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Everything posted by eezstreet
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As far as I know, you can't actually drive an ATST in JKA except for the Hoth Siege map.
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Hmm, I looked. It was originally offered here and was part of the contest but now it's not. :<
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err, I'm confused, your evidence seems to corroborate what I'm saying.
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That's the JK2 one. The drivable AT-STs in JK2 use the same model as the enemies, but in JKA they used a different skeleton altogether.
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There is no limit on the number of polygons that a misc_model can have because they are baked into brushwork (as brushes though? or as patches? I'm not sure on which) and thus are never loaded. misc_model_static on the other hand... Personally, I think that the First Order interior wouldn't be so good as there is already a map of it. But I would love to see the snowy forest around the base, or perhaps the big lectern thing when they are going to I wouldn't mind a flying-based map either, like the star destroyer on Jakku.
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Evolution of Combat IV - Main Topic
eezstreet replied to MattFiler's topic in WIPs, Teasers & Releases
[red]Thread locked.[/red] If @@MattFiler or @@Serenity937 aren't going to keep this thread updated or answer any questions, might as well go ahead and lock it. Pages and pages of "any news?" don't really help. If one of those people wants to talk, they are welcome to PM me to unlock the thread and the discussion can continue. There's just really no point in keeping this thread open as it is however. -
Aha. If you want the custom DLC, it's all on customsforge.com They usually have 8-10 songs updated or uploaded a day.
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LOL. I didn't notice this before, but they really do sound quite alike. I've put out some new CDLC, this time Montségur.
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Possible solution to JA's terrible NPC way-pointing?
eezstreet replied to Dusty's topic in Coding and Scripts
Thread moved to Coding and Scripts -
Bump a thread twice and get banned for a week? Sounds like it would weed out 90% of the people who make requests, surely. Such harsh punishments and rhetoric reminds me of Saudi Arabia, and we aren't like that here. I don't see bumping threads as being a threat. Our anti-spam rule covers the case of someone requesting a bunch of things and bumping those threads anyway, so I don't see why it would need a special mention in the rules. On the other hand, if you see behavior that bothers you, you are welcome to report it or message a staff member about it.
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JKA doesn't use HLSL or anything like that though, so you're not going to get accurate results.
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@@Xycaleth might incorporate this into his new ModView for Mac maybe?
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@@Boothand, There's only one song on that video that isn't custom content. @@spior looks like he's playing it on six-string bass, which I do not own.
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Yep, all of it was Iron Maiden that time around. I use Rocksmith primarily as a tone device/tuner/mixer, but also for some parts which I can't remember. As you can see in the video, some parts of the songs have their notes disappear, this is because I have played those parts perfectly enough times that they do not need to show me (ie, I have memorized them) Your stuff seems cool! Did you compose it yourself?
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It's tuned fine, it's just not that great sounding. At the beginning of the video is the tuner.
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So, anybody here play guitar/bass? I put out a new video recently with my bass. It was supposed to come out on March 15th but some technical issues got in the way.
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It's better that we don't speculate. The Mac version needs updating regardless.
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You'll need to make a custom stance mod which works with the modified JA+ (it's not JA++ specific) animation set. JA+ replaces the animations in the game, so you'll need something that has JA+ compatibility.
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Completely new and need guidance.
eezstreet replied to Who is watching?'s topic in Modding Assistance
All you need to make a map is GTKRadiant. The latest version is available from our downloads center. Later on you will want to make a PK3 to package your mod. This can be done with simple renaming of a .zip, but for good measure, you should probably use an archiving tool like WinRAR, WinZIP, or 7Zip. You can also use a specialized tool for making PK3s, like PakScape. -
Try after the force selection menu.
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does it rend2?
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I think Rosh could be kept as an asshole character, sure. A good cast of supporting characters at the Academy with their own goals would be nice.
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It's not actually that bad though. RPG mechanics aren't that difficult to code, the problem is getting the art assets to go along with it.
