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Everything posted by eezstreet
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I was just starting to think about this earlier today. Each mission (including stuff like Hoth and Vjun) awards XP. Additional objectives (secret areas, enemies killed, perhaps added optional objectives) or specific playstyles (only guns, only force powers, pacifist run, speed run, etc) could award additional XP. After each level up you get a force point that can only be allocated while at the Academy (which could later be a physical location instead of just a static menu). While at the Academy, you can also modify your weapons and purchase new ones using credits. Credits are earned via collecting them from dead enemies or caches hidden in the world. You can also sell weapons picked up from fallen enemies or spare items. Since redsaurus' version includes my Ghoul 2 view model code, there's good potential for features like weapon attachments and skins. I think having multiple different sabers could be cool too. @ suggested having a starter saber with an unstable beam at the beginning of the game, but once you reach the Academy, you're given a better, nicer one without the unstable blade. Also note that I've recently found the code for different saber types like saber trident, etc, and this could be another route for customization. I also suggested adding semi customizable Droids to aid the player. Overall, I think RPG-lite features like these are a really good direction to go. I was personally a bit disappointed that you couldn't even explore the Academy like you could in JK2.
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Yeah, that's on the Doomgiver. And hmm. It seems that what happened at the Valley was never explicitly clear. I feel like this needs closure. Why didn't Tavion attempt to reclaim the Valley? What even happened there?
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The crystals weren't infused with the Valley's power. They were trying to use these crystals on subjects from Artus on Kejim. My understanding is that the crystals were basically just lightsaber crystals. ("Those crystals you're holding are not much different from that of a Jedi's lightsaber...")
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Ok, that's true about Tavion and Alora. It doesn't really change my point about Shadowtroopers though.
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A little background. The source code for JK2 and JKA was released almost 3 years ago. Prior to this, we only had enough code to create mods, but now we can produce full executables and also SP mods (Two of the first SP mods to use code are the Jedi Knight: Enhanced series and The Morin Mod, both of which were started after the code came out). OpenJK is a standardized executable produced by the community which has lots of bugs fixed. Some mods, such as the two I mentioned, are based on it. Jedi Knight Galaxies migrated their source code to run on OpenJK, and MB2 has produced an OpenJK - compatible release. OpenJK has lots of bugs fixed and some minor nuisances corrected. Bothered by the fact that there isn't an orange or grey color code? They've got that. Annoyed because /setforceall 3 breaks the force menu, stalling progression? That's fixed. Having an SV_MiniHeapSize error? Fixed. It also provides native Linux support. rend2 is a new, modern renderer for OpenJK. It's currently in beta.
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Improvements to FORCE GRIP (Choke)?
eezstreet replied to Darth Sion's topic in Mod Requests & Suggestions
I actually kinda disagree. The ability to apply a grip quickly is great for making enemies stop shooting at you quickly. Unfortunately, this isn't as good as it can be, since the range is ultimately hampered. It's also not terribly quick to apply or kill people. I think if you simply made Grip 1 have a long range and take less time to apply, you've got the basics of a good power. At rank 2, it should slowly raise up and drag the enemy towards you as long as you've got the button held. Rank 3 is fine, no real changes necessary, but you shouldn't be able to drag them around unless the grip was initiated at a close range. The glow part is gfx/effects/whiteglow, which is used by a large number of other effects. -
Not quite. From what I can tell, there were several unused saber types, just like how there's a dual, staff and single saber type. Broadsword type is one of them and it has a shape like Kylo Ren. There's also Saber Sai, which look similar, but have the side blades pointed up, a Saber Trident, a Saber Lance (which is just a long saber), a Saber Dagger (which is a short saber), a Saber Star, an Arc Saber (arc as in, the saber is curved), among other things. The code above seems to enable them to function similar to how the JK2 destroyer cheat works.
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Real Life Models, Weapons and Maps
eezstreet replied to Finalizer's topic in Mod Requests & Suggestions
There was a weapons pack a long time ago on JK3Files which contained over 100 real world weapons as replacements for the base models. Unfortunately a lot of the content was ported from other games and it never saw much time on the web. I still have it on my dropbox, it's called the Extreme Weapons Pack. (shameless self plug here, I used to work on that mod) -
Multi dimensional door? two 3D maps in one?
