addons/mbii-movie-game-mappack-v2
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Great job on the phase v models, thanks for those.
HUM-3154 and BlindDaThief like this -
The version Mace did for MB2 is probably the best one out there.
yeyo JK likes this -
On 10/19/2019 at 11:07 PM, ClanKryze511 said:
is this a new version of gtkradiant? if so please send me link
It looks like 1.5, you can download the latest version of Radiant or the older versions from here:
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I'm calling it: Plasma and Scerendo are looking at the trailers and are like "I need to go back to my models soon."
More like:
SomaZ, McGroose, TheWhitePhoenix and 2 others like this -
Could it be that you're projecting your own feelings unto the rest, nobody can argue that Disney has destroyed your passion for Star Wars, but that doesn't mean it's been the general rule.
Agreed, I wouldn't have made anything for JA in the past few years if the new movies hadn't come along.
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Thanks for getting back to me, not sure what the problem was but I just tried it again after getting back from work and it seems to be working fine for me now.
Circa likes this -
I'm trying to update a file and every time I choose my file and then click on attach file it goes through the uploading process but then this happens:
As far as I can tell it isn't my internet connection as I can upload to other sites, if it helps I'm using Chrome.
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Just looking at that screenshot it looks like you've put a massive box around your map to stop the leaks, that's really going to slow down the VIS and won't help the framerate when it does compile.
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I'll get around to releasing it eventually along with the other ones I've done.
KyleKatarn1995, Torki, Śăļvõö and 10 others like this -
Just saw the new update came out for movie battles that is the force awakens expansion. I saw before Poe and Finn got released separately that were in this expansion and was wondering if anyone was going to pull out the Kylo model from it? I asked the movie battles team if they were going to release the Kylo model separately like they did with Poe and Finn, but they said Kylo will probably be exclusive to the update only...
I don't know who told you that but they're talking out of their arse, it's always been mine and Lerv's intention to release it on JKHub when it was finished. Unfortunately the model that got released with MB2 has some missing caps and weighting issues around the robes but we thought we'd release it with MB2 early anyway because it might be awhile before the next patch. Once Lerv fixes those issues we'll put it out on JKHub along with the lightsaber I made.
Well if they have used my soundpack then I may be able to twist their arm to give me a copy of the model seperately. Other than that the only hope is not Obi Wan, but someone who can convert MBII models to JK.
No we didn't I recorded most of the sounds from Disney Infinity and Spaghetti recorded some from the film.
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I've modelled some of the TFA vehicles as map objects for some maps I'm working on, if somebody knew how and wanted to convert them into vehicles I'd send the files over.
Xplicit, GPChannel, TheWhitePhoenix and 4 others like this -
Hey so, over in the introductions thread I started a poll and you guys seemed to like the First Order theme. So what's your ideas? I'm going to try something a little different this time and hope to build most of the map in 3D max, and import everything into GTK as Ase files.. Perhaps some of you modders can point me in the direction of info on poly count limitations etc..? As previously I have only used BSP to map.
Anyways would be great to hear your map ideas below?
I'm not sure what the limit polycount wise is but I try to keep everything as low poly as possible, and when you export a model each part of the model can only be 500 verts max so if you do make larger models you might have to split it up.
The main limitation I've come across with when putting models in a map is the lighting, most models you'll want to use vertex lighting for but that means the shadows on them don't look great so I'd advise against making everything a model just props and that. You can apply lightmaps to models via shaders but from when I was experimenting with those it seemed to remove the smoothing groups of the model so it left them with faceted edges which looked pretty bad in game. Let me know if you find a way around that though because I'd love to create terrain in max and export that rather than making it out of brushes in GTK ^^.
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It's frankensteined from a bunch of different models
Hapslash's Count Dooku for torso, legs, arms boots.
The top part of the scarf is from Kualan's Kylo Ren.
Hood is from Someone's Keller model.
Then I made the mask, belt, lower part or the robes, redid most of the UV maps and textured it,
Lervish did the face and he is weighting the model as well.
therfiles, GPChannel, MrHeisenberg and 2 others like this -
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I increased the AO and saturation a tad.
At the moment I'm a bit stuck. My shaders are not working at all on the model, and I am not sure why. Also the lightsaber blade is missing in singleplayer.
There's no error message, in the console.
The mesh itself is 5.9k triangles which is below that of Aayla and Quinlan, which I did not have any issues with - so I do not think its anything to do with the model's density.
For example a simple shader for the alpha that I have here:
models/players/st_poe/head_hair
{{map models/players/st_poe/head_hairalphaFunc GE192depthWritergbGen lightingDiffuse}}Does not even work. I've tried multiple different shaders and still nothing.I'm using a 32bit .tga texture with an alpha. The alpha works fine in modview and other programs, so I'm not sure whats going on.Anyone have any idea on what could be causing these issues?Try deleting the shader from the pk3 and try again, if the issue goes away then it's a problem with that shader if not you can start narrowing it down.
Also for an alpha map shader this is the one I used for Kylo Ren and I didn't have any issues so maybe give it a go.
models/players/kylo_ren/extras
{cull twosided{map models/players/kylo_ren/extrasalphaFunc GE128rgbGen lightingDiffuse}}Scerendo likes this -
It might sting a bit if you did, it's a red supergiant
I'll probably tone down how glowy it is though when I get around to releasing it, maybe it's a tad too much.
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The Acolyte - Disney+ series
in Star Wars Franchise Discussions
Posted
Love the high republic books, really looking forward to the show.