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Real Life Models, Weapons and Maps
eezstreet replied to Finalizer's topic in Mod Requests & Suggestions
You might think so, but when your work gets associated with filth, you'll start to think of things the other way. Let's say for instance that you start making stuff and you find out that you're really good at it. Everyone loves the stuff that you do. It's absolutely nuts. Now let's assume that some Joe Schmo comes along and uses your assets in a mod, and this mod is just absolute crap. They didn't use your permission, they just tacked it on as part of a pack. Now everyone thinks that your work is crap because it's included in Joe Schmo's mod. They think that you did work for Joe Schmo, or worse, that you ripped off of Joe Schmo. Or! Joe Schmo, the cheeky bastard, starts charging money for your hard work. You might think this is unrealistic, but this is precisely why I vigorously defend my copyright on anything that I've done because there's always going to be some other guy who's going to want to cash in on what you've done. I'd know. It's happened to me, it's happened to other people on this site, and I don't foresee it stopping. And fair use only goes so far. A lot of people like to wave around "fair use" but they have no idea what it means. Fair use grants limited use of the copyright without the permission of the copyright holder so long as the purpose of the work is not strictly nefarious (ie, it's a scholarly setting, not a commercial or personal one), the amount of work used is not substantial (but even then, this is a point of debate since stuff like samples have to be licensed), or the work is not fictional, etc. -
Or y'know, Tavion could've used the scepter to unseal the Valley like she uses it many times to destroy things in JKA. I still think it's possible for Shadowtroopers to exist though. We don't know how many there are left. Assuming that Tavion got the scepter (because let's be real for a second. This is just complete and utter BS reasoning to bring back an old boss) and I was in her shoes, here's what I would've done: 1. Stage a series of fights to distract the New Republic, primarily so that I can maneuver a stealthy and daring mission to steal the force from the Valley of the Jedi. Masquerade as some new type of enemy so that they are convinced that I no longer exist, and they are forced to move troops away from the Valley. 2. Now that I've got the Valley's power in a scepter, I can start to industrialize production of shadowtroopers on a grand scale. If the Artusian crystals are really like that of a lightsaber, it should be easy to find a similar material from some other planet. 3. Next is the Cortosis. In JK2, it's smuggled from Bespin. But where is this stuff normally found? How is it made? If it's only from Bespin, then I'm out of luck. At this point I still have the element of surprise. I'm lying low and building an army of super soldiers... 4. ...until Kyle Katarn on a monthly visit to the Valley discovers that all of its power is gone. Now I'd we constructed a game based on this framework, ideally Jaden would be inspired by the tales of those who fought against the (fake) enemies, and s/he's discovered his/her way with the Force. After Desann ravaged the Temple, there are much more stringent entry guidelines in place. Naturally because of these restrictions, Rosh would not exist. Jaden impresses them by building a lightsaber, and becomes Kyle's student. Kyle is the perfect foil for Jaden because he's intuitive and savvy (yet somewhat impulsive to act on emotion) and Jaden is a calculating and judgmental pupil (yet they're a bit of a nerd). Jaden overall is a bit arrogant, but over the course of the plot, they grow humble by the experiences with Kyle...or into a complete asshole who feels held back by the training and wants a fast track to success. Overall, the stake for Jaden is an overwhelming fear of failure, which ironically is the same thing that Kyle dreads. Anyway, the plot is simple. We have an intro where we don't actually play as Jaden in the present. We live out one of their fantasies as a Jedi. This draws the player in and we see what they want. Then they awaken from the dream as the ship pulls into the Academy, and we are wowed with the sights, etc. Then we see a few filler missions against generic evil baddies after some training. After that, we accompany Kyle on a trip to the Valley, and along the way we learn more about him as a Jedi Master. But we discover that the Valley's power is gone! And we fight our way out, Kyle and Jaden both kill a Shadowtrooper. On the way back, Kyle explains what a Shadowtrooper is. We need to figure out where Tavion is, because we need to stop her. And stuff. More filler. At the end, we raid a base with Kyle to discover the location of Tavion. At the end of said mission, a slightly hyped up fight between Kyle and Tavion ensues (I can play as Kyle?), and while they fight, Jaden places a tracker on Tavion's ship. Before Jaden returns, they are captured and placed aboard Tavion's ship. Kyle managed to elude Tavion before Shadowtroopers swarmed in. Tavion attempts to draw us into the dark side, blahblah, Kyle comes back, rescues us, and we have discovered the position of her base. Before we can strike, we need to take control of key positions, like mining camps, stuff like that to choke out Tavion's forces. In the end, a great battle ensues and Jaden chooses to either join Tavion in ruling the galaxy (and uses the control they have over the mining camps etc to assert dominance over Tavion. Tavion is once again someone's bitch) or crushing her once and for all.