eezstreet replied to Who is watching?'s topic in Modding Assistance
Thread moved to Modding Assistance I think the game Prey did something like this, and the JA Portal Gun mod showed promise. But basically in the current state, it's not really possible without a teleporter. -
This is somewhat offtopic, but what you describe is a perfectionist complex, not OCD. OCD is where you obsess about things to the point of self harm to satisfy compulsions. For instance, a germophobe obsessing about handwashing to the point that they cause their knuckles to bleed, or someone focusing on whether or not their table is set properly to the point that they will delay their meals by hours until the table is set properly. The distinction between this and a perfectionist complex is that someone with OCD will obsess about one thing and methodically act on a compulsion, whereas a perfectionist simply obsessed that everything they do must be correct. OCD interferes with day-to-day functioning, at most perfectionism causes severe anxiety or distress. That's not to say that it's a competition, they are just two different things. Same thing as being depressed and simply being sad. Both suck, but saying "I'm depressed," instead of "I'm sad," is an exaggeration, and more often than not it trivializes actual mental illness. But it's a common thing, I can understand the confusion. Can we stay on topic though? I don't know if there's much more that needs to be said about the subject.
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This is false. The Shadowtroopers are a totally different type of soldier. As explained on Kejim, the Remnant were using machines to artificially infuse the force into Shadowtroopers by using force crystals. They also gave them specialized Cortosis armor.The Reborn on the other hand were simple stormtroopers/imperials/people who were given the power of the force via the Valley. The cultists of Ragnos on the other hand are just straight-up Sith. It's a bit depressing to me that we only ever actually fight maybe two true Sith characters in either JK2 or JKA (Alora and Tavion, who are both incidentally female). The cultists are so weak that they can be killed off in one blow. Anyway, if that were the case, it still seems implausible to me that they would simply stop manufacturing Shadowtroopers altogether. While the Cairn installation was damaged, it wasn't destroyed, and there was no sign of them slowing down production. Since the Cairn Stockpile mission was cut from the game, we don't know the status of their supplies. There's also no guarantee that this is the only place they manufactured them. For all we know, they aren't even manufacturing them on Cairn, they could just be transporting them.
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Background Contest #2 - Submit Here!
eezstreet replied to eezstreet's topic in Art, Media & Technology
We will be "rebooting" this contest in a short while. The contest got drowned out with a bunch of other cool features. -
Rise Of The Empire [ROTE] RP [Kotor based]
eezstreet replied to Dat Chinchilla's topic in Communities
Some offending posts were removed. Thank you for the report. Sorry about that guy, he's been a headache in the past. -
There is a guide in the tutorial section about this practice (dubbed "Frankensteining"). Perhaps you could give it a look. P.S. welcome to the community.
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Nice catch on both counts. Kyle has Protect and Absorb despite us not having access to those powers in JK2. Continuity issue, perhaps? It slightly bothers me that in JK2, Kyle says at the end (spoilers) "The rest of them blew up with your ship." Was that really the last of the Shadowtroopers though? After all, some of them appear in the Academy grounds. It's impossible for me to believe that they were completely wiped out also, especially since they seem to have been engineered in Cairn, which wasn't even catastrophically damaged by Kyle's actions. And this in turn leads me to my main issue with Cairn. It makes absolutely no sense that Kyle wants to sneak out after carving a path through enemies. I think there should be an optional objective in cairn_dock to place charges, so that the installation can be destroyed. After destroying the installation, Shadowtroopers won't appear in Yavin.
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Difficulty, Forcepowermax & Forceregenrate
eezstreet replied to Fuse294's topic in General Modding Discussions
They wouldn't need to manually type it if it was done through the New Game menu. -
@@Circa or somebody should move this forum back. I'll do it if it's not by the time that I get to it.
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1. Literally everything was ripped from other stuff. I think the only thing he did was the menus and adding some cinematics on some levels. The Kamino level for instance- The Obi Wan, Jango Fett, EE3, and Obi Wan hilt models were used without permission. The map itself was made by RichDiesal, who is most well known for his mapping university tutorial series. He was very angry in finding out that Tim used his work. There's zero doubt that he didn't use content from other people without their permission. 2. Movie Duels 2 is legit and well enjoyed. I'd like to see a sequel or more fleshed out campaigns.
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Difficulty, Forcepowermax & Forceregenrate
eezstreet replied to Fuse294's topic in General Modding Discussions
You can actually do that too, yes. It's a bit of a workaround but it's possible. It involves using the playermodel command. -
Don't ever do this. Paint never saves JPEG images at max quality, and resaving as JPEG multiple times anyway causes data loss. You'll want to just unchecked "progressive" when saving.
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Difficulty, Forcepowermax & Forceregenrate
eezstreet replied to Fuse294's topic in General Modding Discussions
Yeah, but it requires code changes. -
HELP!! Problem with custom music during "Jaden vs. Kyle" duel
eezstreet replied to Darth Sion's topic in Modding Assistance
Note: I said the script source (it's available in a .zip included with the JKA SDK). You're looking at the compiled IBI.