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Everything posted by eezstreet
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Development screenshots: cool things that are being worked on
eezstreet replied to eezstreet's topic in Jedi Knight Galaxies
It's on a `develop` branch. All of the item code is getting rewritten from (basically) scratch. -
Location of melee damage tables? + Dark Forces mod updates!
eezstreet replied to Teancum's topic in Coding and Scripts
We haven't really had a discussion about the Xbox content. I think there's some case to be made for JKA being on homebrew systems, like maybe a Wii port of OpenJK. I think it's an interesting avenue that hasn't really been explored yet. -
Location of melee damage tables? + Dark Forces mod updates!
eezstreet replied to Teancum's topic in Coding and Scripts
Xbox doesn't really have a homebrew system for you to author the CDs unfortunately so I would consider that a bust, unless you were to somehow author a modified JA CD. -
On close examination, those values in the screenshot are wrong. Turns out there was an off-by-one error producing incorrect drop rates. Here are the correct drop rates: And as a bonus, I added a new command (tcEvalMulti) which turns on the multi flag for treasure classes when evaluating them:
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It is probably best that we create another topic tbh since you're in charge of it now. EDIT: DONE
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Development screenshots: cool things that are being worked on
eezstreet replied to eezstreet's topic in Jedi Knight Galaxies
new item drop system at work. This is a prototype command for testing the item drop rates -
I am happy to report that the Treasure Class system is fully coded and I have some screenshots to show of the math behind it. For starters, here is the format of the new treasure class files (this one is called ext_data/treasure/test.json): { "classes": { "base": { "numberPicksMin": 1, "numberPicksMax": 5, "picks": { "high-quality": 1, "med-quality": 4, "junk": 10 } }, "high-quality": { "numberPicksMin": 1, "numberPicksMax": 1, "picks": { "launcher_W-90": 4, "chem_CR-24": 7 } }, "med-quality": { "numberPicksMin": 1, "numberPicksMax": 1, "picks": { "rifle_E-11": 8, "carbine_E-11": 12, "Mine_LaserTrip1": 2 } }, "junk": { "numberPicksMin": 1, "numberPicksMax": 1, "picks": { "pistol_Suppressor": 5, "pistol_DL-18": 3, "pistol_Q2": 4 } } } } Each treasure class .json file can have multiple treasure classes inside of it. Treasure classes are case insensitive. Also this means now that item names will be case insensitive going forward. I have created a tcEval command which performs actual simulated drops. Here is me simulating 100 drops of the `base` treasure class: (note: the console currently can't render the '%' correctly, so it shows as a '.') Also note that the `base` treasure class only picks 1 item from it, instead of 1-5 as listed in the treasure class file. This is currently something that I am working on.
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At best I see OpenJK using an MSI/simple installer with maybe a launcher to check for updates if the user prefers. No need to keep the user on the bleeding edge of updates unless it's a massive security loophole or critical bug being corrected.
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So let me get this straight. "Politically correct" people are ruining things for you because you can't be blatantly racist or sexist anymore? Seems legit. EDIT: In any case, this is neither here nor there.
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Why? It is a pretty solid measure I'd say.
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I can see where you're coming from, but I think you're overdramatizing it a touch. It's not like an Inquisition at all, I mean those stories and that media is still there for people to enjoy and it's still being sold on venues like Barnes and Noble and Steam on a daily basis. All LucasFilm has done has branded these stories as "Legends" (I think the designation is) and kept them in a same sort of universe. You're free to still enjoy that level of canon for what it is, and you can still enjoy them. Nobody is taking that away from you. That's why I disagree with the notion of leaving solely based on the fact that what you like isn't the path that Disney has taken. I mean, Blizzard ruined what Condor/Blizz North created with Diablo 3 (in my opinion) but I still enjoy the old games and things like that. Disney is just choosing to ignore a canon, not get rid of it.
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In what way does the film favor females though? In numbers? Can't be. There are half as many female characters in the film as male characters, and half of those female characters have less than 10 minutes of combined screen-time. In diversity? Again...not really. The male characters enjoy a wide diversity of species, ethnicity, age and race, whereas the female characters are comprised of...three variably aged white chicks and a space alien. In societal rank? Possibly. Mas seems to hold her own and run a respectable cantina. Leia is commander of the Alliance, but only after Han and Luke give up their stake in it. Phasma is a captain, but she's still lower ranked than Hux, Snoke and Ren. She does control Finn for a period of time, so there's that. In character significance? The only real arcs we see in this film are Rey and Finn (and maybe to some extent Kylo Ren and Han Solo), so in that respect, I'd say it's pretty equal. In dialogue? Well...Rey has the most spoken dialogue in the film and it is the first time that a Star Wars movie passes the Bechdel test, so maybe that's something. I guess the only way that it 'favors females' is that Rey kinda kicks Kylo's ass at the end, but that's only because he had just been hit in the stomach with a weapon which was prominently shown throughout the movie as wrecking everything in one bolt. And, she's apparently force sensitive in some way, but we don't know how. tl;dr, I don't think it's 'female empowerment' at all really.
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I'm sorry about the confusion. Yes, there was a period of time when the developers of this mod wanted to make a straight-up port of Star Wars Galaxies to Jedi Academy. However, it was decided that we would make an MMO not based on SWG for several reasons: It allows us to tell our own story. It's a lot better to develop something when you have some creative control over what goes into the game. Ultimately this lets us get closer to the fans and create our own unique community, rather than a spin-off of SWG. Some of the developers that are on this mod now have never even played SWG.People would complain at us if we didn't include X feature or X location from SWG. Since we're the ones in charge of the design, we can develop what we want to, and the goalposts for the project are flexible.It's redundant, since SWGEmu exists already.But no, to answer the question, the mod isn't dead. We are currently undergoing a major overhaul of the itemcode. A lot of the changes won't be very visible but we will be able to create much more complex items.
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Sad to see you go. Hope you enjoy yourself in some other fandom perhaps. I do not understand how this is a bad thing. We need more well-written/deep, capable female protagonists in general, not just in Star Wars.
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Next burst will be approximately a month from now. Just a vague guess.
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Ask @@Xycaleth. He had luck getting it to compile for Linux.
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...SWG for JA? This is not that mod. And yes, it's still alive. Just been busy with other things.
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The only forums (that I'm aware of) where people can delete their posts is in the JKA Modding Requests and Suggestions and JKA WIP forums. If the option to delete the topic exists in other forums, then it's a bug. Circa already explained why we're against having people delete their posts and topics and your counterpoint makes no sense. Staff need to maintain as good oversight of posting as possible, but naturally going through 300+ posts a day is difficult. In the future I think we are ditching the option for users to delete their own posts and only providing the option to hide them.
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Some forums would be bad if people could delete their own topic.Instead maybe what we could do is allow people to hide their own topics, not delete them. Moderators rarely delete content, they only hide it. Files being an exception. I will have to consult with the rest of the team and see if they think this is a good idea.
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...in what forum? You're only allowed to delete your own topic in certain forums.
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In what forums? And what do you mean, doesn't work?
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There already is a similar category: Maps > Entity Mods
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Jedi Knight: The Clone Wars Extension Pack
eezstreet replied to Cerez's topic in WIPs, Teasers & Releases
Can you give us a list of what all is planned for this bundle? I see mentions of bots, NPCs and icon unification, but is there a list of stuff that your pack includes? -
I don't think that Assimilate modifies the .car, does it?